Posts for AzHP


Experienced Forum User
Joined: 6/20/2006
Posts: 142
I doubt he could have gotten the eel out faster because you have to swim away from the eel a certain distance before it will come out...then you turn around and go back.
Experienced Forum User
Joined: 6/20/2006
Posts: 142
That was undoubtedly the coolest 100 coin star route ever.
Experienced Forum User
Joined: 6/20/2006
Posts: 142
I think you're selling the service to put the run onto a DVD, which is a big time drain...since the runs are available at no cost you're just paying for the effort it takes to put it onto a DVD.
Experienced Forum User
Joined: 6/20/2006
Posts: 142
Turn read only off.
Experienced Forum User
Joined: 6/20/2006
Posts: 142
You're never allowed to submit avis because they may have been tampered with and cannot be verified. Why would you ever need to submit two smvs anyway?
Experienced Forum User
Joined: 6/20/2006
Posts: 142
Yeah, any reason you use this plugin this time around? It kinda sucks.
Experienced Forum User
Joined: 6/20/2006
Posts: 142
Or it would be to PROVE that it could be done on a console.
Experienced Forum User
Joined: 6/20/2006
Posts: 142
If you're looking at frame input and you see Y being held when it doesn't need to be I guess it could possibly be frustrating...although I thought it was amazing when left and right were not being held when mario was speeding through your run using the hop glitch (I hadn't done my homework)
Experienced Forum User
Joined: 6/20/2006
Posts: 142
No one cared enough to make it, IIRC.
Experienced Forum User
Joined: 6/20/2006
Posts: 142
Oompah! Loompah! Something! Doo~! Become! Readable! It was so painful, even though I collected 4000 rupees by the time I had even figured out how to get all the stupid triforce charts.
Experienced Forum User
Joined: 6/20/2006
Posts: 142
bkDJ wrote:
Some button presses that look out of place are actually manipulating luck. So if you said "hey why is this guy pressing B and holding left while this area loads" and you hex-edit the file to not have those presses, maybe stuff in the level is different and the file desyncs. I think most runners don't have anything pressed when pressing does nothing like during a long unskippable cutscene.
If a game allows two inputs to skip text, such as A/B, these two may be turbo-ed to avoid frame advance and tedious checking to make sure text is optimized.
Experienced Forum User
Joined: 6/20/2006
Posts: 142
That's too bad, it looked great as far as I could tell...but 40 seconds is so much of an improvement that I guess you had no choice =/ Keep up the good work!
Experienced Forum User
Joined: 6/20/2006
Posts: 142
Ferret Warlord wrote:
You haven't played Wind Waker? Don't worry about it then. The reference to that game I was refering to is a pretty big spoiler. Still, you managed to act out a scene from that game almost perfectly in this run. Quite funny that it was inadverdant! :P
I want to know what frame this reference is on, or you could PM me what the reference was if you don't want to spoil it for everyone. =)
Experienced Forum User
Joined: 6/20/2006
Posts: 142
LMAO
Experienced Forum User
Joined: 6/20/2006
Posts: 142
Decent, the sidehopping was noticeably slow, you could hear a shuffling footstep every time. A few frames earlier perhaps?
Experienced Forum User
Joined: 6/20/2006
Posts: 142
HiddenGamer wrote:
AzHP wrote:
Also owing to the fact that an entire pack would be about 300gb =P
yeah , thats definatly true since each TAS is about 4 hours long on each game.NOTTTTTTTTTTTTTTTTTTTTTTTTTT!!!!!!!!!!! We are talking about speed runs and most of the games are beatin quickly, and that can't be right.
One DVD-R holds 120 minutes of video. This number cannot be changed while still being readable in a DVD player. At this rate, and at 4.7GB a disc, it's not unthinkable that there are 60 hours worth of gameplay on this site, as some games are quite long. It might have been an exaggeration but it's closer to the truth than 4gb.
Experienced Forum User
Joined: 6/20/2006
Posts: 142
dave_dfwm wrote:
It seems there was at least one time where hearts could have been picked up to stop the beeping. I am thinking of the waiting time after the miniboss fight as a kid in the shadow temple. He drops hearts after he dies, and I think you would have had time to get them before you can open the door.
If you remember, that was the spirit temple...he died by jumping off immediately afterwards, getting the hearts would have prevented him from death warping.
Experienced Forum User
Joined: 6/20/2006
Posts: 142
AKA wrote:
I'm starting to get the hang of it now although not fully. From what I understand. 1. Record new movie and make a savestate just as Link is about to jump out of bed by pressing shift+F1 2. Play until you wish to re-record 3. Change to read only using shift+8 4. Load the savestate using F1 5. When you want to resume recording press shift+8 to get it to change to read+write 6. Continuously loop steps 2-5 Is that about right I had ago at it and I got as far as backwalking into the first two ruppees, but I wasn't at an obtuse enough angle to backflip onto the platform directily behind which meant I had to go all the way back to the balcony. Its a shame that the previous input isn't shown on the new 0.6 plugin as it would make ajustments far easier espeacially since there way back. I do think thats an incredibly tedious process since you could quite easily accidently wipe everything off with a savestate.
Well, it's more like record until you want to stop, make a save state, then when you want to record again, play the movie with READ ONLY NOT CHECKED. Then load the save state.
Experienced Forum User
Joined: 6/20/2006
Posts: 142
Also owing to the fact that an entire pack would be about 300gb =P
Experienced Forum User
Joined: 6/20/2006
Posts: 142
It would still be 100 because the secret slides aren't done at the same time, if you've been keeping up with the WIPs. =)
Experienced Forum User
Joined: 6/20/2006
Posts: 142
It's not possible to mix and match vcd quality on a dvd, because the dvd player would not recognize the format.
Experienced Forum User
Joined: 6/20/2006
Posts: 142
Well encoding dvd quality is far easier than encoding h264, since there's only one setting (as far as I know). It just takes a while. =)
Experienced Forum User
Joined: 6/20/2006
Posts: 142
Probably not since it's a well known game and it's considered "playing on the hardest difficulty settings" Just put it in the description for the movie and you should be a-ok!
Experienced Forum User
Joined: 6/20/2006
Posts: 142
Realize that only 3 hours of video can go on a disc in dvd quality, meaning that you'll need a LOT of DVDs (and that's a hefty 4.7gb each) for every single video on the site.
Experienced Forum User
Joined: 6/20/2006
Posts: 142
It's not really a huge project, it would just be lots of batch encoding time. Plus dvd quality is unnecessary, vcd quality would be best.