Posts for Banarak


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Joined: 1/23/2006
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Late to the party, but happy to have seen this "better" ending in my opinion. I do agree with basically everything said as an overall and not picking single statements. It's hard to even answer the poll that way. I guess I can say I like the idea of "Run ends on last input needed to reach the ending in the fastest way possible." If your too weak in an Adventure/RPG to beat a boss but can time it out, do it - if someone can optimize that, get to the boss and beat it to start a credit roll faster by leveling up then that's the accepted, right? If you drop onto the axe from SMB without input, but the timing is exact same if someone taps a frame more right or just stops the pixel needed for the hit-box, it's the same. Enough people watch and analyze the playing style of the submitted runs that I'm pretty sure that will be caught right away if it's a problem that input ending sooner or later makes no difference in frame count. Putting this back to Magician Lord, I did watch the 3 minutes of the boss flailing around. I kept thinking "He's really going to avoid dying before the timeout? Is RNG involved in any of this or it succeeds 100% of the time?" It still murdered the entertainment for me though - the objective of any game to is to win, and if you can chop even over 30 seconds of the "movie" you see on youtube off, then it's worth it. Addendums, footnotes - explaining that it can be done or tagging a seperate video with a "trick" to end input early are all ways to give as much information to the viewer as possible, and those of us who not only watch but read the comments/submission text love finding out about the tricks. On just a recommended youtube link without other information, it's going to leave people confused. Save time for the viewer - we'd never watch a hollywood movie where they just watch the bad guy drive in circles for *minutes* before they somehow off themselves... and the protagonist is basically laughing directly at them the entire time. For that reason, maybe shoot for the lowest common denominator, that the average person watching these get it straight from youtube and not the site? Just my 2c. Hope it shows a long time lurkers/avid watchers viewpoint. :) Thanks for the movie and improvement, again.
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I bought this game for the contest way back in the day, but I could never figure out even the beginning - not even to the point of getting the bomb! The world 1 music is catchy, the walk cycle is overhyped, and it's great to see it completed. It looks like you worked hard on the technical aspect of it, but I got bored a few minutes in and started skipping toward the end just to see the other areas. IMHO, I think every legit released game should have a TAS out there to see it mastered/broken and completed, but it is pretty boring. Publish yes, entertaining... meh.
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Voted Meh. Great glitch, I remember the pause sequence. Amazed to see it exploited for an 12 second completion. The entire games premise was to go one screen right (?) and watch the bridge blow up and then recover the pieces. While in E.T. and in Raiders they still completed all of the objectives in the fastest time, this just skips the entire game. I can't really argue this is "fastest completion" and on my own logic, should be published because I want to see a 2600 option on the site, and it destroys another childhood game I spent days playing. However, this does not even have a 10th of a point of entertainment. Walk 2 steps, wait, go in door. Wooo. Like with the other two atari games, there isn't even entertainment value - no dancing, no tapping out to taptaprevolution, no puns or funny stuff. I'd love to see pure skill runs on an Atari 2600 games... like a faster and higher score then the Joust run that won a guy a Delorean with the "Ready Player One" contest. But with these "adventure" games, it's like it's all troll bait to piss people off in here and start an argument on if 2600 games should be qualified. Also, I'd like to actually see a fastest completion after actually starting this game - not abusing a glitch in the "intro". (I'm guessing intro glitches have already been done before on a different systems though. I can think of a few using passwords. So meh.) Seriously, do *something* during the waits, or at least add some sort of entertainment value to your submission if your going to game the system like you have. There is plenty of room to riff while you deal with a 4-bit system - it's great to see it done, but the point of the site isn't just to speed run it - it's to do something inhuman in the process. - Edited for clarity, spelling and grammar.
