Posts for BigBoct


BigBoct
He/Him
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
To start, let me share the refrain/chorus from the 2012 song Bruises, by Train, which I think is apropos right now.
These bruises make for better conversation Loses the vibe that separates It's good to let you in again You're not alone in how you've been Everybody loses, we all got bruises
Anyway, on to my sharing. I've been on a laundry list of medications for ADHD, which was my diagnosis starting at age 5, and Asperger's Syndrome, which my diagnosis was changed to at age 15. Presently, I take Risperdal and Celexa. I get frustrated a lot both when I have and when I haven't missed doses. When I have (missed a dose), saying my temper is hair-trigger is not even CLOSE to doing justice to how easily I get angry, whereas when I haven't, the meds themselves leave me in a kind of foggy mental state where my memory is absolute shit. I know I have to stay on those meds, because if I don't, I have a tendency toward self-harm out of a misguided notion I can't seem to break myself of, that "At least I'll heal, and it keeps me from taking it out on my stuff, or God forbid, someone else." I also have a lot of anger at my birth father, but that's not something I feel comfortable sharing here. To close, I'd like to share a sermon I gave almost two years ago, at the Henderson Settlement in Frakes, KY, USA. Link to video
Previous Name: boct1584
BigBoct
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Editor, Experienced Forum User, Published Author, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I've been suicidal before, but thankfully I had love and support from a decent-sized extended family, as well as professional counseling, to help me pull through it. I guess RachelB didn't have that kind of support. Rest in peace, dear. Show those schmucks in Heaven Above the patience and resolve of a TAS author / emulator developer.
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BigBoct
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
This hack's level design seems solid, and it definitely looks good. I disagree with Nach's previous judgment that it's a bad game choice. That having been said, if we as a site are still keen on minimizing the number of hacks we publish, then I would have to argue that this one does not do nearly as much to differentiate itself from Super Mario Bros. as Hard Relay Mario and Extra Mario Bros. do.
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BigBoct
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
This argument on "modes" reminds me of the mod Hardcore Deus Ex by hejhujka, which changes Deus Ex: Game of the Year Edition such that each difficulty level is instead an entirely different style of playing the game, resulting in different strategies and different timesavers despite playing the same basic game. I think that if multiple modes of a game are like that, completely distinct from each other, then each mode which IS distinct would be publishable. I also agree with Warp's sentiment that if/when board games become allowed, memory/SRAM/savestate corruption and arbitrary code execution should be disallowed; using such things to beat a board game completely misses the point of playing the game in the first place. As an example, in Battle Chess, if you were to execute a program which changed the alignment of pieces, and before the opening move, you used it to make a black pawn at E7 and the black Queen at D8 become white (which I believe creates a checkmate) it would be an interesting technical achievement, but not a game of chess.
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BigBoct
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Awesome news, dwangoAC! Thanks for chiming in.
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BigBoct
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It's not a bad idea in theory; the question is whether Desmume's emulation accuracy is good enough that the DSMs would sync on the hardware.
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BigBoct
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Minor grumble: I wish you guys had defined "100%" to include Ghost Mushroom Houses and transforming as many Hammer Bros as possible into Coin Ships. That having been said, this was an awesome watch and a great way to kill some time during a work day where the only thing for me to do was mind the phone. VERY enthusiastic Yes Vote.
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BigBoct
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I love runs like these. I've always been a completionist, to the point that very seldom do non-100% runs (of any given game) when I play casually. Oil Ocean 2 and Metropolis 2 having been cracked just leaves Carnival Night 2 and Mystic Cave 2, right? What's the obstacle with those two? EDIT: Went back and re-read the whole thread. I forgot all about cheering for this as Felipe was doing it.
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BigBoct
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So executing c8=Q, then taking it back allows the pawn (now back at c7) to capture horizontally, forcing the mate after Qb7? Am I getting that right?
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BigBoct
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Reminds me of shenanigans in the Worms games with the Ninja Rope. Fun to watch. Yes vote.
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BigBoct
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Familiar with 8/12 songs, 5 from being a DDR fanboy in the early 2000s and the other 3 from the radio.
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BigBoct
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
When I saw the level that gave the "No Bazooka Bonus," it got me wondering how much different a run that sacrificed time in order to get every possible end-of-level bonus would be. EDIT: Oh, right, the movie. This is a great watch, and made all the more impressive by it being your first foray into TASing. The time saved from sacrificing most of the neighbors is evident, but further solidifies my belief that this should be published alongside Walker Boh's run instead of obsoleting it, since his submission text (as others have pointed out) indicates that his goals are in line with 100% completion, and this is pretty clearly any%.
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BigBoct
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Joined: 8/9/2007
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Point of comparison: [339] SNES Zombies Ate My Neighbors "all victims saved" by Walker Boh in 59:14.87 I imagine that quite a bit of the time saved is from sacrificing down to 1 person to rescue. Waiting for an encode for this one, but I would like to get on the record with the proposal that if this movie is accepted, that Walker Boh's movie be recategorized as a 100% (maybe call it “all family members rescued”) and publish this as the any%.
