Posts for Beed28
Experienced Forum User
Joined: 4/22/2014
Posts: 59
Location: United Kingdom
Excellent. That did the trick. Thanks!
Experienced Forum User
Joined: 4/22/2014
Posts: 59
Location: United Kingdom
Nope, I've tried applying it to the Bus domain, but the timer still counts down. Interestingly enough, another cheat, changing 7E0019 to 03 (which always keeps you as Fire Mario) works.
Post subject: Having trouble with Infinite Time cheat in Super Mario World
Experienced Forum User
Joined: 4/22/2014
Posts: 59
Location: United Kingdom
For someone who used ZSNES for a long time, I have recently moved to BizHawk simply because of its superior Rewind ability. However, I'm having trouble with a certain cheat on Super Mario World. I find the Infinite Time cheat to be useful, as I usually hate being rushed when casual gaming, and plus, it's quite useful for some of the many SMW hacks out there. But I can't get the infinite time cheat to work on BizHawk; encoding the Game Genie code C264-64D7 does nothing (it does disable the timer on ZSNES however), and changing the addresses $008E28 / 0x01028 to AD (which disables the timer, according to the ROM Map page on SMW Central) is doing nothing either. Am I doing anything wrong?
Experienced Forum User
Joined: 4/22/2014
Posts: 59
Location: United Kingdom
I fixed my problem! I went and downloaded the game from elsewhere, and it worked! The only problem now is that the Rewind feature's no longer working for some reason... but at least I still have save states.
Experienced Forum User
Joined: 4/22/2014
Posts: 59
Location: United Kingdom
I went through the .cue, changing all .wav references to .ape, but running it through BizHawk or DiscoHawk now gives a similar error each (No decoding service was avaliable (make sure ffmpeg.exe is avaliable)).
Experienced Forum User
Joined: 4/22/2014
Posts: 59
Location: United Kingdom
I've looked in the .cue file, and all the track files (except Track02 and Track22) are referenced as .wav, but the files came as .ape.
Experienced Forum User
Joined: 4/22/2014
Posts: 59
Location: United Kingdom
This is the error I get when I try to run the .cue in BizHawk: And this is the error when I try to run it through DiscoHawk: And yes, ffmpeg.exe is present in the dll folder in the base directory. EDIT: Also, it won't let me drag .ape files into DiscoHawk, and although dragging the two .iso files work, I still have the stage crashing issue when trying to run them in the emulator.
Experienced Forum User
Joined: 4/22/2014
Posts: 59
Location: United Kingdom
How about The Floor is Jelly? That game only requires arrow keys for movement, and some definitely unique physics in which the entire world is bouncy. Not sure if it's feasible at the moment... can Hourglass run Adobe AIR games?
Post subject: Having trouble loading Castlevania: Rondo of Blood
Experienced Forum User
Joined: 4/22/2014
Posts: 59
Location: United Kingdom
Hi everyone, long time lurker here. I've downloaded Akumajou Dracula X - Chi no Rondo, but I can't seem to open it with BizHawk. I've downloaded and set the appropriate System Card from the Firmware menu, but I can't load the game regardless. The .zip file I downloaded contains the main .cue file of the game, along with several files titled Track## with either the .ape or .iso filetypes. I can't load the main .cue file, but I can load Track02.iso or Track22.iso, but when I press the Run button at the main System Card BIOS screen, the emulator crashes. Any ideas? I would like to play Rondo of Blood with save states, also preferably with BizHawk's sweet rewinding feature as well.