New WIP! Total length now 18354 frames, or 5 minutes and 6 seconds. This movie clears the seconds levels for all four games. Mega Man 4 is clearly a little behind on the others... we'll see if it can catch up :)
WIP (MM3 checksum)
(Mainly for AngerFist:
MM4 checksum,
MM5 checksum,
MM6 checksum)
- At MM6, it was needed to get a large refill to have enough ammo for Blizzardman
- MM5 gravityman can't really be killed faster anyway (not even in a normal run), because of his movement.
- MM3 needleman also went very quick
- MM6 Blizzardman did his roll attack once. It's a lot harder to manipulate luck when playing 4 games at a time. I think 1 roll is a good result. I did manage to let him do the roll to the right, so it's a very short roll. The battle might still be faster than the Megaman6 v1 run.
- MM4 Brightman was a real pain. Luck needed to be manipulated so that Brightman wouldn't do his flash attack, and megaman had to give charged shots, which made it nearly impossible to shoot at MM5 and MM3. I think the battle isn't a lot slower than the battle in the currently published MM4 run.