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You can block Google ads easily. Just disable javascript.
Next easiest is to prevent executing scripts that are loaded from pagead2.googlesyndication.com.
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I tried this already, but I'm not sure that I like the borderless version.
As for the font, I can't change it. It comes from inside the Google iframe and I don't think I can change it.
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Thanks for the confidence.
Despite what Nach says, I'm somewhat sceptical whether Adsense will actually yield any mentionable profit. But whatever it does (minus the bank fees claiming the checks), I'll update it on the donate.cgi page. So far, the main target is the funds for the server purchased in February 2006. What happens after that, I haven't decided yet.
Oops. Yeah, that particular hack works perfectly in 99% of cases, but not in this thread :P
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Some of you may have noticed the main site has got Google Advertisements to the left column.
Several people have recommended me to try it, as a source of extra revenue, and encouraged by that positive feedback I tried it.
However, I don't like advertisements myself. That's why I have tried to refrain of making the site a marketplace. I use the AdBlock extension in Firefox, which blocks me all advertisements that I don't like. So far, it does not block Google Ads (by my own choice; they are rarely intrusive enough to annoy me that much). At the Nesvideos site I also tried to make the adbar unintrusive.
So, I'm asking for your opinions... what do you think of it?
[Edit: Poll removed, because it's pointless now.]
[Edit: Changed for a more general subject]
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Currently enabled are: b,i,u,em,pre,small,code,tt,cite,hr,div,h2,h3,h4,br,strike
NesVideoAgent however posts HTML without restrictions regarding the tag selection.
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I’d like to help, but there’s probably not much I can do.
> 1) Find bugs in the game.
The game didn’t feel buggy when I tried it briefly before accepting the published movie.
Finding bugs in this game would require some devotion which I completely lack.
> 2) Give me ideas of what I can do to entertain you while I have to wait (example: Edward's Prison, Secret Door in Larai Cliff)
In the prison, my idea would be: play the role.
In the published movie, it looks, at least in the beginning, like the hero does some flexibility training to utilize his time well. This is good. Only when the bread arrived, he turned mad.
Admittedly there’s quite little one can do in a prison cell like that, but one of the things one would probably do is to search the walls to see if they can give an inspiration of method of escape. Of course, knowing the game you already know how the hero will escape, but I am talking about playing the role.
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When I purge inactive users or remove them after banning for abuse or something, I try to preserve their names in the posts. (Normally, there is only an ID link, and if the ID is deleted, there is nothing remaining identifying the original poster.) However, it seems to have happened quite often that the identify has been lost anyway.
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Simple, but not a trivial change, considering that the logo is not a separate image, but instead, part of the background image. But I made it nevertheless.
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Wow.
Hum, how does PAL differ? I recall these artifacts on PAL screens too (which is why it looks so awesome to me), but I have used too many badly-tuned TVs, ancient TVs (a ~210 scanline b&w TV for example), or pirate-nes-clones (which might actually output something resembling NTSC) to actually have something to say on PAL.
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Theoretically yes, but practically not. The idea is that the same movie file plays both games, and that can't be the case for movie files of different emulators, because snes9x can not load a FCEU movie file, or vice versa, for example.
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Watched it.
It was much better than the last time.
When I judge it from the "is this movie flawless" perspective, my answer (rounded to the nearest boolean value) is "yes". You also utilized the wait times more interestingly than in the previous movie.
However, when I judge it from the "does this movie deserve to be published" perspective, my answer is "no". I'll explain why:
It is not an impressive movie. Yes, you kill lots of enemies and complete the game without delays, but it is not obvious that TAS tools have been used to achieve that goal. It looks like a trained player could do the same.
There exists no competition for this game. I originally rejected NES Donkey Kong movies for the same reasons I'm using here. They are not very interesting games, and there was no competition for them. However, when competition prominently presented itself, I reconsidered that position.
Currently / so far, the aim of my site is not to archive videos for every possible videogame in the existence (though I admit it seems to be slowly, coincidentally, heading into that direction).
My vote is "no", but I may be persuaded into publishing this if good reasons enough are presented.
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C++ does not allow implicit prototyping. There is no "type defaults to int", so both the variable declarations and your declaration of main() are wrong.
Also, iostream (not .h btw) must be included, because in C++ there are unlimited number of ways how a "cout << x" call might be translated, depending which operators are defined for "cout" and with which arguments and attributes.
Btw, regarding the compilation problem, tell him to use g++, not gcc, for linking C++ programs. Otherwise it doesn't include libstdc++ in the link.
I attempted trying to rewrite your broken C++ example as valid code, but you seem to use the return value of cout::operator<< for something. I don't know what you use it for. cout::operator<< returns a reference to itself, which isn't castable into an int. cout has a cast operator operator bool() which gives a false(0) or true(1) value depending on the success state of the stream, but I'm not sure whether it works in an implicit conversion into int/unsigned type..
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Cool, metajoking. Reminds me of the prison joke where guys throw out mere numbers to the laughter of others (all good jokes are already used and numbered). My post is probably metametajoking btw.
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For the purposes of this speedrun, Pokémon Red and Blue are identical.
They differ in what sets of Pokémon are found wild in the nature, but as far as game logic is concerned, they're identical. The Pokédex descriptions in them also differ a bit.
Each game has approximately 100 wild Pokémon, and about 10 of them are unique to the particular game. Both games still support all of the 151 Pokémon, and with a link cable, you can trade Pokémon between friends who have different versions.