Posts for Bhezt_Rhy

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Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
OK. Back in Any% TASing!!! I hope you will enjoy my TAS while it is in progress.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
You can download my next WIP here. Time: 04:18.17 Frames: 15490 Rerecord Count: 1428 About this WIP: As in the first battle of this chapter, the enemy (or Alpha Droids) chooses a critical move (which it shaped like a star) as an opening of this battle. So, I chose the winning move. I got the Mystery Fossil from a kid. However, I didn't came to D Lab to clean a fossil as I don't really need another dinosaur. And you can skip it. OK. The reason why I stopped this run in North Euro Plain because I have a problem in dodging wild dinosaurs. You can see this video here. Unlike in other RPG games, you can dodge wild enemies continuously. Well, I can't manipulate luck. But I can dodge wild dinosaur by stopping on one area at one frame and continue until I can dodge a wild dinosaur. Well, can somebody please find out on how can I dodge a wild dinosaur even I ran continuously?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Hey! Congratulations for the first Wii TAS, diggidoyo! I hope there will be more GameCube and Wii TAS in this site.... VOTING YES AFTER WATCHING :)
Post subject: Dinosaur King
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
You can download my WIP here. Emulator Used: DeSmuME 0.9.6 win32 Rom Used: xpa-dku.nds Time: 02:33.78 Frames: 9227 Rerecord Count: 824 About this WIP: This run completes the Prologue Chapter. I don't know what else to say because of disgusting talk. But as in Character Selection, I chose Rex (the guy wearing long sleeves) than Max because his dinosaur has quick movement. And the important is its powerful attack rather than Max, which his dinosaur has big horns, and great when it is a tie. As in battling, It is just like you're playing Rock-Paper-Scissors. If your hand beats your opponent's hand, it allows your dinosaur to attack. But if your opponent's hand beats your hand, it allows your opponent to attack. And if your hand is as the same as your opponent's hand, it is considered as a tie. A tie has a damage for everyone. As i said, Tie is needed if necessary. And in D-Lab, talking to all people is needed to start a first chapter.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Great TAS, Brandon..... Well, the part in this move I loved is when Bugs Bunny uses a boxing glove. I VOTE YES.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
More X Velocity Value: In an Slippery Area: -Walk Only - 512 -Walk After Landing - Increasing to 768 -Slide - 1792 at Peak By the way, I am holding on for a long time.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
AndyD wrote:
The example run I did was only an example. You need to find out the most optimized spin/slide/jump combination. Once you figure it out you can use it on every level up until you get the sprint ability. Address for x velocity is
02015058
signed
4 bytes
walk/spin/jump - 512 slide - 1280 at peak
Hey, thanks for the RAM Address, AndyD. Maybe I should restart this TAS using a Slide-Only move and compare between them. EDIT: I think slide-spin is faster. I'd compared them last time.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
OK. You can download my next WIP here. Encode is also here. Time: 03:29.32 Frames: 12559 Rerecord Count: 5128 About this WIP: This WIP is 346 frames faster than wwmarx' one. This was done by using a slide-spin move and also my new move which is a slippery slide-spin move. As in Pharaoh's Funhouse, I'd bounced over a TNT box instead of crashing it because I need Aku Aku mask for a red gem shard. And in final slippery path, I'd reversed as I need to get a hyper speed. As in Prints of Persia, in green gem shard area, blocking is faster than I thought. Unlike wwmarx, I didn't get an Aku Aku box becuase I will get this in Runaway Rug, or not. Just like I said, I'd stopped after this level because Globe Trottin' is the next level.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Warepire wrote:
Bhezt Rhy wrote:
Warepire wrote:
Looks great, one question: The info-sign right before the TNT in intro level, is it faster to read that than jump over? To me it looks like jumping over it is faster.
Well, I'd watched mmarks' WIP in his post. And I copied his move but not his input, though. I think there's no way to jump over a TNT box.
I meant jumping over the "tooltip" sign instead of triggering it. Sorry for not being clear on that.
Yes. Even that. But even you jump over a tooltip, it can decreases speed by bouncing over a TNT box.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Warepire wrote:
Looks great, one question: The info-sign right before the TNT in intro level, is it faster to read that than jump over? To me it looks like jumping over it is faster.
