Posts for Bag_of_Magic_Food

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http://board.zsnes.com/phpBB2/viewtopic.php?t=1700 That discussion might help, if you like lots of numbers.
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Well... Maybe tmont was tongue-in-cheek! So THERE!
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Hmm... I thought 59.94 was for actual video broadcast, while 60.1 was what the system actually showed. Something like that.
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Well, Spezzafer's Super Mario 64 movie desynched for me when I used the wrong RSP plugin, so you'd better at least have that the same. Feel free to try a different video plugin that works for you, though, since Jabo's has some flaws. Hmm, I just realized that if I'm going for game time, I should aim for the nearest corner of a switch to stop time earlier, while if I'm going for real time, I should try to hit the switch dead center to save on Bomberman's slow step-on time. Oh well, I can decide for sure after the test run's done.
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So Metal Mario isn't faster at grabbing the eight red coins in the Metal Cap stage?
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Um, I think I just used the main USA version, with CRC 1ED568F5... But shouldn't Mupen 64 have told you that? And did you remember to check your plugin and input settings?
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Sure, if your character doesn't have to do anything for a while...
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Well, it depends on what hardware you use. There could be controllers that separate the D-pad into four buttons, just as there could be controllers whose sticks can reach the entire range of input.
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And Guardian Legend is half Zanac! but there you have to figure out a route and what stuff to get and so no too hard
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Yeah, the nice thing about a tas-assisted tas-attack is that you can do a little at a time, so you don't necessarily have to know everything at once.
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Didn't Xebra say that comparing times like that makes people hate us?
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And couldn't the tilt get worse on the same controller over time with long-term use?
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I think beating Lavos as early as possible is good enough. Except don't you want an ending where you have to add as little extra input as possible, since some endings make you walk around somewhere?
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Post subject: Bomberman 64
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Here is a game that I've been discussing mostly on IRC, but I think it should get a topic now. This game has a lot of gold cards for you to collect, and you have to collect all 100 in the first five worlds to reach the special sixth world which has 20 more gold cards. In the levels, there are three cards hidden somewhere, plus one for the 30th enemy you beat and one for finishing the level under a target time (which usually has to be done on a separate run from the others because they waste too much time). In the boss fights, four of the gold cards are awarded for attacking in certain ways or attacking certain weak spots, and then the fifth is the target time card again. But for a tool-assisted time-attack, I figure just getting the gold cards isn't enough. There are also costume pieces hidden in all the levels that you can use to dress up Bomberman in multiplayer if you have a Controller Pak. It would be crazy to try to get all those in a run if you are also trying to get 120 cards in 3 hours for the best costumes, but that's what I want to do here! Also, I'm playing on the Hard difficulty, which you normally want to earn the Full Power cheat in Normal mode for to make it easier, but no cheats for this movie! It should be pretty outrageous if it's completed. I had made some test runs of Green Garden 1, but now I think Blue Resort is better to start with because I can get the bomb upgrades I need without so much delay. I don't think I'll need more than two extra for a while, and radius upgrades are probably also unnecessary and could even be a hindrance; plus, the remote detonator and the powerful red bombs don't transfer across levels. So here is a run of the first two levels, where I coincidentally got a heart: http://www.filespace.org/BagOfMagicFood/BOMBERMAN64U_USA.zip The first time through, I tried to use some creative camera angles to make it look nicer. The second time through, going for the four other cards, I realized that the zoomed-out camera was causing too much lag, so I zoomed in and left it alone the whole time. I should probably decide whether I'm going for real time or "game time" (which probably corresponds better to input length) for the final movie, since that determines whether or not I'm supposed to care about lag. There are probably also some small mistakes, like pulling out bombs too early and lagging the game, or minor movement errors around corners or in bomb jumps, or choosing the wrong set of enemies for the 30. It would also be nice if I could manage to blast Artemis with the first bomb rather than settling on the second. Well, if anyone wants to try to help out, go ahead.
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But since it's uncommon for a game to allow much extra speed, whenever it is possible, I think it should be allowed as "just another dumb thing to exploit".
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CtrlAltDestroy wrote:
I think the concept of a perfectly played competitive videogame is kinda dumb. Imagine: Player 1 maniuplates player 2 into a certain situation, then proceeds to perform a cheap manuver over and over which finishes him off. And you just keep watching that over and over. Take SSBM, for example. Theoretically, a perfect TAS of a 1v1 would involve both characters violently attacking at each other, but the each dodging every attack. It would be fun to watch for the first 5 minutes, but it would never end! However, since the characters in SSBM are all intrinsically different, having their own strenghts and weaknesses, it would be the job of the superior character to use his powers to manipulate the other character into a situation he cannot get out of, where player 1 would just need to perform some cheap move over and over to finish him off without getting hit. That would also be kinda dull to watch.
Heh, have you ever seen the computers get into a loop where they just roll past each other repeatedly? And Hanzou would still like to know what issue that was.
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So warps would be... Not needing the keys?
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WHY ARE YOU NOT PRAISING EVERYONE IN THE COMMUNITY DON'T YOU KNOW THAT WHEN YOU JOIN A COMMUNITY YOU HAVE TO PRAISE EVERYONE IN IT ALL THE TIME GRRRRRRRR I'M GOING TO JUMP ON YOUsmallletter
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I thought Kirby's Dream Land was for Game Boy!
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But by the second click, the browser would have already loaded a new page...
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Yeah, don't forget to use the trick to skip the rainbow egg scene. And my tests showed that the fastest order for 4-7 really is 4-5-6-7. I haven't tested 9-12 yet, though.
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Yeah, I gave it up. You watched Windeu's run, right?
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Yeah, I think there's still a tiny delay left. I don't know if it's random, though.
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I didn't think double posts could be that far apart.
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Wouldn't it make more sense to have it out of 127 or 128? Or at least 100? I don't see the big deal about a couple of extra digits in the display.
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