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BigBoct
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Doing some empirical numbers: You need 16 squares of grass per animal to buy them from the livestock dealer. To get to 7 cows and 1 chicken, that's 128, which rounds up to needing 15 bags of grass. You can raise a cow's affection by 4 points a day (brush them for 3, talk to them for 1.) That's 50 days to get a cow to 200 affection (only need 1 for The Happy Cow.) Cows cost 5000G from the livestock dealer. Using the Miracle Potion to breed them is 4000G and 21 days of no milk production, although there's no point to milking when fishing is so much more lucrative. (EDIT: Further reading indicates that a cow becoming pregnant adds 10 affection, and you can basically eliminate the gestation by using Medicine on a pregnant cow. That might be a good way to get cow affection raised quickly.) Figure needing 350000G to get 7 cow, another 1000G to get a chicken, and 7500G for the needed grass.
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BigBoct
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My thought right now is to focus on fishing in Year 1 to build up the money for seeds in Year 2, then go hard on farming Year 2 to complete the (Crop) Master goals, since by then you can have the Sprinkler to cut down on watering time. I'll take any memory addresses you can find, ViGadeomes.
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BigBoct
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brunovalads wrote:
Very impressive run, entertainment and skills were mastered here, and I see these challenges as great ways to keep the game alive
Yeah, that's about where I am too. Honestly though, what I'd most like to see would be a combination of this and "max coins" that does NOT abuse screen scrolling quirks to create infinite loops for grinding coins.
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BigBoct
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With Mothrayas's statement on your submission's rejection that the skip-to-ending code can be permissible, I think we have our answer as to how to construct a run. Goal 1: Play as many ending sequences as possible. Goal 2: Fastest time to ending otherwise. According to The Admiral's FAQ, you can achieve up to 10 ending scenes while staying single, and 11 with marriage. Common endings:
Cow Farmer (own 1 to 6 cows) Prolific Cow Farmer (own 7 to 12 cows) Chicken Farmer (own any number of chickens) The Happy Cow (Have at least 1 cow with 200 happiness points) Corn/Tomato/Turnip/Potato Master (Ship 200+ units of a given crop, 100+ personal happiness)
If you stay a bachelor, you can see...
Content Bachelor (unmarried with 100+ personal happiness) Happy Bachelor (unmarried with 800+ personal happiness) Ladies Man (unmarried, 300+ affection with all 5 girls, 200+ personal happiness)
If you get married...
A scene with your wife First Child (either born, or wife pregnant) Second Child (either born, or wife pregnant) The Happy Family (Married, both children born, 900+ personal happiness, all 10 power berries eaten, 10,000G in cash, own at least 1 cow, own at least 1 chicken, hugged dog 100 times)
I think we could have a route for both bachelor% and married%; I also think the major bottleneck will be the (Crop) Master ending scenes. Here's the FAQ: https://gamefaqs.gamespot.com/snes/562623-harvest-moon/faqs/52336
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BigBoct
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I think this is good time to talk this out and decide what should and shouldn't be allowed for a hypothetical "any% NMG" run, because based on what I'm seeing in this thread, as well as prior feedback on other submissions, such a run would almost certainly get the votes to be published. The glitch that breaks the game the most in this run is X-Mode Bluesuit; banning that seems to be a good starting point, IMO.
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BigBoct
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Amazing. Cool to see X-Mode Bluesuit make it to vanilla.
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BigBoct
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Okay, here's some empirical numbers. Your max stamina starts at 100. Each Power Berry adds 10 to your max, but doesn't restore any. You can easily find 3 quickly. Chicken statue at the crossroads, return the first fish of the day, and chop stumps on the mountain. I had forgotten that the two on the farm are found by plowing, not breaking stumps. The address for max stamina is #0008F7, and current stamina is #0008F8 Running some numbers empirically, it looks like even collecting 1 power berry will be enough to avoid seeing the "panting" animation. (Panting triggers at 1/4 stamina, normally. At 100, that's 25 (effectively 24 with tools like the axe which use 2 points. Using the fishing rod appears to take 4.) I can't test it completely because poking the memory values to simulate getting the Power Berries changes the timing of the "brow-wiping" 50% animation, which desyncs the movie. EDIT: Since a Power Berry appears on the mountain on Day 3 from chopping stumps, I think just taking that one is the best option.
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BigBoct
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All righty, let't take this back to the SNES Games forum.
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BigBoct
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Y'know what, I've got spare time. I'm gonna put my money where my mouth is and make a test TAS of a Nina Marriage%. ViGadeomes, do you mind if I take your run as my basis? I figure my test will be more or less identical up until Spring 1-10 since I'll be talking to someone different.