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I voted yes. #1. I grew up with Atari ... while short and not that entertaining, watching a game I spent hours on figuring out without dying get demolished in a little over a minute and a half is rewarding. Sadly, I do kinda know what is going on. #2. I do believe in doing 2600 TAS. There are better games and challenges out there then E.T. (which I got for chirstmas actually, and finished back in the day) and this, I think opening any new system to TAS exploiting is a good thing. If you don't like it or it's not relevant to you, don't watch it. #3. I'd love to Atari TAS expanded to other games then these wanna-be adventure games. Pitfall max score run? H.E.R.O. fastest complete? Those could be awesome frame rate competitions. The first game I ever finished was actually "Demon Attack". I remember spending hours being as careful as I could and beating wave after wave... and then the screen blacked out. Not knowing what happened, I checked the instruction book, on the last page it actually says something along the lines of "If the screen goes black, you have repelled the demon invaders - congratulations!" Yes vote because it's a fond memory of my childhood and it's a solid run. Yes vote because I do think we should accept these games as TASable. Yes vote because if you don't like the Atari style, don't watch it - I'll watch every one and enjoy them myself. A hair on Meh - it does need more dancing. These games are simple enough, don't forget entertainment if you have a long wait. Make Indy do Gungdam style or something.
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I voted "Meh" because I encourage people to go faster then this. I would like to see more games added to the site, even if they have horrible room transitions/load time. This game is a classic. However, I did see one part where you pause, check the map, and back out again. (11:35) I don't see this as optimized, and I'd like to see a quicker version. (Granted, there may have been manipulation or a wierd equip glitch.) I honestly didn't watch after that. This must have some of the worst voice acting ever, but I remember being freaked out by this game when it came out! :D
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Game Ideas: Racing: Might be interesting to see best laps/tricks Daytona USA Hi-Octane (Could be done better on DOSBOX?) Sega Rally Virtua Racing RPG's: Albert Odessy (Probably boring needs major sequence break) Dark Savior (Sequel to Landstalker, thought it was TAS'ed before?) Panzer Dragoon Saga (Amazing game, very rare) Shining in the Holy Ark (Might need Shining in the Darkness first) Shining Force 3 (I'd kill to see part 2 and 3 run as well, even in Japanese) Action: Alone in the Dark 2 (Only other option is DOSBOX I think?) Legend of Oasis Panzer Dragoon 1+2 Rayman (As mentioned, could do PSX version though) Shining Wisdom (A lot like Zelda) Other: Snatcher (Never knew this was released? Could do Sega CD version) As a side note - Saturn didn't really have a lot of good games, did it? :D I'd delete this post, but for anyone interested in reasons or game ideas, it's a decent compiled list. Edit: During a little copypasta, I cut some description out)
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Nah, I kicked the idea around for a bit, but ran into some problems with the pathing of some mobs in the first dungeon. Also, admittedly I got bored on my normal play through to test some ideas, so I never really got through the first few minutes of the test run and maybe an hour of advancing the story in realtime. The MF stat is "Moral Factor" if I remember right. This goes up slowly (+1) for every "evil" enemy you kill, and drops dramatically (-25?) for every "good" enemy you kill. Thats what I was referring to in the original post. As far as I know, there is no level limitation on anything in the game. Weight and MF are the only two things you really need to be concerned with in a TAS.
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I went ahead and voted Meh... For people who grew up with the NES, and every game that came out was a "big deal" since you tracked them every month - you should remember Platoon. I've rented this game a few times, even borrowed it for a few weeks from a friend, but never made it to the bridge you set the explosives on. It's cool to see the game destroyed so easily. I had never seen the FPS/Shootout/Commando parts before. On that note, good job! On the other hand, the game is rather boring. *The first part is a huge maze you don't fully appreciate until you get crazy lost in there and are running out of men. TAS'ing the game removes the tension the normal gamer feels. *In the FPS portion, do you really need the Compass or the Flares? I never see the flares used, and if you know the map for the Commando level, do you even need the compass for directions? *In the commando level, great dodging, but can you spam grenades faster and use death as a shortcut on that last boss? I'm happy to see it submitted, and I think all games should have a "fastest possible TAS time" listed on the site, but it's really more of a niche game that only those that really grew up on NES or played this way back then would fully appreciate. The youtube videos don't do it justice... other then calling it one of the "worst games ever". I'd try to improve it myself, but as my vote says... "Meh".
