Posts for BetaM

Joined: 9/18/2016
Posts: 2
Got a Wrong Warp glitch. Works on NTSC-U, should work on PAL, does not work on NTSC-J. Setup: 1. Go into Battle Mode 2P, pick any characters. 2. Select Rocky Road (or Lab Basement if you have that unlocked, though that'd be NG+). 3. Battle Setup: Life Limit Mode, any lengths, Teams: P1 Red, P2 Yellow, any weapons. 4. Have P1 win and retry until you get to the value of the level you want to warp to (value gets increased by 1 at the final hit). 5. When you're at the value you want, change setup instead of retrying and start battle once you're in the setup menu. Alt Setup (works the same): Teams: P1 Yellow, P2 Blue, and make P2 win every time. Values: 0 - dingo canyon 1 - dragon mines 2 - crashed (blizzard bluff) 3 - crashed (crash cove) 4 - tiger temple 5 - papu's pyramid 6 - roo's tubes 7 - hot air skyway 8 - sewer speedway 9 - crashed (mystery caves) 10 - crashed (cortex castle) 11 - crashed (n.gin labs) 12 - crashed (polar pass) 13 - crashed (oxide station) 14 - coco park 15 - crashed (tiny arena) 16 - slide coliseum 17 - crashed (turbo track) 18 - nitro court 19 - rampage ruins 20 - parking lot 21 - skull rock 22 - the north bowl 23 - ROCKY ROAD (starting point) 24 - lab basement 25 - gemstone valley 26 - warp room 1 27 - warp room 2 28 - warp room 3 29 - warp room 4 30 - crashed (intro) 31 - crashed (intro montage coco crashed) 32 - crashed (intro montage tiny) 33 - crashed (intro montage polar crashed) 34 - crashed (intro montage dingodile) 35 - crashed (intro montage cortex) 36 - (space intro? crashed) 37 - (intro montage crashed) 38 - (intro oxide) 39 - (main menu) 40 - (adventure character selection) 41 - (naughty dog box) 42 - Any% Ending, then credits 43 - 101% Ending, then credits 44 - (credits) 45 - (credits crash) 46 - (credits tiny) 47 - (credits coco) 48 - (credits ngin) 49 - (credits dingo) 50 - (credits polar) 51 - (credits pura) 52 - (credits pinstripe) 53 - (credits papu) 54 - (credits ripper roo) 55 - (credits komodo) 56 - (credits ntropy) 57 - (credits penta) 58 - (credits fake crash) 59 - (credits oxide) 60 - (credits green hair) 61 - (credits blonde hair) 62 - (credits black hair) 63 - (credits blue hair) 64 - (black screen) 65 onwards - crash
Joined: 9/18/2016
Posts: 2
I messed around the save's name input screen and found out that you can make the selection go "out of bounds". Now I took a look at it in the game's memory and it turns out that on NTSC-U and PAL you can make the memory value for the selection go nuts with the right inputs. How-to: Enter save screen, select any file, select the letter V, press left and down at the same time and if the selection disappeared, it's out of bounds. Do the button combination with the DPad, then press Start and then Triangle to exit the screen. Here's some combinations I've figured out so far on NTSC-U: (R - Right, L- Left, U - Up, D - Down) R, D, U, L, U, L, D, R, D, L, L, R, U, R, U, R, D, R, R, R, L, L, L, D, D, D, D - Player 3 replaced by invisible dummy Kong R, D, U, L, U, L, D, R, D, L, L, R, U, R, R, R, U, R, U, U, L, L, L, R, R, R, 7xU - Super speed in Crate Crush R, D, U, L, U, L, D, R, D, L, L, R, U, R, R, R, U, R, U, U, L, L, L, R, R, R, R - Only melee does damage in Crate Crush On PAL, the possible combinations only crash or don't do much. On NTSC-J, even though the glitch is possible, the value is capped on 2 of the 3 fonts, and the last one just softlocks when you try anything. Memory addresses: 0BF19C - NTSC-U 0C11D4 - NTSC-J 0C89BC - PAL Black Label Memory value notes of mine (bit messy): http://pastebin.com/FW0yvERt Updating with codes here: http://www.speedrun.com/crashbash/thread/aunak