Well, I'd watched mmarks' WIP in his post. And I copied his move but not his input, though. I think there's no way to jump over a TNT box.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Encode: http://www.mediafire.com/?r7bket70hreoclg You can download my encode and see if it works.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
You can download my Any% Redo WIP here. Time: 01:52.1 Frames: 6726 Rerecord Count: 662 Improvement: This WIP is 4 frames faster than my previous WIP while 100 frames faster than wwmarx' one. That's all. Warepire: If you still have your computer problem, maybe I should upload an encode in YouTube.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Hello mindnomad and LightBlueYoshi. Any progress of your Any% Improvement? So you will continue your 100% run afterwards.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Future improvement: Well, there's a Lua Script in this game. So, I will redo TASing this game using a Lua Script. But this time, I need a co-author. Please PM me. By the way, which version do you think is better for lag management? -USA? -or Japan?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
I vote YES even the TAS time is simple just like in this run.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
OK. You can download my Any% WIP here. Time: 01:52.17 Frames: 6730 Rerecord Count: 1313 About this WIP: This run completes at least two levels in fastest time. This run is 96 frames faster than wwmarx' run. Thanks again to AndyD for making a slide-spin move faster. I'd stop after Lagoony Tunes because I know you want to see my first WIP of my improvement using a slide-spin move. What do you think?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
I wrote:
-Dolphin and PCSX2 rerecording becomes possible -My first GBA TAS -My first DS TAS -Someone's run to be finished and to be published in My Favorite TASes
There's more: -Dreamcast Rerecording -VBA Link Rerecording for TASing multiple games and multiplayer mode. -PSP Rerecording -More Sega Saturn TAS
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Well, I am holding this run as this game is very hard to optimized. By the way, I am improving this run by using a slide-spin move.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
boct1584 wrote:
Why does your graduating high school preclude you from seeing your friends and teachers?
Because we can separate each other. I miss them so much :(
boct1584 wrote:
Are you going to college abroad?
No. As I say, we will learn in different universities....
Post subject: Bhezt Rhy has finished High School studies
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
April 7, 2011 in Philippines, I was graduated from being a High School student and getting ready to be a College student. Well, I neither have awards nor but I have a certificate of being graduated. Well, it's sad to say that I miss my classmates and my schoolmates, even my favorite teacher, because we can't see each other again. But we can't forget each other. You can look my picture with my certificate below. Closing Words: Sorry that I lied about my graduation in March because I don't know when is the graduation day.
Post subject: What are your favorite Cartoon Network Shows?
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
OK. I saw Mitsuju's post.
And he wrote:
Dexter's Lab
So, I've decided to make a new thread about shows in Cartoon Network (even Boomerang) that you loved most. Here's mine: -Cow and Chicken -I Am Weasel -Ed, Edd, and Eddy -Pink Panther and Pals -Foster's Home for Imaginary Friends -Teen Titans -Xiaolin Showdown -Chowder -Generator Rex
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
TODO: Please lock this thread as we already have a TSRPR thread.
Post subject: Re: #3100: sirstarmagic's NES Super Mario Bros "fast" in 00:35.12
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
sirstarmagic wrote:
NOW MAKE SURE YOU READ THE WHOOLLLEEE THING OR ILL KILL U
Hey man. don't be such a fool..... Oh yeah. You're banned now. Hahaha......
Post subject: The Second Reality Project Reloaded (SMW Hack)
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Patch: -FPI's Website -SMW Central This hack was created by FPI since 2008. And you can download its soundtrack too. There is also the original version of this hack. However, the reloaded version is better as the graphics and musics are very awesome. Let's talk about TASing this game. Oh yeah. We already have a published hacked SMW movies. And I'm not sure if this hack is very great hack to TAS in TASVideos. And if it's a very good hack to TAS, do: -an any% run, -and a 150-exit (100%) run And if not, just upload an encode in any video website or you can upload a movie file in DeHackEd Microstorage.
Experienced Forum User, Published Author, Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Hey, thanks NitroGenesis. Now it's time for publication.
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