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Nothing happens if you don't ask.
Truncated asked, and he was the right person asking at the right time (and, the right way).
More information: http://tasvideos.org/Users.html
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If we start publishing the movies as MKV files, the subtitles can be includes as a separate track in the files (as opposed to burned into the video), and their displaying can be enabled/disabled by the viewer. (Which voids the point "the subtitles could annoy the viewer and thus must not be used", should someone present it.)
AVI does not offer this opportunity.
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So now we just need to find scroll-down.
And actually, upon closer inspection, you just edited your post to agree with me :P
Anyway, I think the problem is that you were doing this trick at the _first_ screen of the strip. There is no way from that screen except the previous room (since the next room needs no special exit).
Next time, try the _last_ screen of a strip.
In the case of Crashman, that would be the room with the entrance to Crashman's tunnel (still outdoors).
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It's not so much "skipping over X" as "becoming interested of Y".
Only a few of the submissions are interesting to me. There's a high threshold to look at the others, considering it's something I do on my free time, which I already have plenty of other ways of spending ― including slacking off. I believe the same goes for all the other judges (currently Dehacked, BoltR, Phil).
But even if the submissions aren't interesting to me, there is no reason to reject them until someone has actually reviewed it and found it boring. So that's why they sit in the queue.
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Okay, I still don't know what it is about. Never seen it before. Maybe you meant some other "you" when you said "your reply" right after "Bisqwit"...
Edit: Maybe you mean the thing we discussed by e-mail. I was mentioning that when there are lots of sprites on the screen, parts of objects may disappear because of hardware limitations. This seems to be different however.
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This, and probably many other of your tricks, are already utilized either in existing speedruns of this website or in the MPG demonstrations on Finalfighter's website.
Please study the existing material to avoid rerunning old news.
http://www.yuko2ch.net/rockman/rock2movie.htm
(In case you already were aware of this site, it would have been nice if you actually indicated the source of your information instead of claiming it as your own findings.)
(Also, I recommend that you try inserting some "air" or other formatting (such as lists) in your messages. Lengthy paragraphs of text jumping from topic to topic are very difficult to read.)
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Yes, Finalfighter seems to use excite.co.jp.
It erroneously converts "ラグ" into "Rag", should be "lag".
also it converts "ディレイ" into "DeLay", should be "delay".
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And, things like the X11 windows, which have portability issues, like the used colourspaces, display resolution, font sizes etc etc, and possible pending error situations, which Wine really has no control over.
A re-recording windows-program-runner would need to be completely sandboxed, including its own CPU emulation, own window manager, own graphics driver, own network, own filesystem, own clock, etc.
It's best done by the means of PC emulation such as vmware, Bochs or QEMU.
Such environment could theoretically be rerecorded.
But even if using a such emulator, you'd still need to define exactly what is the system you're running (the complete filesystem contents, including the Windows installation, file modification dates etc). Porting the movies would be next to impossible unless you accept the fact that the movies would be >= 600 MB in size regardless of their duration.
(Not to mention the fact that they'd distribute proprietary software, which is illegal.)
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Wine doesn't emulate. It's just a mechanism that allows the Windows programs to run (by loading the EXE and providing libraries on which the Windows programs depend).
Therefore, it's highly dependent on the CPU it's running on, as well as the conditions of the operating system.
A re-recording system must be self-sustained that doesn't rely on outside aspects.
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Interesting. Some defining aspects: The game lags for 1 frame exactly 1 frame after you take damage in this spot.
It could have the same cause as the horizontal scrolling trick. Object variables being copied from other object due to lag.
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They individual components of the dragon skeleton each move randomly. There's no greater logic in them. Unless you can see to the future (like savestate users can do), you can't really predict them, because there's no direct correspondence between your actions and their behavior. It's just a complex mathematical formula that is intentionally made meaningless.
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Are you now referring to the original game, called Star Control 2,
or the Windows port of the game, called The Ur-Quan Masters?
Because you mentioned both in the title...
I'd go for the original SC2 (because there are only two revisions of it, whereas there are a plenty of revisions of UQM, with different soundpack configurations and whatnot).
But, there is yet no re-recording version of DOSBox, and thus SC2 TAS is no reality yet.
Yes, it's here. It was made without re-recording. That is, it was played in real-time as AVI was made, and no replay file was saved.
http://bisqwit.iki.fi/kala/sc2-dosbox-demostrations1-bisqwit.avi.zip (1.2 MB, contains an AVI.)
Yes, it has bad A/V sync.