I decided I may as well look at a map if I'm going to "ruin" Dependence for myself by TASing it (and therefore becoming sufficiently familiar with it that my Asperger's-addled brain can never forget it again) I should take a look at a map.
http://www.metroid-database.com/sm/hacks/dependence_map.png
The problem with this map is that there's no indication in any given room of what you need to actually traverse that room, which is why I was thinking I should play it through again my old way (optimizing with just savestate abuse and Rewind) to refamiliarize myself with it.
Here's what I think I can say about route planning.
- I need at least 3 energy tanks. Mother Brain's rainbow beam was not buffed.
- Ice Beam will be necessary for both New Tourian and Prototourian (New Tourian definitely has Metroids, I think Prototourian does too)
- Wave Beam for blue gate hacking and for X-Factor SBAs to accelerate bosses will most likely be useful
- If I can get the Plasma Beam and the other two without taking too much time, that's ideal for bosses (other than maybe Ridley since I believe his vulnerability to Supers is still there.)
- If memory serves, the Space Jump is now mandatory, as you MUST make use of the Picky Chozo™ (the one who you'd go by in vanilla SM if you were taking the standard route to the Golden Torizo and Screw Attack, who won't work if you don't have Space Jump.)
Nothing else comes to mind for now.