Posts for Beed28


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PPLToast wrote:
Any plans to bring back the rewind frequency and speed options? They were kinda nice.
Seconded. Having a higher frequency (I had it set to every 8 frames iirc) also allowed for a longer rewind buffer, I believe.
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I'm not sure if this is reported yet, but the mGBA core doesn't play nicely with certain games, like Minish Cap for example: The VBA-Next core, meanwhile, does not save SRAM data properly for this game, and did not with a few other games either (for example, Mario & Luigi Superstar Saga). EDIT: Forgot to mention that I tried updating to 2.3.1, and the problems persist
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Quick question; is it possible to use Lua to manipulate the colour palette in Gambatte? Like for example, you can have a different colour palette depending on what stage you're on? Or is it not possible?
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I was playing Holy Diver just now, and I got softlocked after the fifth boss. Normally, after the boss dies, the end of level music begins playing and the floor opens up beneath the guy on the cross and you jump down after him. However, in my situation, the music never starts up; the floor doesn't open, and I'm left trapped in the room. I've retried the fight a few more times, but I always get the same result. I'm using v2.2.2(64x), playing the game with the QuickNes core. Savestates: From outside the boss room: https://drive.google.com/open?id=1mVNVinAO6GZ96CL7tdBo_25RZ9TZY6XE From when the killing blow was landed: https://drive.google.com/open?id=1NedGojwstJXXsTiDzjA5xfAAj8wCgOuu
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Found a bug with save states; in Sonic the Hedgehog 2, the 2 Player VS mode split-screen completely messes up when you save a state during the mode and then reload. This also happens with rewinding. Before: After:
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Noticed a slight mistake in the publication text:
If you haven't seen Sonic the Hedgehog 2 completed before, you may wish to do so before seeing what a character with a spindash and gliding can accomplish.
You could always spindash in Sonic 2. It was the first game in which Sonic could spindash. You couldn't wall climb, though, and the description makes no mention of Knuckles' ability to do so.
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Since the update, I can't load Castlevania: Rondo of Blood anymore since it thinks it's a PSX rom instead of PCECD.
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In a devbuild, you had to manually flush SRAM (or Memory Card) data for PSX games. Has that been addressed?
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Thank you very much! I didn't realise it was the same addresses as normal, but in a different domain. EDIT: Not very fond of being stripped of my Fire Flower each time I complete a level, though. That wasn't mentioned anywhere in the description or readme file, so I hope it's a bug.
Post subject: Can't do Infinite Time cheat in a certain SMW hack
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This one here: The 8th Annual Vanilla Level Design Contest: Collaboration Hack I can't seem to do any Infinite Time cheat on this particular hack. The RAM addresses seem to work in a completely different way from vanilla SMW and probably other hacks, because even with searching I can't find any particular address to freeze. Any assistance please?
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Guess I'll have to try those. Also, BizHawk seems to record using AVI writer again. Don't know how it's working again, but trying to overwrite a file while its open in Avidemux seems to be harmful.
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I kinda forgotten what codec I used. But I tried another one and it worked fine. Just have to experiment, I guess. Some codecs though seem to crash BizHawk when I try using them to capture, which is frustrating. But now I have a new dilemma. I want to change the video size (like HD), but regardless of the method I use, it ends up being "lossy" afterwards. Anything I'm not getting? EDIT: Regarding codecs, it seems to hate Lagarith Lossless Codec, so that one is out of the question. EDIT 2: Okay, I don't know how, but I seem to have permanently broken the ability to use the AVI writer. BizHawk crashes every single time I try to record with it now, regardless of the codec. And it turns out that Avidemux hates anything captured with the FFmpeg writer. I am having such a fun time. >_<
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Actually, now I think of it, Avidemux seems to choke on video files generated by BizHawk's recording feature. The video screen goes greenish, and you can't seem to go to any keyframe at all.
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mz wrote:
You can also use something like Avidemux if you don't want to bother with scripting or re-encoding.
That program seemed to do the trick! The way it decodes files is a little annoying, but it outputs properly at least.
Post subject: Need help with trimming video files
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Not sure this is the best place to ask, it's TASVideos, so there's bound to be some wizards, but I'm wanting to cut out parts of a video file, like at the beginning, end, or a scene in the middle, but I've been having problems. Say, I captured gameplay footage with Fraps, at a crisp 60 FPS. I'm wanting to trim off parts of the output file. But the free video editors I used butcher the file down to 30 FPS. Is there any way, if at all, to cut out parts of a video file while maintaining 60 FPS, using free software?
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No Ridley. I guess he was too big. 11/10 spoiler: HISHE stands for "How It Should Have Ended"
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I would like to add that I've sometimes crashed when rewinding while playing SNES games as well. I haven't had the rewind crash when playing NES, Mega Drive/Genesis, GB, N64 or even the PSX games.
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Finally I beat the race! Not looking forward to racing the yetis in Super Bonus Round, though. EDIT: Huh, the yetis weren't as bad as I thought. Would still be nearly impossible to do first time without rewinds, though. Game 110% complete at last.
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Err, okay, I can't seem to beat the race in Harbour Speedway. No matter how many speedrings I go through or supercharging I do, I can't seem to beat the seagull in first place. I reload from my save state, but I can never come first. o_O Welp, goodbye 100%. Well, it was a nice run, at least. At least it didn't reset at the Sorceress. EDIT: Tried two more attempts, and I still can't beat that seagull in 1st place. I remember being able to do it when I played the game on a console long ago. Any advice?
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Well, I played the game, and didn't encounter any of the aforementioned anti-piracy measures, as well as the language staying in English. I was able to beat the Sorceress fine. This is the PAL version, though. I'm not sure if any of the NTSC versions are different in if it runs into trouble there.
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Going to play Spyro: Year of the Dragon, ripped from a PAL disc. You guys were specially wanting this game tested because of its anti-piracy measures not playing nice with emulators, right? Doesn't Zoe appear early on telling you it's that the game is hacked?
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Alright, new development. I solved the problem, albeit partially. Going into the File dropdown menu and going into the Save RAM section shows one option, "Flush Save Ram". I tried selecting that, and that created the SaveRAM for the PSX games. Except it's still not automatic. If I want to save a game normally, I do it through the ingame means, and then have to select "Flush Save Ram". If I don't do this, the SaveRAM remains unchanged. Using r8638 on a Windows 8.1 platform.
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It's not read only. It's not even creating the folder anymore. The path in the paths options is the default ".\SaveRAM" so it's not that either.
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I don't think it's even creating .SaveRAM files. The folder's there, but it remains empty. I tried deleting the folder, and now it's not even trying to recreate it.
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Just tried r8620. Memory Card data is still not saving on my side.