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This is one of only 2 games I ever tried to TAS - sadly I never did finish it. I did spent about a month working on my skills and studying the game though. I actually updated the debug code cheat on GameFAQ's back then. =D Some things I noticed: The difficulty selection is a bummer - On practice mode the enemies do take less hits (I think they have 2/3rds health?) compared to normal and professional. The only difference I remember seeing between normal and professional is the addition of more obstacles in the levels - like the blue pillars at the start of 2-1. I hated those double maces in 5-2 as well. =D Never found a way to get through without being hit either. I also had problems with the boss loading in 4-2 if you skipped the whole area, or I'd get stuck in the right hand wall. I was a little surprised you never used magic. One trick I exploited in my attempts was charging and using the tri-lightning from the lance magic to OHKO bosses. Especially on the first level - if you time it just right the bosses head lands on you right as you burst the lightning, and the key falls right on you without moving. It also worked great for the eyeball clouds, the 2 heads in the wall and the wasp boss. I was never able to get a OHKO on the fire dog in 2-2, but I did track it's health and had him down to 1 more lance hit on a few attempts. For the worm in 4-2, the hearts just aren't close enough. =( I'm pretty sure you can start jumping into the wall before it breaks the moment you kill both heads in 5-2 - I remember it was a little tricky to get fluid jumps when you can't see the ledges. Also, I didn't slow motion and double check all of them, but it's possible to "clip" ladders and start climbing early, cutting some frames out. I was surprised by some of your time savers I never tried. =) I was doing a low damage* pure professional mode myself, but grabbing the armor in 2-2 looked really good, I totally missed some of the skips in 3-2 and 4-2 that were possible, and the use again in 5-2 with armor planning around the eyeball clouds was nice. *(Low damage to keep magic around for the bosses) Overall really good. =) I enjoyed watching it, but I knocked it down a few for technical since it was on practice and I think it can be improved by at least a few seconds with magic and hitbox manipulation.
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I know it's been a while, but I've been planning this for over a week. Cant' say it's going to be amazing, but this was a very hard game to finish back in the day... I did once, but already the WIP is doing it wrong - you need a lot of MF stat to pass one point, and it seems the more you have at the end of the game, the more damage you do. Which I've noticed, the WIP kills "good" enemies, and you can't kill the green trees at the start if you want to have a chance to pass the check, let alone do more damage at the end. The green trees, even though the best xp at the time, are "good enemies". I can at least post all the stats I've uncovered so far. I'd like to attempt this - but is there that much of a demand for it? It's really more of a pain in the butt to do, (there is a lot of technicalities to consider) but is this game something that might be considered for a TAS? (I promise I'll make it... well at least semi-entertaining, with luck manipulation and the best sequence breaking I can figure out)
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Incredible movie! I liked the original, and you destroyed it! It's a shame you only fought once, and it never showcased the killing blows you can do, but it's more then worthy to replace the current one. I think it should be mentioned somewhere that it does skip out on a lot of the cool "gore" factor though. ;) If you like the movie, you should try the game to not only see how hard it is, but see how gruesome it can be. :) Easy yes vote.
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I thought the same thing at the end - woah, who are all those weaklings whining on the shore? Hahaha. Loved the game, played through and finished it quite a few times in my life... but maybe thats why I'm jaded. =/ Even watching the game get destroyed (which is fantastic), it's sooooo slow to just watch and not make the decisions yourself I ended up putting it on 0 frame skip, not auto, just to haul through the movie. (Cut the time down to about 30 minutes - it's the only way I'm aware to "fast forward" while watching a movie file in Gens.) Voted yes, amazing work, great game, unbelieveable luck manipulation... just a little on the ho-hum side for "action" IMHO. (Which is to be expected, it's a strategy RPG)
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I voted yes, I enjoyed watching the movie and it was very well executed. I prefer the frenzy of 3 ball play over using a laser any day, and personally that added to the enjoyment factor for me. It is an updated submission of an old game, and it's done faster. In my personal opinion it's publishable on that. Entertainment is in the eye of the beholder, but I found it more entertaining as well. The only thing that throws me is the star - I remember watching the original way back when fam was current, and being blown away someone stomped "break out" like that. Years later, it's not quite so impressive. For improvements, I'd like to see this game become bot controlled. Give bisqbot it's first submission! :) Some of the fastest ways through the game would probably be rather unexpected. If something off the wall was done to that sort of extent, I could see "Arkanoid for NES" becoming something to promote as a "must see" video here. Having a bot-controlled fastest time without losing a ball (regardless of powerups) would be very cool. Side note : on round 33, it takes a few colored bricks before the powerup for 3-ball even starts coming down. You couldn't manipluate it to be on one of the first bricks? Or was it just longer overall?