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BigBoct
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Joined: 8/9/2007
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Location: Tiffin/Republic, OH
I hit two employment-related milestones this year; a year of steady employment (got the job I have now last July), and a full calendar year with the same employer. Also, a personal victory: Thanks to a friend who wants a roommate while his wife is serving in the military, I'll be moving out of my mom and stepdad's home in a few days. I plan to inaugurate my first time truly living apart from them by binge-watching Awesome Games Done Quick 2015. :3
Lorenzo_The_Comic wrote:
Boycotting GameFAQs' community for good :)
Any given board is a community unto itself. Was there a particular one that turned you off? I keep thinking I need to get away from the cesspit of trolling that LUE has turned into, but there are always the occasional good topics.
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BigBoct
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Joined: 8/9/2007
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Location: Tiffin/Republic, OH
Technical hurdle: The FreeDOS images included with the JPC-rr distributions does not support EMS (expanded memory) which all of the Wing Commander games rely on. I found a set of MS-DOS 6.22 drivers, including HIMEM.SYS and EMM386.exe; hopefully those work with JPC-rr. If not, then this run can't happen.
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BigBoct
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Kurabupengin wrote:
I'm voting meh. It's well done and all, but something always bothered me. I mean, I like ACE, but I always wanted that the old warping to final level run wasn't obsoleted. I know that it is too much to ask for, but can we unobsolete the warp run? Like, by a new "warp glitch" branch or something. Just to separate both warp and ACE runs by default. I like that one better anyways.
I agree with you on the idea that warp glitch runs should be separate from ACE runs, and that the YI warp glitch run should be "reactivated," as it were.
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BigBoct
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Attempting to view previous revisions of a page doesn't seem to work. No matter which revision you try to view, you always see the current version.
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BigBoct
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My vote goes to this one:
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BigBoct
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Looked very good. Maybe not as full-featured as the UMK3 runs, but you did a very good job with what you had. Voting Yes.
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Post subject: Wing Commander: Privateer
BigBoct
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This game pretty much WAS a lot of my childhood. It's a side entry in the series canon, taking place at roughly the same time as Wing Commander 2: Vengeance of the Kilrathi (2669 CE.) There is a storyline woven through the game; a TAS would aim to clear through that storyline, as otherwise you can just do anything you want. There's a description of the story missions in this FAQ, starting from part 12. If I recall correctly, the only parts of the game that involve heavy combat are the missions in Palan (blockade breaking, lots of mercenaries) and the missions for the Exploratory Service (unclaimed territory, lots of Kilrathi and Retros.) You can take up to 3 missions at a time; most remain available to complete until you do them, with the exception of cargo missions, which once you take off must be completed by the cargo's destination being the next place you land (so you can't do cargo runs to multiple locations.) Ideally, a TAS would use some combination of luck manipulation and strategic use of accepting missions, then saving and reloading the save (which refreshes the mission lists) to take cargo missions going to the same location a plot mission is going, and/or bounty hunting missions with the target being either along the way to a plot mission system, or in that system. (The best-paying bounty missions have the target in one of 3 connected systems; I don't yet know when the location of the target is set. I think it's set either when you accept the mission or when you launch for space.) In basic Privateer, the Tarsus-class ship you start with is utter garbage for combat in the later stages of the game, due to its' low capacity for reactor and shield upgrades, not to mention it's slow. The Centurion-class heavy fighter is the most expensive ship you can buy (200,000 credits) but luck manipulation like I suggested above can get you into the cockpit of one pretty quickly. The question then becomes whether to grind for money before starting the storyline, and how much of that (if any) you should do. My personal opinion is that you should wind up in a Centurion around the Palan missions, which as I mentioned are fairly heavy on combat. In the early game, the Tarsus will work out okay once you have enough for a second missile launcher; rapid-firing 2 IR missiles (ImageRecognition) will quickly destroy most fighter-size ships except Kilrathi ships, and those are rare in the area where you start the game.
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BigBoct
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You said "real time" twice. Which one was supposed to be "in-game time?"
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BigBoct
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That was amazing. Beautiful work across the board. Easy vote of Yes. Also, if others agree, I think the publication should make note of the fact that none of the input from nitsuja and Upthorn is left; the last S3&K any% run to be wholly original input was [826] Genesis Sonic 3 & Knuckles by nitsuja in 34:22.02, over seven and a half years ago.
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BigBoct
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Around the time I joined, I had been optimizing my general-purpose emulator gameplay with savestate abuse for a while; the thing that actually got me curious about tool-assisted runs was seeing nitsuja's first Sonic 3 and Knuckles run linked on the GameFAQs private board Life, the Universe, and Everything.
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BigBoct
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Tangent wrote:
How exactly do you have an RTA TAS? Is that like Quiet Riot?
His submission notes imply that it is tool-assisted; the "RTA" in the branch is probably just because the Spore Spawn Attack™ is traditionally a RTA category.
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BigBoct
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I don't know whether this is a publishable category by site rules since it doesn't beat the game, but it's certainly interesting to see on the Workbench. I can't run SNEShawk at decent speeds, so waiting on an encode.
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