Posts for Bisqwit


Post subject: Re: New Emulator Feature Idea: Metronome
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I agree the idea may be useful. So far, I have used the music, the frame counter and RAM watching to do that.
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Thank you for reminding us why it is a bad idea to publish movies quickly :)
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Thank you for the subtitles. Instead of understanding 5% of what's going on in this movie, I felt like I understood about 30% instead. I haven't seen this game before.
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Those results seem rather common. :I
Post subject: What type (of RPG character) are you?
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http://bisqwit.iki.fi/jsgames/rpgpoll/ Are you a swordsman? Or perhaps a white mage? Are you going to destroy the world, or to save it? This poll may answer those questions, should you be so inclined as to answer the questions and press the button. Source code here: http://bisqwit.iki.fi/jsgames/rpgpoll/src.zip Improvements are welcome; the results of polls like this tend to be a bit random :)
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Unfortunately, avatars larger than 80x80 are deleted without warning.
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laughing_gas wrote:
I've noticed that people who complain are people who've never done N64 tasing.
I remind you that the audience of these movies surpasses the small group of people who have done N64 TASing by several orders of magnitude. The players produce a video for the audience. Your (implied) argument could be generalized to "you have never done X, hence you are not qualified to criticize X". It belongs to the discussion killer group of arguments, also known as the elitist argument.
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Swordless Link wrote:
Please do.
Did. I think of the camera control as, "if I were actually in that scene myself, as a spectator, and I could fly, where would I want to be, in order to watch the whole show and not miss anything?" I would naturally choose the locations with best view, and I would try to predict where the interesting things are going to happen and look at them in advance while keeping the actor(s) in focus. That's what kind of experience I think the camera controller(s) should strive for offering to the audience. In Mario 64, at times, the game takes control over your camera. You should cooperate with the game's camera control so that the end result is smooth for the viewer. Know that the game does not actually insist on jerking the camera ― it only insists on viewing some scene. By having the scene at lesser angle to the camera's focal point to begin with, you can lessen the jerk.
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Swordless Link wrote:
Mind telling me what was wrong with the camera?
The camera should view what the viewer is interested in seeing. ― At 2:25, it should view from the left side to better show where Mario is going. If you view it frame by frame, or are familiar with the scene, you can follow it, but not otherwise. ― At 3:09, the camera goes off from viewing where Mario is going and shows the skies and his hat instead. ― At 4:40 onwards, Mario does a multitude of jumps towards the camera onto platforms that the viewers gets to see only a fraction of second before Mario lands on them. A broader view would be nicer. ― At 4:45, Mario goes behind a wall. ― At 4:49, the camera angle suddenly changes in a confusing way, and Mario is temporarily lost from view ― At 4:54, Mario is again lost of view because Mario is behind platforms from where the camera is. Let me guess, you're nearsighted? This movie suffers critically from a nearsightedness syndrome: you won't know what you bumped into until it's at an arm distance. Combined with a hyperactivity syndrome: the viewer cannot concentrate on any fixed point of the scene because the camera moves a lot. In movie filmography, close angles and fast camera movements are used in scenes designed to give a sense of panic and chaos. Broader views and smoothly moving cameras are used when everything is under control. In TAS movies, the player should be in control. ― At 6:00, Mario disappears from view again, camera is showing a wall instead. ― At 7:31 onwards, the camera does a couple of annoyingly fast movements, because the objects of the interest (Mario, star, bully) cannot fit into the same view due to the positioning of the camera. And I'm only halfway to the movie. Need I comment on the second half? EDIT: Here's the second half. ― 11:59, where did that platform suddenly appear from? Where did Mario move? What happened? This does not give sense of Mario doing some neat trick, it gives a sense of bad camera control. ― 12:02, where is Mario going? Camera should be preparing in advance, but now we get to watch what appears like several seconds on a gray wall. ― 12:02 onwards, where is Mario heading? The platforms Mario approaches are first seen less than half a second before Mario stands on them. Is Mario running blind? At least the camera is blind! ― 12:14, where is Mario heading? I cannot see, until he's actually there! ― 12:30, is there only half of the platform? I cannot see the other half. What's there? So this is why I think this movie has bad camera control.
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I'm disappointed of the camera action. It didn't seem very good. Different, yes, but being different from what is good has high chances of being not good, as was shown here.
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mmbossman wrote:
tmont wrote:
Looking forward to the improved version, Kirysimisyis.
Crap that's a lot of extra "i's" there
Kyrsimys (IPA: /kyrsimys/) should post an audio file indicating how his name is pronounced, and watch all the yankees getting themselves carried to a doctor for solving a knotted tongue. ;) __________________________________ The word, "yankee" is considered derogatory in some countries, but in Finland, it as a loanword, "jenkki" (IPA: /jeŋkki/), it is the prevalent way to refer to USA citizens. According to Google, the word "jenkit" (yanks) is three times more popular than the word "yhdysvaltalaiset" (IPA: /ˈyhdysˌvɑltɑlaiset/) (persons from the US) and 50% more popular than the word "amerikkalaiset" (americans). USA is often called "jenkkilä" (the place of yanks) in speech. Regardless, the word "jenkki" with its variations are not used in official context such as news.