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For a game I've spent over 40 hours on as a kid, I'm loving the fact it was trounced in less then 15 minutes. Easy yes vote. Did I mention I never got a crown all that time? I did have a password and beat the dragon, at least. ;)
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Epic. Fantastic job, I'll bet it gets mentioned somewhere. (Magazine, G4?)
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Did I enjoy watching this movie? Hate to say it.... but nope. I was a fan of MK64 back in the day, did a lot of multiplayer with friends for a few months until I picked up Goldeneye. I was never "obsessed" with it however. I've skipped all the movies on SDA, skipped the posts on any forum about it, and just generally never cared too much about this game. So when I came to this submission, I wanted to see crazy frame perfection driving mayhem that would floor me. Not circular "trick the game/give me laps" bugs. Enjoyable? Again - not for me. The first two courses soured what was impressive in the last two. I'll mention that if I knew what I was in for by looking at the submission text, I probably would have been more impressed. Going back and looking, I see you mention "abusing programming errors" and the lap times which definately point out that something is awry. But putting *glitch* somewhere in there would have made more sense to me. I tried reading the level stratagies, but all the abbrivations made my head hurt after a few lines and I had no idea what you were talking about, even knowing the game. Should it be published? I'd go with Meh to borderline Yes, considering how many people are way more into this game then I am. But it should be a concept demo and/or headlined with the word "glitched" like NES LoZ2 is. And if it matters, I'm looking forward to the 16 course run, regardless. And I'm sure to be suprised. =P
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Hah, as always my luck, I was sitting here thinking of old DOS games I might be able to abuse and play with for fun and I remembered and old ANSI game I used to make mods for. Poking around, I found the Wiki for it. I scanned over a walkthrough, then went to see if it's mentioned on the forums here. Sure enough, it is. GMTA? =) Sucks to hear about the IO problems though. Also, looks like you've got dibs on this one, so go for it. =) Only things I'm wondering though... Do you really think this would have the popular appeal to make an entertaining TAS? Watching colored characters zip around the screen is most likely only appealing to those of us that gamed way before the pre-NES days. I'd enjoy it, but I think I'm definately in the minority here on that. Also, pausing and using the mouse... hrm, kinda takes the challange out of it - playing normal but with frame perfection would be more impressive I think. (Hardest Difficulty/Fastest Time merits I guess.) But I'd still watch it, accepted or not. =)
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A night of firsts for me... first time watching through an emulator, first time watching 2 versions at once, and first time being undecided on my vote. =/ I still voted yes - however I contemplated voting meh many times through the movies. I still went with it for one major reason - this is a tool assisted SPEEDrun. If you can take a game and get through it faster, it should be published over slower attempts, regardless of a language or locale change. Difficulty should be considered though - but this game dosen't have a "hard" mode. I'll agree the platforming aspects could be considered "harder" IMHO, and the falling lawnmovers weren't in the published run, but honestly the game is so similar in how you proceed I think this point is moot. The meh comes from thinking the original was more "entertaining" with the wait periods when the reactors were blowing up. Toward the end however, it about equaled out with 2 cool wait periods each, and about 5 ho-hum ones. I'd prefer to see this game improved with more entertainment over speed at this point. (I'll add the crazy arm swinging was very entertaining in both versions however, and both movies showed execelent abilities in that aspect.) BUT - it's faster by 2 seconds. I think this should be published over the old one, for that reason alone.
