If you're using gocha's SNES9X Memory Watch program, release -> the frame before the osciallation hits its' highest point (49 for running, 51 for flying, 52 for Lakitu Cloud glitch.) If you're using SNES9X's built-in Memory Watch, release it two frames before.
6/5 is used to take advantage of the hopping glitch while keeping your P-Meter full, so you can go from doing the hopping glitch back to running if need be. While in mid-air, you release -> for six frames; Mario's speed stops oscillating while this is done. Then you hold -> for five frames; this oscillates Mario's speed back to its' original value, and recharges the P-Meter. Then you repeat as many times as necessary.
This one I'm not sure on; I never got far enough in my Second Reality Project Reloaded TAS to need to do it. Watching the published 12-exit SMW run, I'd guess you basically alternate on <and> every frame.
One of my favorite RPGs of all time; been following your WIPs pretty much since you started. I'm astonished at how badly you destroyed the game.
Yes vote for sure.
I think Tub has it right...using the X-Ray Scope for glitching through blocks (i.e. for the Gravity Chozo skip) is fine, but out-of-room travel (i.e. skipping Mother Brain) is not.
Looks excellent, definitely publishable quality. Hell, even your last full-game WIP would've been publishable had it not been for the extremely lengthy manipulation during The Profound Darkness.
If someone could write a tool to convert 1.43 movies to play in 1.51, that would probably help the transition, especially for those of us who have runs in progress on 1.43 versions.
K2WA-CA4J
AWXT-CA4C
RGSA-A6YY
NTPT-CA50
I still have those memorized, ten-plus years since my Genesis kicked the bucket, because I used them every day for at least a whole summer.
I didn't take much time to figure out what exactly horizontal position underflow is...
It's when you zip off the left side of the level and come out the right side of the level. Examples from the current Nitsuja/Upthorn any%: Hydrocity 2, Marble Garden 2, Carnival Night 1, Launch Base 1, etc.
I've seen the majority of those videos as well; Doug Walker is a very enjoyable person to watch, and the Nostalgia Critic is my favorite of his characters. I especially like the bit towards the end of North.
"YOU ACTUALLY WENT TO THE LOWEST COMMON DENOMINATOR AND MADE IT ALL A DREAM!? YOU ASS OF SHIT!"
You boost a small bit when you hit one of the buttons, and the run spams A and B back-to-back. Far as I know, you can't boost like you can in the normal sidescrolling levels.
@mmbossman: Which goal was violated and where do you see it? I've been following the WIPs since he started and haven't seen any violations, and definitely not a violation of the "no horizontal underflow" glitch.
@upthorn: He uses wall-zips in Lava Reef 2, gets stuck in the floor at the end of Lava Reef 1 so he can zip to the right at the beginning of Lava Reef 2, and skips the Lava Reef boss. I don't believe any of those are violations of the goals.