Posts for Bisqwit


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Shinryuu wrote:
new WIP http://dehacked.2y.net/microstorage.php/info/727/
Nice timing of switching back to P.
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Guybrush wrote:
I'll vote for Kyrsimys to be a judge.
There's no poll for that.
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Kyrsimys wrote:
I've been ready to take action for months, I'm glad that something's happening, and I'm glad the appointed judge is Truncated
Nothing happens if you don't ask. Truncated asked, and he was the right person asking at the right time (and, the right way). More information: http://tasvideos.org/Users.html
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Truncated wrote:
how about my original suggestion about specifying the subtitle format and letting people submit their own commentary for their runs?
Yes, this would be great…
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If we start publishing the movies as MKV files, the subtitles can be includes as a separate track in the files (as opposed to burned into the video), and their displaying can be enabled/disabled by the viewer. (Which voids the point "the subtitles could annoy the viewer and thus must not be used", should someone present it.) AVI does not offer this opportunity.
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Yes. So who will start making those subtitles?
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Guybrush wrote:
But what spot in there? It may be useful if it can be done fast.
Left edge, same height. It can't be done fast when it can't be done at all without cheats.
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Shinryuu wrote:
i was just wondering what happens if the scroll-right trick works and i want to know where it leads :3
The next room, of course.
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Shinryuu wrote:
if you can use cheats to get more stuff on the screen i think there is possiblity to do scroll-right trick? http://img392.imageshack.us/img392/6250/39qy.png
On that screen? To the right, likely yes. But what's it worth?
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The page lists codecs you should install. Try that before switching players. (I wish I didn't have to explain what a page says.)
Post subject: Re: Error downloading codec...
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dood wrote:
For (almost) all of the videos on here, I get an error downloading codec message and end up with an audio file instead of a video. I get the same thing using windows media player as I do using realplayer. I tried the windows troubleshoot but that rarely works so I'm hoping one of you can help. Thanks :)
Did you try reading the FAQ?
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hanzou wrote:
One problem, the animation scrolls up but the physical location scrolls down! If this is always the case, unfortunately the proposed routes by finalfighter just won't work.
So now we just need to find scroll-down. And actually, upon closer inspection, you just edited your post to agree with me :P Anyway, I think the problem is that you were doing this trick at the _first_ screen of the strip. There is no way from that screen except the previous room (since the next room needs no special exit). Next time, try the _last_ screen of a strip. In the case of Crashman, that would be the room with the entrance to Crashman's tunnel (still outdoors).
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josh l. wrote:
Bisqwit really needs to stop skipping over every single submission that isn't Megaman, Mario, or Castlevania
It's not so much "skipping over X" as "becoming interested of Y". Only a few of the submissions are interesting to me. There's a high threshold to look at the others, considering it's something I do on my free time, which I already have plenty of other ways of spending ― including slacking off. I believe the same goes for all the other judges (currently Dehacked, BoltR, Phil). But even if the submissions aren't interesting to me, there is no reason to reject them until someone has actually reviewed it and found it boring. So that's why they sit in the queue.
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kolechovski wrote:
http://www.geocities.com/kolechovski/mm2/fireballbug.zip
Okay, I still don't know what it is about. Never seen it before. Maybe you meant some other "you" when you said "your reply" right after "Bisqwit"... Edit: Maybe you mean the thing we discussed by e-mail. I was mentioning that when there are lots of sprites on the screen, parts of objects may disappear because of hardware limitations. This seems to be different however.
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kolechovski wrote:
Hey, I still don't quite get [...] the scanlines and it's cause of the glitched appearance when shooting a fireball/taking a hit
The feeling is mutual. I have no idea what you're talking about...
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kolechovski wrote:
in the Bubble Man stage, not only can you take the famous ceiling shortcut midway through, but you can also take another, more dangerous one just shortly after that one. After you get past the second big fish to the screen where a giant frog spits three smaller ones, use Item 1 near the spikes, then jump as the frogs are jumping and take a hit just before you touch the spikes.