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I can finally vote! YES! Brilliant TAS IMHO. I played this for months way back when... and you passed my progress within 10 minutes. I voted yes for: 1). Like Starflight, nogistalia. Both hold places in my heart, and even lots of boring hyperspace was thwarted by knowing frame perfection is at hand. It's (probably) not going to get much faster. 2). Watching an immense game beaten inhumanly fast - even though I didn't understand what was happening after a few minutes, my mouth was still gaping through most of it. 3). Luck manipulation. It randomly lands you "near" where you select. Watching you land perfect each time was a treat. 4). (shouldn't count) It's a frickin DOS game. WooHoo! I agree it's not the "best" choice of games, and you miss so much of the greatness by blowing through it... leaving the boring leg work... but personaly I still enjoyed it. So much so that I had to type all this with my mouse! (OSK sucks, but I have no keyboard ATM)
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Man, I had this game and clocked way too many hours in vs. mode. I don't remember it looking this horrible though (lol). Fantastic speedrun. On one hand, I'd vote "Meh" as I'm spoiled from the new MK's that have come out, and I really wanted to see the stage fatality that was sort of "glitched". Plus the best part of MK is all the fatalities. Also add it's sort of boring watching you decimate everyone - a feat more then expected in a TAS. I'd ask if it wouldn't be quicker to get punched once real quick to avoid the extra "Flawless Victory" text and speech every round, but I'm not gonna try it and I figured you did. However, it would take me many more hours then I'm sure it took you (I wasen't the greatest at MK, but I normally beat my friends), it was quick and somewhat entertaining watching the end result, Goro wasen't "Wow!" but very impressive (I couldn't do that!), and I believe every game should have a speedrun. No matter how bad. So "Yes" on those counts. But I can't vote, and it's a done deal anyway. Great job however you want to look at it, and glad to see this published. =)
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Hey, Listen! (lol - sorry... I love that pic) I can't believe I just read 17 pages of this. I also can't believe I haven't been back here for months - but it's finished! I remember reading the tons of pages on the WIP way back then... Congrats for not losing patience (or sanity) and completing it! Still waiting on the download, but just wanted to point something out to the backwalking/item equipping discussion somewhere back around page 10. It's probably been brought up in IRC or on IM's before, but couldn't you make a really simple AutoIt script (once you had the timing down) to accomplish that? I do understand that super gliding probably makes the point moot, but I never really realized that it wouldn't really be *that* hard to write an input script like that and just run it, have it pick up off of frame advance so you wouldn't waste a frame. You could easily cut it off too when it got to the point you needed it to. I'd write a proof of concept but out of all the files/tools needed to try, the only one I've got at the moment is AutoIt. Anyway, great job again and I can't wait to watch it after work tomarrow. =) Better drama between these two threads then most reality TV shows too, btw.
Post subject: (Thats the 2nd time I've made a new post instead of reply.)
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DUHHHHHH You'd never now I've been using computers for over 18 years... So a quick update... If anyone wants to give me some competation, feel free. I've gotten a *lot* of games since my last post... at least 15. So slowly working through those has slowed this TAS a bit for me. New SMB is great, btw ;) As well as all the fun stuff you can do on a 2.6 PSP (I had a 1.5, and even upgraded!) Still planning, still working though. Gimmie a few months and you will see a blistering run through =) And well hell, if not... look on SDA, I might do a KH1 or 2 run instead (as they are easier when not frame-perfect) Anyway... enjoy. Thanks for the tip on skipping the texts, again.
Post subject: Sorry for the lack of updates...
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Well, I've almost finished Sora's compain on DS. Soon I'll be full time working on the TAS. More things with randomness worked out, honestly I wouldn't wish this game on my worst night mare to try to run (hehe) but I'm gonna give it my best shot. More to come, including the first WIP that I deem worthable to start a TAS with.
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OOOooooohhhh. Start dosen't work on the delay to start the game, or the opening movie. It *DOES* work on alllll that dialog BS that should be cut from the speedrun anyway. Seems to take roughly 2 seconds to activate... but thats MUCH more acceptable then the minutes it takes to flip through it all. Thank you very very much for pointing that out! And confirming it. As soon as I read it I said "No way" and had to try it out... hehe =) I've been really chewing over doing this even just for myself if it's not up to nesvideo standards. I really want to see it done as fast as inhumanly possible. My standards for this are very high though, so I'm not sure how long it's going to take me. But I'm going to give it a shot. Didn't post yesterday, even though I did put another 4-5 hours into studying the game on my own copy (I'm close to finishing floor 10 now), and on the emu. Here's what I found... --- 1B (Calm Bounty) found in 3-2(Rare needed to find card for 1B3R99+ final story room) Floor determines layout, world determines rewards & treasures. If you make Pooh's world floor 10 (last of 2nd set of world cards) you skip the biggest floor you can. Although it seems like Key to Rewards drops every few fights, and the experience is high. On my cart, I made pooh floor 6 (Doh!). Tests in Randomness: 1-1: First fight always 3 heartless and card Tranquil Darkness(2). Frames, collecting items, swinging keyblade and jumping won't change it. You can't hit doors or leave the room without fighting the frozen heartless. Door takes a 2 so this can't be manipulated and is a required fight. 