Posts for BigBoct


BigBoct
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Joined: 8/9/2007
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Location: Tiffin/Republic, OH
My understanding of TASing is that it's more comparable to writing a book than playing a game, because of all the revisions you make in the form of re-records. Also note that the sites names the run creators in the same manner ("authors" instead of "players.")
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BigBoct
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Location: Tiffin/Republic, OH
Didn't someone also say that the accuracy of the #228 mapper needed to be improved?
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BigBoct
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His profile says that his last visit was yesterday, so he's at least lurking. I'd love to see the community gain another talented engineer as well.
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BigBoct
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He means the video tag, with the game name, time, author, and the TASVideos watermark.
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BigBoct
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Joined: 8/9/2007
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Lest we forget, there is an entire movie tag for maximum score. Personally, I think maximum score as the primary goal and fastest time as a secondary goal is the best way to go about Starfox 64.
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BigBoct
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The description on the site makes it sound like a puzzle-platformer in the vein of the Kaizo Mario World hacks, or maybe the SMB1 hack Air. Is that an apt description?
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BigBoct
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SmashManiac wrote:
Nevertheless, this run is definitely worthy of publication, and if published should obsolete [976] NES Super Mario Bros. 2 "warps, princess only" by adelikat in 08:29.57 in my opinion.
If we can have separate current publications for [1944] SNES Super Mario World "warps" by bahamete, kaizoman666, Mister & PangaeaPanga in 09:57.82 and [2229] GBA Super Mario Advance 2: Super Mario World "warps" by Masterjun in 10:07.98, then I think publishing this alongside [976] NES Super Mario Bros. 2 "warps, princess only" by adelikat in 08:29.57 is fine.
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BigBoct
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Looked really good! I thought it was hilarious that you only completed 4 stages, either warping out of, save-and-quitting out of, or outright skipping the remainder.
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BigBoct
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I like seeing Tails inside a monitor and his face pointed down, so I'd go for 3.
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BigBoct
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I remember trying to play a fan translation of Der Langrisser by someone named "LangFanDood." It was literally nothing but machine translations. Kinda funny.
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BigBoct
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ars4326 wrote:
Honestly, it's one of the best complete translations that I've come across. It was made by a group called M.I.J.E.T. that specializes in Sega Genesis English translations. Here's a link to their Langrisser 2 page (with screenshots). The most recent patch update occurred in July of 2011: http://mijet.eludevisibility.org/Langrisser%20II/LangrisserII.html Do you know who I should contact here to ask for permission?
Probably your best bet would be one of the site admins, Nach or adelikat. More likely adelikat; Nach seems to focus more on the technicalities of keeping the site running, while adelikat focuses on the content. EDIT: I would also suggest asking MIJET themselves if they'd object for any reason. But that's me.
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BigBoct
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I believe the rule on fan translations is meant to keep runners from using outdated translations for their runs. If there is a good translation of Langrisser 2, and it's ostensibly complete, then it would probably be worth asking for permission.
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BigBoct
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Boogita-woogita-WHAT!? (Translation: Voting Yes.)
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BigBoct
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I knew what the glitched branch did, but it's been a long time since I saw the old any%; don't really remember it.
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BigBoct
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Some of the emulators have Linux builds, although the particular ones elude me right now. Likely your best option would be to load the Windows-x86 versions of the emulators in a wrapper like Wine.
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BigBoct
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How exactly does a 100% run of SML2 differ from a non-glitched any% run? The only secret level I know of is the one accessible from the first level of Macro Zone that shortcuts you to the boss level. EDIT: What I'm wondering is whether we have room on the site for both an any% and a 100%. I agree with Nach that the glitched run should not have obsoleted the any%, although my opinion on WHY may be different. I think that even though they both use the pipe glitch, there's enough differing content between the two to warrant keeping them separate. However, I would definitely argue that a new any% or 100% shouldn't use the pipe glitch at all. (Presumably that's why Nach suggested the v1.2 ROM.)
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BigBoct
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Are we going to have two glitched runs? One for the wrong-warp and one for arbitrary code execution?
