Posts for Archanfel

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Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
Location: RU
WST wrote:
Конечно можно, формат gmv очень просто устроен.
На практике, если открыть gmv блокнотом - там какая то неведомая хрень вместо инпута: яяхяяюяяхяяюяяхяяюяяхяяюяяхяяюяяхяяюяяхяяюяяхяяюяяхяяюяяхяяюяях яяюяяхяяюяяхяяюяяхяяюяяхяяюяяхяяяяяяяяяяяпяяпяяпяяпяяпяяпяяпяяпяя пяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяп яяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпяяпя юяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяящя яюяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяящ яяюяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяя яяяяяяяяяяяяяяыяяыяяыяяыяяыяяыяяюяяняяняяяяяяяяяяяяяяяяяяяяяяяяя яяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяя яяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяяюяящяяюяящяяюяящяяюяящя яюяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяящяяюяящ яяюяящяяюяящяяюяящяяюяящяяяЅяяЅяяЅяяЅяяЅяяЅяяЅяяЅяяЅяяЅяяЅяяЅяяЅ Я нашел [url=http://tasvideos.org/EmulatorResources/Gens/GMV.html ]описание формата gmv[/url], хотел организовать конвертацию простой серией замен, но пока так и не сообразил как именно это сделать. Сам я буду тупить еще очень долго... Видимо придется делать таблицу соответствий, что-то типа такой: |..|...R........|............| = яяx |..|...S........|............| = яяЅ |..|...B........|............| = яяп
WST wrote:
Программно сгенерировать такой файл будет достаточно несложно, возможно, кто-то уже делал даже.
Если есть догадки кто это уже делал, буду рад их услышать.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
Location: RU
Not sure if this counts, but in [3799] N64 Doom 64 by Headshot in 23:54.90 mentioned that exist trick which currently impossible for emulation:
Headshot wrote:
This TAS does not take advantage of lag clipping, a major glitch that would save several minutes off of this time, because there is no emulator that can faithfully recreate this glitch.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
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Вопрос такой есть, а можно ли как-нибудь текстовый лог инпута из .bk2 переконвертировать в .gmv формат?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
Location: RU
Alyosha wrote:
I'm curious, what else is known about he roadkill spawning glitch? Are any memory addresses associated with it known?
r57shell can explain technical details how exactly RSG happening. Here his lua:
Language: Lua

cage = {} gui.register(function() camx = memory.readwordsigned(0xffc000) camy = memory.readwordsigned(0xffc002) base = 0xffbec0 while true do this = memory.readlong(base) if this == 0 then break end this = this - 0xff000000 x, y = nil,nil if this ~= 0 and this ~= 0xff6298 then -- and this == 0xff633c or this == 0xff654e then x = memory.readwordsigned(this+0x1a)-camx y = memory.readwordsigned(this+0x1c)-camy --gui.drawtext(x,y,string.format("%X",this)) end base = this end for i,v in ipairs(cage) do gui.drawtext(0,i*8,string.format("%X",memory.readwordunsigned(v+0x2A))) end end) gens.registerbefore(function() cage = {} end) memory.registerexec(0x1DEB62,function() table.insert(cage,AND(memory.getregister('a6'),0xFFFFFF)) end)
When value is "1" Roadkill is fall through cage floor. All other 65535 values nothing happen.
Alyosha wrote:
Is it possible other entities in the game (enemies or bosses) could have spawns favorably manipulated if the glitch is better understood?
May be enemies/objects also can suddenly fall through floor, i cannot exclude that possibility. This game is totally crazy everything can be possible.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
Location: RU
electricslide wrote:
Boring. Basically after the first minute I'd say you'd seen everything this TAS does. Ordinarily I'd be fine with vaulting it but it's a hack, so no.
Game is undoubtedly awful, but for The Vault even this can be accepted. Well, mentioned flaws in optimization is not really good thing...
TASVideoAgent wrote:
I have to mention that there are 186 frames of blank input when I start Stage 1. I forgot about it and was lazy to remake the stage again. Also, I have missed a quick turn-around when I collect the only key on Stage 2.
But very unlikely that someone will ever try to make new run. So i am ok if it will be accepted as it is, and placed in the very farthest corner of The Vault.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
Location: RU
I believe workbench is not the right place to discuss emulators.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
Location: RU
Thanks to everyone for positive feedback!
XTREMAL93 wrote:
Btw, for what you thank me?)
You wished me good luck in game thread :)
EZGames69 wrote:
Is there any reason you used Gens rather than BizHawk?
Gens is love, Gens is life.
