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I had planned to add it for longer time. But now I did it. Hence I also updated the description, which you conveniently linked to.
Incidentally, I also bought a "mood ring" yesterday. Seems like a cool toy.
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But a lot of time to play those games to plant that knowledge to your brain.
Ps: Please shorten your signature, it's way too long currently.
http://tasvideos.org/ForumRules.html
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I had a very pleasant new year's party that didn't involve beer or getting drunk in general.
A good way to start the new year. I wish that for everyone else too :)
And of an exciting, joyous new year in general.
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I think the fact that the FPS is variable (sometimes it's 60, sometimes it's 50, and although the site doesn't utilize that, sometimes it's 60.09881389744052 or 60.09982293844223 or 50.00697796826829 or 50.00698089599609 or 59.72750056960583), is the strongest argument against using time measures that include a combination of frames and seconds (but neither in entirety).
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Every time the melody is changed, it updates the "Listen" link. Clicking it leads to MIDI file download, which has the specified melody playing with piano instrument, at three notes per second.
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Please disable HTML when posting messages that have < in them. A few of the notes in your post were changed because phpBB protects against broken HTML tags.
Also, you're right at least for the beginning. I didn't check the rest of it :)
However, it wasn't different from mine in other than you had a different transposition in it. (The right one, actually.)
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Naohiro19 wrote:
It is made to have compared but it thinks that AKA catches up probably at AKA (TASVideos) and Rikku (SpeedRuns.net).
Translation (attempt):
I did a comparison, and I think that AKA may be catching up AKA (TASvideos) and Rikku (sr.net).
No, it still doesn't make sense. The original sentence, please?
Naohiro19: 機械翻訳では、文法がなかなか完璧ですが、意味は上にあったように よく全然分かられないになります。
しかし、日本語でそのほかに書いたら、おそらく意味を分かられるように訳す人がいます。
In machine translation, the meaning is often lost completely, although the grammar is perfect. But, if you wrote also in Japanese, perhaps there would be someone here who could translate it to English in an understandable way.
Welcome aboard and thank you for posting! ポストしたありがとうございます、ようこそいらっしゃいませ!
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LagDotCom wrote:
Any way of fixing the MIDI files so they don't all play on piano? I guess not, automatically... that would be quite the task!
The MIDI files are currently absolutely rudimentary. They are only constructed from the sequence of notes played* and their timings. Volumes, volume envelopes, pans, waveforms and PCM samples are all ignored completely. Percussion is also ignored (though in case of SNES, it often fails to detect percussion samples, interpreting them as melodic instead).
Saving the volume envelopes in the database would be possible, but I chose not to because that wasn't in the project goals.
Constructing different instruments from mere volume envelopes and waveforms would be a very challenging task. I have another project that tries to do that, and it doesn't work well without a lot of manual intervention for each song individually.
*) Even guessing the sequence of notes is challenging in the case of NES and GBS, where there really is nothing more than an amplitude and frequency. For example, in Bubble Bobble, it detects each note firing 2...6 times because the volume envelope in that game simulates some kind of glassy echo.
So instead of "c3<bag bagf agfeg" it expects "c3c < bb aaaaaa gg bb aa gg ff aa gg ff ee gg".
Super Mario Land plays some kind of covert notes between actual notes from time to time, which makes a search impossible unless you can accurately remember and tell what those covert notes were; because this search does not ignore them.
Edit 4: This is the (open-source) project that initializes the database used by this search frontend: gmecataloger.
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Phil wrote:
Faster to download the files elsewhere. :♭
Btw, can you change the # to ♯!
If you look carefully, you'll see that ♯ is already printed on the black keys. However, nobody can type ♯ or ♭, but everyone can type #, hence it only accepts #.
Also, this engine is not designed for music downloading, but for music identifying… And are you saying you never have had a music tone playing in your head without any idea where it's from?
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NrgSpoon wrote:
Maybe someone could make an IPS to turn an unheadered rom into a headered one? =/
Cannot do. IPS cannot insert stuff, it can only replace.
However, here's an IPS file that works for a headerless Super Metroid ROM.
http://bisqwit.iki.fi/kala/smi.zip
(Hopefully)
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xebra, I see you already left… but here's my followup to the little argument we had at IRC, regarding the Bubble Bobble theme.
0700#nesvideos.xebra c3 <b a g b a g e a g f d g
0700#nesvideos.xebra That's how I remember Bubble Bobble, at least.
0701#nesvideos.xebra Dunno, I have a pretty good ear.
0702#nesvideos@Bisqwit c3 <b a g b a g f a g f e g
0702#nesvideos@Bisqwit This is what I'm thinking
0702#nesvideos.xebra Nah, there's no way that's Bubble Bobble :)
0709#nesvideos.xebra I don't know what instrument your line is following, but that's clearly not the melody.
0709#nesvideos.xebra It's close, but no cigar.
Well, judge it yourself. Which one of these plays the right melody?
http://bisqwit.iki.fi/kala/snap/1.mp4 (lowest note played: e)
http://bisqwit.iki.fi/kala/snap/2.mp4 (lowest note played: d)
Compare to: http://bisqwit.iki.fi/jsgames/musicsearch/synth/s6815b0e160f70.mid
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It does make sounds when the keys are struck. It requires Flash plugin support. Tested on Firefox...
The sounds come a little delayed though, about 1 second. I don't know how to help that.
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Here's something I have played with recently.
It is a melodic game music search engine, which should allow searching for and identifying game music melodies, if you know how to play a portion of them using a keyboard. Five notes is the minimum for a search, but around eight is good enough for identifying.
http://bisqwit.iki.fi/jsgames/musicsearch/
It currently covers my entire NSF and GBS collections (NES and Game Boy musics respectively), and a few SNES soundtracks (mostly RPGs).
Try for example:
d3 d d c c <a a f g a g f d f d
EDIT: Oh, and it probably does not work with MSIE.