Posts for Bag_of_Magic_Food

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Nah, it'll feel incomplete.
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Well, it's quicker than in other emulators. You can't expect the game to figure out what to do with your input right away, can you?
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Hmm... I thought that if you pressed save or load with the frame count on and not paused, you didn't see the save or load message at all because it was only one frame. Or was that changed recently?
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So you're saying we should.
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Experienced Forum User, Published Author, Active player (278)
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...Or should we?
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Experienced Forum User, Published Author, Active player (278)
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Why not "the crazy good run"?
put yourself in my rocketpack if that poochie is one outrageous dude
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I would rather see that for Pro Wrestling maybe.
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I like the Giegue from the first Earthbound because he has no music, just a creepy sound effect! And the way you beat him is cool.
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But if you don't unlock all the secret characters, you can't play all the bonus stages.
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Hmm, how about doing three quest runs to unlock the secret characters, then doing all the bonus stages to get Luigi and the sound test? Then you'd have everything but the multiplayer prizes of Mushroom Kingdom and Item Switch.
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Um, I played your movie up to Board the Platforms, stopped it, and pushed down, and Fox fell through.
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player (278)
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Could it be a Metal Bauble?
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I wish my "official SRAM" idea could work. :(
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Experienced Forum User, Published Author, Active player (278)
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Well, the memory cart only serves a purpose in multiplayer. I figure its effect on my singleplayer game is like the 3-buttons versus 6-buttons issue on Sega Genesis, where the system does some extra little operation to check how the controller is that affects things later on.
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That's what I meant.
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Hm, that's interesting. I just tried that myself to see what happened. It seems the memory pack didn't affect the input timing but did affect the randomness. That was apparent when a fire item showed up in place of a bomb item in the first run of 2-1. But it didn't become a problem until the second screen of the second run, where enemy spawning was different. Bomberman kicked and threw bombs at several imaginary enemies but still progressed through the level okay until he couldn't detonate a bomb early because he barely missed the remote bomb item. I wasn't sure whether or not to start the run with a memory pack in the first place, since it seems like an arbitrary choice if the game doesn't have to load or save to it sometime during play. I just picked no pack for this run, so I'll stick with it until I decide to start a new run. By the way, does "Disconnected with memory pack" mean anything at all?
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I don't see how it does you any good, though.
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Experienced Forum User, Published Author, Active player (278)
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I've heard of those... I'm pretty sure there's one level where you can get "continuous starmen" by hitting the star blocks along the way before your star time runs out.
put yourself in my rocketpack if that poochie is one outrageous dude
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Hey, could the shield roll be used to pass obstacles faster in Race to the Finish? And if you're going to fail Fox's Board the Platforms, you could drop straight through the platform rather than run off.
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hopper wrote:
At any rate, I don't think it was necessary to fight Ness at the end. It's not really part of the Very Hard run itself. Once unlocked, you don't fight him at the end any more. Beating Very Hard just happens to be the criteria that unlocks that particular hidden character, just as beating the game at other difficulty levels unlocks other characters.
Hey, I was the one who suggested beating the secret guy. That was my idea you just ruined there. :(
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I tried to do that once, but I was really bad at it and figured it was impossible in some levels.
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Go for score! Go for score!
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Experienced Forum User, Published Author, Active player (278)
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Then again, wouldn't opening a door count as a "thing to do", since the game saves whether you've done that? So when Foda uses a movement trick to skip a door, is that not getting 100%?
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Experienced Forum User, Published Author, Active player (278)
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Okay, great, here's the time card for the next level: http://www.filespace.org/BagOfMagicFood/BOMBERMAN64U_USA.zip I would put in savestates to skip stuff, but Filespace is pretty slow and savestates are pretty big, so I hope no one minds having to make their own. (JUST DON'T FORGET TO HIT READ-ONLY YOU)
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Experienced Forum User, Published Author, Active player (278)
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Hmm, Rice's plugin seems to work better for you than for me. On my system it whites out some of the graphics. But it still made the trees in Dream Land lean away from the camera in your video.
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