Post subject: Re: IPS patcher for Linux?
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Skiessi wrote:
Is there any programs for IPS patching files on Linux? o_o Or do I have to use Wine or something similar? -_-
http://bisqwit.iki.fi/source/chronotools.html Take the latest source code archive, extract util/unmakeips.cc , discard everything else, compile unmakeips.cc, use.
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Exerpts from the access log. The following lines denoting koesherbacon's access: 76.167.233.190(cpe-76-167-233-190.socal.res.rr.com) [10.05.2007 06:20:37] -p "GET /jutut/kuvat/nesvideos/pending/smbhackimpossible.avi HTTP/1.1" 404 353 "-" "CFNetwork/4.0" Blocked because it used CFNetwork/4.0 76.167.233.190(cpe-76-167-233-190.socal.res.rr.com) [10.05.2007 06:21:52] -p "GET /jutut/kuvat/nesvideos/pending/smbhackimpossible.avi%20 HTTP/1.1" 404 2387 "-" "Mozilla/4.5 (compatible; Safari/1.1.1; Mac_PowerPC)" Blocked because the requested URL denoted something that does not exist (due to the space character at the end of filename). 76.167.233.190(cpe-76-167-233-190.socal.res.rr.com) [10.05.2007 06:22:17] -p "GET /jutut/kuvat/nesvideos/pending/smbhackimpossible2.avi HTTP/1.1" 200 1542756 "-" "QuickTime/7.1.5 (qtver=7.1.5;cpu=PPC;os=Mac 10.4.9)" Seems to have worked just fine. 76.167.233.190(cpe-76-167-233-190.socal.res.rr.com) [10.05.2007 06:24:32] -p "GET /media/pending/smbhackimpossible3.avi HTTP/1.1" 200 3973290 "-" "Mozilla/4.5 (compatible; Safari/1.1.1; Mac_PowerPC)" As did that. This line denoting some anonymous person's access: 201.246.248.102(102-248-246-201.adsl.terra.cl) [10.05.2007 08:42:34] -p "GET /media/pending/smbhackimpossible3.avi HTTP/1.1" 404 - "https://media.tasvideos.org/pending/smbhackimpossible3.avi" "Mozilla/4.0 (compatible; MSIE 5.00; Windows 98)" Blocked because it is Flashget, which sports an abudance of bad behaviors, starting from the fraudulent referrer and fraudulent user-agent. This line denoting Inzult's access: 72.139.88.64(cpe0014bf7b879b-cm044470000573.cpe.net.cable.rogers.com) [10.05.2007 12:38:41] -p "GET /media/pending/smbhackimpossible3.avi HTTP/1.1" 200 3973290 "-" "Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.8.0.1) Gecko/20060214 Camino/1.0" Worked just fine.
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Alter wrote:
mmbossman wrote:
Why does it show that KRocketNeo posted the initial, automatic posting? Did KRN hijack NesVideoAgent or something?
Looks like somebody accidentally deleted the first post.
It may sometimes happen when the server crashes. Apologies to involved parties.
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koesherbacon wrote:
It might just be me, but why couldn't I download any of those AVIs posted here in this forum?
My guess is that it's because you use software called "CFNetwork/4.0". I don't remember why I have banned it, but probably because it did something not nice from webserver administration point of view. Try downloading without that software.
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${bother_to_vote}. If you know the test cartridge, you know it can play eight notes with the different buttons, and the arpeggio technique is familiar to anyone who knows a thing or two about chip music. For me there was nothing interesting in this submission. (And for the record, I didn't know about the test cartridge). I think this submission has had enough publicity by now, does not need more.
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Hmm, it desynced in Crystal Cavern 1b. Somehow, it jumped through the key without grabbing it, and then failed to enter the pipe.
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"Copy_of_Cadmium_Copy_of_Tall_Bald_Canadian5hex_In_Alto_Clef_pswb6.smv" Hum.
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moozooh wrote:
Mario: Game Over An excellent parody flick on how would Mario look in real-life setting.
Wow! Excellent :)
RT-55J wrote:
College Saga It's like Final Fantasy in real life.
Diet Potion :P "OMGWTF" :D That's a funny one as well, not crappy at all :) Though I was a bit disappointed that the dying dad did not ask "did you understand what I explained" and then proceed to repeat precisely everything he just told and the party members interrupting his every sentence after the first word and yet he continuing through the whole story.
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Could be. Though you need to cease the horizontal movement somehow.
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https://files.tasvideos.org/bisqwit/smbhackimpossible3.fcm https://files.tasvideos.org/bisqwit/smbhackimpossible3b.avi (4 MB) TAS. Completion time: 2 minutes, 35.4 seconds Rerecord count: 1592464 (Well, that's approximately how much Bisqbot tried getting a mushroom at another location...)
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Raiscan wrote:
1-3 and 1-4 made me laugh so hard. I'm disappointed the hack isn't bigger...
The platforms in 1-3 spell out: GANBARE ... ... ! (Hold on there i.e. Endure there!)
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https://files.tasvideos.org/bisqwit/smbhackimpossible2.avi Looks like if speed is considered of virtue, the ceiling route is a requirement.
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Post subject: Re: Gyruss (NES) videos
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I was mistaken. Sorry.