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BigBoct
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Evil_3D wrote:
boct1584 wrote:
How are you going to handle the final segment of Doomsday Zone? If memory serves, it runs endlessly until you've delivered the requisite 8 hits to the Egg Bomber, and you can keep collecting rings the whole time.
1 year ago I did a testrun in DDZ, I experimented a bit in the final part, first grabbing the rings on the way and then hitting eggman without abusing the infinite part a lot. For me, this was the best result that came to my mind, another way is to avoid the rings and hit Eggman, but the objective of the ring-attack would not be fulfilled for me. Link to video What do you think?
I think that's a perfect solution. No more rings have time to spawn after the group of 3 you collect after input ends, I'm guessing?
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BigBoct
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Here's another idea. Nina's proposal day is Sunday. Could you theoretically raise her affection enough to propose to her right after buying the Blue Feather on the 14th?
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BigBoct
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What he's saying is effectively: "You need your house to be upgraded by the 12th, as well as have Ellen's affection at the appropriate level, to be able to buy the Blue Feather on the 14th (Sunday) to propose to Ellen on the 20th (3rd Saturday.)"
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BigBoct
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How are you going to handle the final segment of Doomsday Zone? If memory serves, it runs endlessly until you've delivered the requisite 8 hits to the Egg Bomber, and you can keep collecting rings the whole time.
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BigBoct
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I watched the movie start to finish, and I liked how it did what it did. It accomplished its goal in a reasonable time frame. I would also like to argue in favor of allowing the button-code for jumping to the ending in this movie, to give it a definitive endpoint and make it publishable. My rationale is this: after the goal of "get married" is complete, there is nothing left to do aside from "go to sleep for about 150 more cycles" to advance to the end of Summer Year 3. Therefore, there is technically "no new content" from that point, so in my opinion skipping it is permissible. I always hear about "taking things on a case-by-case basis" as opposed to establishing precedents, so let's talk this out.
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BigBoct
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Watching it now in Bizhawk to check. I find myself wondering. You can reasonably find 4 or 5 power berries pretty quick (1 on mountain from stumps, 2 on farm from stumps (different days) 1 from smashing chicken statue, 1 from returning first fish caught in a given day to the pond.) Would picking some up save any time from raising your stamina enough to suppress the exertion animations, after factoring in the power berry eating animation? EDIT: The movie does not clear to credits. Input ends as soon as Ellen's text box accepting the marriage proposal is cleared past.
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BigBoct
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Maybe I'm just easily amused, but watching the game have a heart attack trying to keep up is hilarious.
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BigBoct
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1. FM2 movies do not store Game Genie codes. Without knowing what codes you used, we can't play the movie back. 2. We don't accept movies that use external modifications to the game, which Game Genie definitely qualifies as.
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BigBoct
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So if I'm understanding this properly, the "verification" movie file creates the replay which you then access and play back with the game's internal replay system?
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BigBoct
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Any idea why the "official" patchers are the executable tools instead of just IPS files? Been curious about that for a while.
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BigBoct
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I'd agree with that, Fortranm. I'd like to see SMB2J Luigi physics applied to a warpless SMB1 run.
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BigBoct
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I'm using 2.2.2; didn't realize that there was a newer one. Lemme try that, thanks. EDIT: Yep, switching to 2.2.3 solved it.
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FractalFusion wrote:
also found a download link for the 0.02 patch from the author's site: http://www.geocities.jp/borokobo/zip/Rock4mi_002_2.zip I don't know if this is the correct one or if it is the same as the one linked by boct1584. I didn't test it out.
It's not. The author uses some executable patching tool, whereas I downloaded the ROM baddap1 posted before it got bopped and used Lunar IPS to make the patch I linked. Has anyone else been able to get the FM2 to sync? For me it always fails at the same point, in the Skull Man refight.
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BigBoct
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andypanther wrote:
I'd normally say "Go for the fastest version!", but with fangames, I prefer to see a TAS of the most complete release.
I agree with you to a point. For any% completion, fastest version no question, but for 100% runs and similar, use the most recent. For this run, however, I think we can make an exception since it is in fact faster than the published TAS.
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BigBoct
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Two things right now. 1. The correct ROM and correct movie file desyncs around frame 100,000. 2. I thought you had to take no damage throughout the whole game to get to the Super Shadow Man fight?
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BigBoct
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Thank you for that. However, direct ROM links are against the rules, so I've downloaded your file and used Lunar IPS to create an IPS patch file. https://www.dropbox.com/s/7nr6z47rwnbbt87/Rockman%204%20Minus%20Infinity%20v0.02.ips?dl=0 Patch this to Rockman 4 - Aratanaru Yabou!! (Japan).nes with CRC32 771A9138
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