Posts for Beergut


Experienced Forum User
Joined: 3/7/2010
Posts: 12
henke37 wrote:
It's more fun not killing the enemy. That way you can do things like replacing their weapons with harmless items while the time is frozen.
And thus, the great Nerf wars began....
Post subject: If you had TAS tools in real life.
Experienced Forum User
Joined: 3/7/2010
Posts: 12
What would you do? You have access to all the TAS tools you have normally, but they effect reality. Save states, speed control, rewinds, frame by frame, LUA scripting, memory search, and luck manipulation. So I ask again, what would you do?
Experienced Forum User
Joined: 3/7/2010
Posts: 12
Toothache wrote:
I'm sure it should be easy to manipulate a Bomb x2 to occur, and the Steal should be a relatively straightforward process.
I'm sorry, but the mental image getting in a fight with a bomb, prying off his right arm, then running away with it is too funny to not mention.
Experienced Forum User
Joined: 3/7/2010
Posts: 12
Great looking TAS, but the sad part is that people who haven't played the game aren't going to get to watch the storyline unfold.
Experienced Forum User
Joined: 3/7/2010
Posts: 12
I remember truly loathing this game on my SNES, the bizarre translation, the extremely Japanese art style, a metric ton of random battles, and the fact that you use HP for casting spells. But, you pulled it off admirably, for that I applaud you and vote yes.
Post subject: Pokemon Snap
Experienced Forum User
Joined: 3/7/2010
Posts: 12
1999's Pokemon photograph safari simulator; starring Terry, the fluffy haired season two tag-along. Would this game make a reasonable TAS? I ask because the nature of the game controls the flow, you're stuck on rails and have very little control over the speed at which you can travel. With some forced scrolling games, it's still entertaining (Gradius, Life Force, R-Type); but with others, not so much (DDR, Elite Beat Agents). The game consists of several stages that you ride through and take photos of pokemon in their native habitats. You get points for clear pictures, interesting scenes and group shots. You then submit one photo of each pokemon to Professor Oak for judgement and he gives a point score to each one. After you get enough points, Professor Oak rewards you with upgrades and items. Eventually you reach the final area and get a chance to photograph the legendary Mew, and that's pretty much the end of the game. They add a little replay value by including things in the first stages that you can only access with the items unlocked from later stages, but there should be a limit to how many points you can earn, so would the TAS strive for a perfect score or just to unlock all levels and photograph all Pokemon? Tl;dr version: Pokemon snap, yay or nay?
Post subject: Disk changes
Experienced Forum User
Joined: 3/7/2010
Posts: 12
I'm running Chrono Cross on pcsx and I can't figure out how to change disks; I'm using iso images and default plug-ins. I had no issues when I had to disk swap in Final Fantasy 7, but I get nothing but freezes with Chrono Cross. Has anyone found a way to fix this?
Experienced Forum User
Joined: 3/7/2010
Posts: 12
Leisure Suit Larry. That is all.
Post subject: Multi-player input
Experienced Forum User
Joined: 3/7/2010
Posts: 12
I've been messing around with the concept of multi-player runs, the problem is a lot of keyboards have a hardware limitation that won't register more than 2/3 buttons pressed at the same time. Also, some emulators have input limits in their coding. I first encountered this in Megaman Battle Network 2 when I noticed my keyboard can't process [Run][Up][Right]&[frame advance] all at the same time. I got around it using auto-hold keys (which not all emulators support) but it still irks me. I know that I should probably learn to use LUA but the only solution I could find is a $130 keyboard that supports 20 inputs. Has anyone else had this issue or found a way around it?
Experienced Forum User
Joined: 3/7/2010
Posts: 12
I loved this game as well, an arcade classic. I'm not sure how well a no warp would fly, it would be a lot of levels of the same thing over and over. If you're going no warp, I want to see two players.
Experienced Forum User
Joined: 3/7/2010
Posts: 12
Thanks for the reply, BoMF! I did a recording of a 'Buster only' MMBN2 run and even with style change, it was rather boring. It'd be do able but not entertaining enough to post. Thanks for all the info on the game, I always wondered what happened if you didn't have anything to get stolen in Netopia. But it looks like that 5 star run looks like it will remain a pipe-dream.
Experienced Forum User
Joined: 3/7/2010
Posts: 12
Hey guys, TAS-newbie here. I am completely floored by the depth that you are picking this game apart, I haven't done anything related to using the memory map or lua scripting. On my little rookie runs of MMBN2 I was also confronted with the conflict of the return of time spent getting new chips. Because my lack of skill will never let me best your runs, do you think a MMBN2 Buster only run would be a good idea? Tl:dr version: Buster only run: good idea, bad idea. Edit: Would a 5-star game be too lofty of a goal? A reminder of the star requirements: Blue Star - Complete 31 Program Advances Green Star - Beat the original Pharoah Man, Napalm Man, Planet Man and the real Bass Purple Star - Get the other 10 secret chips in your library database Red Star - Get 250 chips in your library database Yellow Star - Complete Story Mode