ok shallow lets see ....
but one thing first - plz say me everytime the coordinates or even better the frames where this happend, so its much easier to find :)
rapid fire, butterfly monster, way back up - hmmmm, sry, dont know where
the crabmonster - if you speak about the first green one - the little loop back, is to get the item and destroy his last shot
the giant W in 2 X0 Y17 ? I killed the bats in walking by, that didnt really costs time, I think
looks like you are right about the blue crab :(
x2 y17 - this was a shot in walking by too (no stop I mean) - I had to go down too, to pass the red blocks
x2 y15 - this punching ball thing - the same, I shot it but I didnt stop
x1 y14 - hey, thanks :)
x2 y14 - yeah, that wasnt good, walking up and down ... hmm doesnt look good and you r right too, I could've get the upgrade a bit faster
x3 y16 - where ? cant find it in area 2 :(
corridor 2 - hey, that was your idea ;)
corridor 3 - I'm going to find this out tomorrow, if its faster
So, your right, there are some parts in the run to think about if they were the best that could've been done in that situation, but I think most of them didnt cost much time. But in the end are these parts to far away to change them, redo the parts after them and hopefully dont insert new mistakes
EDIT: For the next corridor I tested something - just not to shot ^^
Its working till frame 2926 (49 secs) - do you guys think that looks good ? But if you say "yes" there is the problem that I MUST shot cause there are to many enemys - its impossible never to shot except the endboss. What do you think ? Heres the file:
http://freenet-homepage.de/mcbain/TGL/no_shooting.fcm