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BigBoct
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Indeed, that's the challenge a TAS would undertake. Does the game use mouse input? Hourglass doesn't support that at all.
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BigBoct
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Well, bollocks then. Doesn't bode well for people trying to TAS it either, since the Windows TASing application, Hourglass, doesn't run well outside of XP. You might take a look at the source code and see if you can help improve it...
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BigBoct
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This would go better in the PC Games forum. Also, when I try to launch the Humble Store download (XP Home x86) I just get an error message saying that it's not a valid win32 application. What dependencies does it have? Or does it have to be launched via Desura? EDIT: I redeemed the third Humble Store key, but Desura is telling me that the Desura key I'm trying to redeem couldn't be found.
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BigBoct
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Zowayix wrote:
I'd make an argument that the "Catch 'em all" run already shows off pretty much all of the glitches that this 1:18 run does. It ends the run by beating the game through the Pokemon League, like this run, and it deliberately avoids heavy memory corruption like ZZAZZ/etc., like this would do if it were published.
I don't think "already" shows it off is the right term, since this run that I'm arguing in favor of came first, but was obsoleted by movies that did things differently. I think there's room for both to be current publications. 78 minutes of "light glitching" (as p4wn3r and Mukki put it for the 151 run) compared to 200 minutes of light glitching is a significant difference.
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BigBoct
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I think that's a really good way to put it.
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BigBoct
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Let's go over the differences between this run and the currently published run again, for the benefit of people who might not want to read the other topic. What does the currently published run do?
  • Trainer-Fly to skip the mandatory Super Nerd fight in Mt. Moon
  • Trainer-Fly to catch Mew
  • Mew uses Transform plus move reorganizing to enable glitch moves.
  • Glitch move is used as a means to the end of arbitrary code execution, which is then used to skip to the Hall of Fame scene, ending input after 27 minutes.
What does THIS run do? I'll rewatch it when I get home from work so I can make a more comprehensive list, but off the top of my head, I remember...
  • Enters the Safari Zone to perform the Glitch City glitch.
  • "Aimlessly" bikes around for a while in spots, to run down the Safari Zone step counter, which continues to run after executing the Glitch City glitch.
  • Jumps over a ledge for the final step on the Safari Zone counter, enabling a "walk over and through obstacles" glitch when the player is warped back to the Safari Zone entrance.
  • Warps out of the Safari Zone entrance via death by poison damage to preserve this glitched state.
  • Uses the glitched state for various purposes, including: entering Saffron City without giving one of the guards a drink, entering Silph Co. (EDIT: or was it the Saffron City Gym?) while a Rocket is still blocking the entrance, going to Cinnabar Island without Surf, and passing through the Pokemon League Gates without the Earthbadge.
  • Defeats 7 Gym Leaders, the Elite Four, and the Rival, showing off a significantly larger amount of Pokemon battling.
  • Uses Trainer-Fly to make Snorlax west of Celadon City disappear.
  • Uses Trainer-Fly to catch Mew to use as a battler instead of as a tool to enable the arbitrary code execution exploit.
  • Levels Mew to 100 in one battle via EXP underflow.
I will be the first to admit the battles in this one may be a little boring because Mew is level 100 basically the whole time it's battling, but I think the execution of the glitches in this one sufficiently different to warrant separation from the currently published movie, and I think it stands up very well even by today's standards. My opinion on branches is the same as it was in the other topic, and which jlun2 and Patashu shared as well. This branch would be "any%, no memory corruption." The currently published movie would be "any% glitched" with an "executes arbitrary code" tag (I swear we had that at one point.) I have some opinions on [2434] GB Pokémon: Blue Version "warp glitch" by MrWint in 37:10.53 as well, but I need to rewatch it too before I say anything.
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BigBoct
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Is that one ([2434] GB Pokémon: Blue Version "warp glitch" by MrWint in 37:10.53) considered arbitrary code execution? Or just memory corruption?
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BigBoct
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Alrighty. For the current publication, how about "any% Transform glitch," and for movie #950, "any%, no Transform glitch?"
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