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BigBoct
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I saw some tweets about this from some tasvideos members I follow. I didn't realize that "Near" used to be byuu until I saw this thread. Cyberbullies are the worst.
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Post subject: Re: dragon warrior VI
BigBoct
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janus wrote:
Should I use the regular JP game or the 90% translated one? Because it's running around on the net.
I would stick with the regular JP unless that 90% translated one is an official leak or something. TASVideos is very strict about not allowing fan translations.
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BigBoct
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If I was to watch this movie without reading the submission text, I would find the setup to be doing very similar things to [3358] GBC Pokémon: Yellow Version "arbitrary code execution" by MrWint in 05:48.28, which is an ACE playaround, and I would question what exactly you are refusing to do that the other movie permits.
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BigBoct
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UnopenedClosure wrote:
BigBoct wrote:
The only question I have relates to the Round 2 Champion battle. Is it possible to get Tyranitar to come out any later to minimize the Sandstorm text boxes? Or failing that, is there any way to get Venusaur to come out earlier to possibly overwrite the Sandstorm with Sunny Day?
As far as I know, Champ 2 sends out Pokes based on whatever the AI determines to be the best answer to what you currently have out. So the only way to delay T-Tar's arrival would be to kill Alakazam with something other than Clefable. Additionally, as mentioned at the end of the writeup, the Sandstorm damage actually helps with the very narrow crit-MK ranges on Gyarados, Aracnine and Venusaur Without Sandstorm damage Gyarados's HP is 244, crit Mega Kick cannot kill (max damage is 240) Arcanine's HP is 237, crit Mega Kick is a 3/16 range Venusaur's HP is 228, crit Mega Kick is a 2/16 range With Sandstorm damage Gyarados's HP is 229, crit Mega Kick is a 5/16 range Aracnine's HP is 223, crit Mega Kick is a 9/16 range Venusaur's HP is 214, crit Mega Kick is a 9/16 range So the run would need to find one more Metronome kill on the Gyarados, since it can't be killed without the Sandstorm damage. IIRC the only Metronome options for Gyara would be a handful of crit Electric moves or a non-crit Thunder
Thanks for breaking it down. I now have no qualms voting Yes.
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BigBoct
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The only question I have relates to the Round 2 Champion battle. Is it possible to get Tyranitar to come out any later to minimize the Sandstorm text boxes? Or failing that, is there any way to get Venusaur to come out earlier to possibly overwrite the Sandstorm with Sunny Day?
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BigBoct
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Didn't get the Bros. Calamity bonus. Voting No. (lol jk)
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BigBoct
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Around 1:35, is it possible to use the pipe glitch to enter the pipe without waiting for the Para-Beetle? Other than that quibble, I quite enjoyed this, about as much as Kaizo 3. I don't feel qualified to comment on the conversation about which has is more worthy, so taking the 5th on that.
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BigBoct
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adelikat wrote:
It's an old game genie code to remove TKO's so I've played it a number of times. Would make for a potentially interesting TAS possibly. (But maybe too tedious too)
I would absolutely watch a TAS that KO's everyone. If I recall correctly, each boxer has a specific way to KO them?
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BigBoct
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I read too fast and thought this was an actual "no TKO" run. I'm sad now.
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BigBoct
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That would've been fitting, since my only published movie is also the only published ZSNES movie, but I don't think the submission parser accepts ZMVs anymore. And honestly I didn't think of it.
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I have read the submission text as far as "Early Kayfabe Breaking" and I cannot stop laughing. I will continue later when I can breathe again. Samsara, your sense of humor is wonderful. Please keep applying it.
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Is this Felipe again
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BigBoct
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Haven't finished yet but love what I've seen! Is there any reason that the save data the game will generate couldn't be used as a launching pad for the other 3 circuits? I may be remembering wrong, but I had thought full completion was preferred for racing games.
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BigBoct
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Were you playing the 1.0 ROM in ZSNES? I seem to remember a glitch like that caused by the copy protection with that combination.
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BigBoct
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Looks good! What's the rationale behind going NMG? I had thought that a 100% would use everything possible, including L+R and scroll lock.
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BigBoct
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Watching now! I'm curious; last I was aware, RTA manipulated a MasterBall and Raikou. How much slower is that than Feraligatr?
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BigBoct
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Samsara's 234th run claimed for judging, is my guess.
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Post subject: Re: Forum is fine though.
BigBoct
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a wrote:
I understand why the admins need to archive the forum even though the software was discontinued in 2005.
The short version is "The forums have a lot of custom integrations with the content pages the site provides and updating to new software would break the crap out of it."
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BigBoct
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Einhander would be a great candidate too. [1785] PSX Einhänder by sparky in 31:29.93
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BigBoct
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I still feel like it's a bit of a "spirit of the rules" thing, but I'll concede to your points. Yes vote.
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BigBoct
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Around the 6-minute mark. How hard would it be to avoid destroying any candles or vases, aside from the ones directly required for the route? Pacifist TASes hitting stuff like that for seemingly no reason has always rubbed me the wrong way. I complained about it in the recent Contra pacifist submission too.
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[4184] Genesis Phantasy Star IV by janus in 1:25:29.44 A comparatively quick JRPG, with truckloads of luck manipulation.
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BigBoct
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BigBoct
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I raise my usual objection: Throughout the run, you destroy tons of weapon pods for seemingly no reason. Why? I will say, however that having seen Summoning Salt's video on Contra WR progression, I am super impressed by how well you maintain Spread-Rhythm without killing anything.
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BigBoct
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Not sure this is a bug, but Windows Defender reported this just now. https://www.dropbox.com/s/yv0bzcpno2dqmvt/screenshot%202020-09-05%2013.59.31.png?dl=0
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