XYZ wrote:
Думаю, что 11 лет продержаться в рекорде очень хорошо.
Как сказал Ньютон: "Я видел дальше других только потому, что стоял на плечах гигантов". XYZ и Xoinx, вы это те два гиганта, на плечах которых стоит мой новый пробег. Еще раз спасибо вам!
Evil_3D wrote:
No artwork on the submission text?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
Location: RU
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
Location: RU
Dimon12321 wrote:
Archanfel wrote:
В любом случае делаю на генс. Помимо сообщества любителей ёжика соника, наверное я один из последних преданных адептов этого великого эмулятора.
Я тоже буду с ним до последнего!
Dimon12321 wrote:
I got your point and will use Bizhawk in my future projects.
maTO wrote:
This run was made a year ago and is the last one I made using GENS.
Однако, как же быстро редеют наши и без того редкие ряды... Похоже я действительно скоро останусь последним.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
Location: RU
r57shell wrote:
Only single question: why do you jump to drop dinamite?
This screen have fix dialogue length, no matter how soon you drop dynamite. On the rope is easier to avoid explosion. Dynamite itself is necessary here to prevent scorpions appearance.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
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The last page is done! About 573 frames was saved here. Link to video My humble project is complete now. In total new Comix Zone TAS is about 00:56.87 seconds ahead of the published TAS. Submission tomorrow.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
Location: RU
Hikaruon wrote:
I think is an "worst game choice"
Indeed. This game is so terrible that deserve special "worst game choice" award this year.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
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I am also looking forward this project. Keep up the good work!
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
Location: RU
EZGames69 wrote:
There’s an entire page dedicated to no youtube TASes. http://tasvideos.org/NoYoutube.html
If full list is know, why not to upload videos for all these TASes from archive.org to TASVideosChannel on YT? Obsoleted movies can be ignored, but for 21 Currently Published Movies it is worth to do.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
Location: RU
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
Location: RU
maTO wrote:
Ripley has to rescue prisoners and defeat several alien mid-bosses.
So this bald man with bristle is actually Ellen Ripley!? --- Yes vote by the way.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
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Posts: 655
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Unstoppable Sketch Turner is continue his hero path in Comix Zone, and it’s better not to stand in his way. The fifth page is done, about 369 frames was saved here. Link to video (Link to movie) Currently we are 00:47.32 seconds ahead of the published TAS. Only last page is left! Mortus is in great danger, infuriated demiurge is ready to severely punish his disobedient creation.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
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It is time to visit old master Kung-Fung! The fourth page is done, about 682 frames was saved here. «My kung fu is stronger than yours» Link to video (Link to movie) Currently we are 00:41.17 seconds ahead of the published TAS.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
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Doomsday31415 wrote:
Artificial or not, if it makes it more entertaining, why not allow it?
Entertaining or not, changing gameplay speed should be banned completely. If you think that original gameplay speed in some specific TAS is too slow, youtube already has speed up feature 1,25x, 1,5x and 2x for this purpose.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
Location: RU
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Post subject: Re: Published TASes that are slower than the RTA world record
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
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Good idea! Even more, i think it is even worth creating new movie flag to mark all such outdated movies. May use turtle shell from Mario as icon:
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
Posts: 655
Location: RU
I do not like the idea of limiting the framerates.
feos wrote:
Hard limit for PC games at least for linux seems to be 1,000,000,000fps.
If game theoretically can be played with 1,000,000,000fps on real hardware (supercomputer but still), then i see no reasons why we should forbid recording TAS with this framerate. So i think existing hard limit for PC games is good enough endpoint. No need to invent arbitrary limitations.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
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Sketch Turner's limiter starts breaking. The third page is done! Thanks to fresh air of the Himalayas and deep meditation about 1058 frames was saved here. Om mani padme hum Link to video (Link to movie) Currently we are 00:29.80 seconds ahead of the published TAS.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
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Location: RU
XYZ wrote:
Archanfel, in your gif and WIP-2 Sketch stumbles on top of the platform. Is it unavoidable?
It's a standard animation after getting damage. It can't be canceled. --- Meanwhile page 2-1 is almost ready. So far everything is going even better than i expected. Tomorrow i will upload WIP-3, where Sketch Turner will goes to the Himalayas to visit "Tournament of Power".
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1439)
Joined: 11/26/2011
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Looks fast and interesting. Good work Bonk! I voted Yes, however would like to see all mentioned improvements to be implemented before accepting this run. Edit: Oh sorry, i misunderstood about improvements. They work only for PCE version. So this run is completely ok as it is :)
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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