This, and probably many other of your tricks, are already utilized either in existing speedruns of this website or in the MPG demonstrations on Finalfighter's website. Please study the existing material to avoid rerunning old news. http://www.yuko2ch.net/rockman/rock2movie.htm (In case you already were aware of this site, it would have been nice if you actually indicated the source of your information instead of claiming it as your own findings.) (Also, I recommend that you try inserting some "air" or other formatting (such as lists) in your messages. Lengthy paragraphs of text jumping from topic to topic are very difficult to read.)
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Yes, Finalfighter seems to use excite.co.jp. It erroneously converts "ラグ" into "Rag", should be "lag". also it converts "ディレイ" into "DeLay", should be "delay".
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Guybrush wrote:
Sa ei räägi eesti keelt ;)
Oops, I don't know why I typed ä as a. Must be because I'm feeling terribly exhausted and tired today.
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DeHackEd wrote:
Besides saving the state of a multi-megabyte running application, any files changed may need to be restored.
And, things like the X11 windows, which have portability issues, like the used colourspaces, display resolution, font sizes etc etc, and possible pending error situations, which Wine really has no control over. A re-recording windows-program-runner would need to be completely sandboxed, including its own CPU emulation, own window manager, own graphics driver, own network, own filesystem, own clock, etc. It's best done by the means of PC emulation such as vmware, Bochs or QEMU. Such environment could theoretically be rerecorded. But even if using a such emulator, you'd still need to define exactly what is the system you're running (the complete filesystem contents, including the Windows installation, file modification dates etc). Porting the movies would be next to impossible unless you accept the fact that the movies would be >= 600 MB in size regardless of their duration. (Not to mention the fact that they'd distribute proprietary software, which is illegal.)
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Wine doesn't emulate. It's just a mechanism that allows the Windows programs to run (by loading the EXE and providing libraries on which the Windows programs depend). Therefore, it's highly dependent on the CPU it's running on, as well as the conditions of the operating system. A re-recording system must be self-sustained that doesn't rely on outside aspects.
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hanzou wrote:
By the way I managed to reproduce your crashbomb trick: crashbomb_glitch.fcm (for those of you out there who can actually run FCEU). It actually saves more than just a couple frames since it can be done before the explosion animation has completed. Props to you for finding this glitch.
Interesting. Some defining aspects: The game lags for 1 frame exactly 1 frame after you take damage in this spot. It could have the same cause as the horizontal scrolling trick. Object variables being copied from other object due to lag.
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Guybrush wrote:
Is here anyone else who speaks Estonian?
Nah, ma en raagi eesti keelt. But I know some simple things about it.
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nico wrote:
okay, added the extra input, but i certainly don't think a player competes in a game mainly just to see the ending. enjoy the fireworks.
On this site, the rules say that a game-completion movie must contain the necessary input for the game to actually complete the whole ending scene.
Post subject: Re: Dragon skeletons
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mrsirjojo wrote:
GDoes anyone know what "randomly" causes the dragon skeletons to lower as you approach Frankenstein rather than go up and hit you? I've always wondered.
They individual components of the dragon skeleton each move randomly. There's no greater logic in them. Unless you can see to the future (like savestate users can do), you can't really predict them, because there's no direct correspondence between your actions and their behavior. It's just a complex mathematical formula that is intentionally made meaningless.
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Are you now referring to the original game, called Star Control 2, or the Windows port of the game, called The Ur-Quan Masters? Because you mentioned both in the title... I'd go for the original SC2 (because there are only two revisions of it, whereas there are a plenty of revisions of UQM, with different soundpack configurations and whatnot). But, there is yet no re-recording version of DOSBox, and thus SC2 TAS is no reality yet.
Guybrush wrote:
Bisqwit made a little demo-movie
Yes, it's here. It was made without re-recording. That is, it was played in real-time as AVI was made, and no replay file was saved. http://bisqwit.iki.fi/kala/sc2-dosbox-demostrations1-bisqwit.avi.zip (1.2 MB, contains an AVI.) Yes, it has bad A/V sync.