Posts for BigBoct


BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I like the "Game pages" idea. You basically mean the way SDA does it, right?
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
This run is quite good and we don't have an Earthworm Jim 2 run published yet; I think you should let this one stand, and once you do a run on Easy, submit it to obsolete this one.
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Puppy Love is literally half of this run. :(
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Very good watch, but holy shit did Puppy Love wear out its' welcome in a hurry. Voting Yes.
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Few reasons I can think of for not scoring criticals. 1. He didn't need the extra damage for a kill, so not having the extra animation from a crit saved time. 2. He wasn't able to manipulate the RNG in such a way that getting the crit would save time.
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I believe in March he was trying to convey "I'm using v0.97 because there are time-saving bugs that were fixed in v1.00."
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Runs don't have to be perfect, they just have to beat all known records. You're being waaaay too hard on yourself, man. Canceling is your choice, but you shouldn't let a mistake in one level out of umpteen-many discourage you that much.
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
EgixBacon wrote:
SmashManiac wrote:
This reminds me that I've never seen a TAS of the FDS version of Lost Levels doing the A-1 to D-4 levels. I wonder why this has not been done yet.
IIRC, that would be because you need to beat the game eight times in a row on FDS in order to play World 9.
Back when romhacks required prior approval, a hack to set the number of completions where it needed to be was one of the approved hacks. As far as World 9, I thought the restriction was that you couldn't use Warp Zones, not having to make it without continuing.
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I wouldn't at all mind if we published a "No Star World" run, but adding the "no harassing enemies" restriction makes this run's goals too arbitrary, IMO.
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Having watched both, I think Option 2 looks WAY smoother, despite being only 27 frames faster than Option 1.
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
As long as we're talking about Shinesparks, I'm curious, do any of you guys know of this? I came across it during a visit to the Super Metroid board at GameFAQs. Link to video
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
This was marvelously entertaining for most of it, but the loops kinda dragged it down. Not nearly enough that I won't vote Yes, but I would like to see a run in the future that doesn't abuse the loops.
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
What is the problem with lsnes and TSRPR, Bruno?
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
ALAKTORN wrote:
boct1584 wrote:
http://i.imgur.com/pSiampn.gif
I don't remember the scene depicted here, albeit I haven't yet watched Yotsugi Doll or Suruga Devil. Is it from one of those or am I just forgetting?
It’s from “Monogatari Series: Second Season”. The “Onimonogatari” story.
Thanks. Onimonogatari is the Shinobu Time story, right?
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Samsara wrote:
Despite being a speed-oriented fighting game TAS, I still find the idea of repeated, quick OHKOs to be fascinatingly entertaining. Unlike something like, say, Guilty Gear, everything was done quickly enough to not get boring. The fact that the run is now (supposedly) completely perfect in in-game time adds to the enjoyment for me. Such aesthetically pleasing numbers! Voted Yes because I actually was entertained.
I feel the same way.
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I don't remember the scene depicted here, albeit I haven't yet watched Yotsugi Doll or Suruga Devil. Is it from one of those or am I just forgetting?
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
It looked good to me, although I feel like there was more you could have done to liven up the bonus stages. It's not enough that I won't vote Yes, though. One question, however. Does the game get harder in subsequent loops? In cases where that happens, TASVideos defines the end point as "the first repeat point where there is no change in content."
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I don't think the site rules outright say that "Past decisions are not to be considered justification for making a similar decision in the future," but I know most of the staff live by that mantra as regards the site.
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
During the course of Calculations x100, if 6x9 comes up, I think the answer "42" (which is a Douglas Adams reference) would be hilarious.
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
What about making a pass-through device to plug into the controller port, which you would then plug the controller into? Just a random idea I had?
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
You could always try Bizhawk, although I'm not sure if the N64 core is ready for TASing yet. http://tasvideos.org/Bizhawk.html
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Unless I'm doing something wrong, it seems as though mapping "Autofire" in hotkeys in v1.11.0 merely creates a second mapping for "Autohold."
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I decided I may as well look at a map if I'm going to "ruin" Dependence for myself by TASing it (and therefore becoming sufficiently familiar with it that my Asperger's-addled brain can never forget it again) I should take a look at a map. http://www.metroid-database.com/sm/hacks/dependence_map.png The problem with this map is that there's no indication in any given room of what you need to actually traverse that room, which is why I was thinking I should play it through again my old way (optimizing with just savestate abuse and Rewind) to refamiliarize myself with it. Here's what I think I can say about route planning.
  • I need at least 3 energy tanks. Mother Brain's rainbow beam was not buffed.
  • Ice Beam will be necessary for both New Tourian and Prototourian (New Tourian definitely has Metroids, I think Prototourian does too)
  • Wave Beam for blue gate hacking and for X-Factor SBAs to accelerate bosses will most likely be useful
  • If I can get the Plasma Beam and the other two without taking too much time, that's ideal for bosses (other than maybe Ridley since I believe his vulnerability to Supers is still there.)
  • If memory serves, the Space Jump is now mandatory, as you MUST make use of the Picky Chozo™ (the one who you'd go by in vanilla SM if you were taking the standard route to the Golden Torizo and Screw Attack, who won't work if you don't have Space Jump.)
Nothing else comes to mind for now.
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
As I mentioned in the core Super Metroid thread, my eventual goal is to do a 100% run of this hack (although I believe BlackTelomeres mentioned in the readme that there are only 98 items.) I also thought I remembered that he did a v2.00 of the hack, but damned if I can find it online. I'll check my emulators folder sometime over the weekend and see if I can find it. My plan for the moment is to record a semi-blind playthrough and optimize it as best I can to get my feet wet with Super Metroid TASing and using Bizhawk, then share it on my userspace for critiques. (I say "semi-blind" because although I have played through Dependence a few times, I remember very little of it, and I don't plan to refer to a world map unless I get completely lost.)
Previous Name: boct1584
BigBoct
He/Him
Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Having recently discovered that the computer I'm now using can run SNESHawk at full speed, I kinda want to get into Super Metroid TASing. So questions. 1. Is there any particular method I should use to familiarize myself with how Super Metroid plays under tool-assisted conditions? Or just do test runs and see what happens? 2. I would guess that having the resources page for Super Metroid open in the background, or on a second screen, is ideal for quick references. Agree or disagree? 3. Is there a repository of Lua scripts and memory addresses I can use? Just as a side note, my goal with this is to eventually do a 100% TAS of Dependence, a hack by BlackTelomeres which I posted about way back when I first joined.
Previous Name: boct1584