1-2, things change. First fight always seems to give a 0 card, door takes a 3+ (0 works though - somewhat normal behavior). Interesting. Second Fight is semi-random cards with random numbers on random frames, thats determined at the time of the last strike/death of enemy. Semi-Random since it seems to be drawing from the base Red room pool and Green Meeting Ground, the simplest of the map cards. Reloading a game where I saved right after I hit the attack button but before the enemy got hit and died always yielded the same card. In other words, at the frame you press the attack button to hit and kill, you will always get the same card. However, the save before that where his deathblow would come at different frames would be quite random - but in maybe 10 attempts, I did get G-Meeting Ground(5) about 5 times. I doubt these were on the exact same frame, but possibly all within the second of each other. Does it cycle the map card roughly once a second, or is there just a high probability of getting this card? If you take just the first 0 card and use it, you go to 1-3 with two exits. One is 1+&Beginnings, other is 1+. The first battle in this room also always seems to drop a 0. Upon hitting the Beginnings door, you get another little map tutorial about using key cards. --- All the "Tests in randomness" were done on the same game using a ton of savestates and 50% speed. I plan on revisiting this section with another fresh game just to re-verify it's how I wrote it. I'm also considering even using frame advance and forcing the death blow to happen on the exact frame under different circumstances (different room, different enemy on the map, different lengths in combat) to make sure thats exactly accurate. I'm basically condensing all this into a Game Mechanics FAQ I'm thinking about putting on GameFAQs weither or not I do decide to go all the way with this. There hasen't been any technical documents I've found so far, even with the 6+ walkthroughs posted. I also started a "needed" card list that will have a list of every card I need to advance the fastest through the worlds, as well as my own map for floor 10 since it's not in the FAQ I'm using. Both are still far from complete. (MysticalMoon's FAQ on gameFAQs is the one I'm using. Map is in the same psuedo-3d style his are. I'll post it when I finish labeling it all if anyone is interested.) Thats it so far. Just got home from work, going to play a little bit and work on this some more, but probably not for the hours the last few nights I have been. I have to get up very early tomarrow. =(
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Soras is definately more challanging and hense would be more impressive... and dosen't break the SRAM rule. Sounds like a good challange. =) (Or random insanity) So I got to put a few hours into this tonight. So far whats accomplished: From power on to end of FMV intro: about 2 minutes almost frame perfect Dialog lines: very rough 2700... averaged 300 lines in all of floor 1 and 2 Time for text window to fully open, skip text and close: 40 frames Estimated time just on intro and story: 32 minutes (!) I say almost frame perfect as this is my first real attempt at TAS'ing a game I'm getting to know pretty well. I'd estimate that with wait times for animation during the story and skipping as much as I can, the total time is gonna fall in the 1:30 to 3:30 timeframe. For comparison, I'm at 12:30 with 3 worlds to go on my personal copy... but I've done a lot of re-visiting, leveling, deck work and shopping. Still interested? Personally I'd watch it, but I'm biased enough toward the game to not have my opinion matter. I'd like to hear more peoples feedback on if this should be continued. Other things I can add that effects this run: Every level has intro dialog to start, and 3 required rooms you have to go to in order to complete (with more dialog). No sequence breaking that I can find so far. Boss is almost always in the last room, even if not you need to go to all 3 to exit the level... and then you have an outro (with even more dialog!). Repeat for 13 total levels. Pooh's level can be skipped though, just run through. 50% speed, I can read all the dialog quickly, even if multiple lines are said per character. So if you really want to see the story, double the length. Spring Jumps seem to be the fastest travel verticaly in the levels, no difference for x/y. Ladders match that speed, if jumped towards. You can save half a second or so on each and not have to have the "hanging from one hand" animation that takes a little longer. Climbing ladders seems the slowest. There is also a quirk where if you are hanging from your hand on a ledge next to the foreground of the level, you can't jump down - only climb up. Aside from untested movement speed during sleights, dodge rolling is much faster then walking during combat. Almost all combat can be avoided if you have map cards, which means 1 fight per room to progress in the game most likely. But some doors have more then one card needed to pass or even a few cards to total the number (I've seen 30 once or twice)... I hope you can have control of randomness easily, or this might be so long it's unwatchable.