Posts for Bisqwit


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nitsuja wrote:
If you have the speed limiter off, that would cause the problem
Speed... limiter? What's that?
Post subject: November 2005
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In November 2005 - Globally on my webserver, there were 1788491hits, 24.3 GB of traffic, with average of 2484 hits per hour. The big difference to previous month's traffic size was probably caused by the fact that mod_deflate has problems mod_gzip doesn't have, and as such, a bigger portion of the traffic was uncompressed. 767k hits in the name of MSIE 6, 862k in the name of Mozilla, and 68k hits in the name of Opera. Konqueror has 3.5k, and Googlebot has 36.4k. The statistics of Mozilla might be slightly inflated because lately, Googlebot has started to masquerade as Mozilla (which I really don't approve). About half of Googlebot's hits have been with a Mozilla-based user-agent name and half in Googlebot's original user-agent.
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As a general rule, don't vote for your submissions. However, if you're very confident in your movie and you have good experience on how the movies on this site are judged and how they work (i.e. you're not a newbie), you may vote on your movie as you see fit. However, as Truncated said, if you're going to honestly vote "no" on your own movie, you perhaps shouldn't submit it in the first place. It's probably better off as a post in the corresponding forum. (And yes, I did submit a Spy vs Spy movie and vote "no" immediately thereafter. It's the only case when I've voted on my own movie. And it shouldn't probably have been submitted at all.) The bottom line is, what the votes are for is to sum the audience's reactions to your movie. You may vote "yes" on your movie if you honestly like what you see and enjoy watching your own movie as much as you enjoy watching others' movies. If you otherwise vote "yes", it might be considered cheating.
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Awesomistic. The classic nesvideos movies still live! Good job Arc. You are truly a Maniac Mansion expert.
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Kitsune wrote:
Does he actually get Crono back in this movie? Just wondering before I decide to watch it, heh.
nope. :-/
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I watched this movie (thanks TNSe for providing an AVI for watching it), and I don't think this movie justifies itself to be published. It's Super Mario Bros 3, and we already have a SMB3 movie. That it's for SNES doesn't make it okay -- it's still the same game. That there's this left-right glitch doesn't make it okay either. I think this glitch is as lame as the left-right glitch in Tiny Toons (I still think it was an error to accept that movie). My vote is "no".
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Shingen wrote:
Ah, Megaman. The series that taught me all scientists live in castles.
:D
Post subject: Re: Why post the movie files for TAS superplay movies as a z
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Omega wrote:
When I read this, I quickly rushed towards the list of SNES runs to see if a Chrono Trigger run had been released without me knowing, but alas.
There's a complete WIP though.
Post subject: Re: Why post the movie files for TAS superplay movies as a z
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DK64_MASTER wrote:
I was just wondering why, when you download a movie file for a random movie, that it is in a zip format?
Everyone already answered, but I'll confirm what they said. Foremost, it's to save bandwidth. Take the Chrono Trigger movie for example, it's 2 MB as SMV, but in a ZIP file it only takes 22 kB. And it also provides a file integrity indicator. If ZIP decompresses it properly, you know it wasn't damaged in transmission.
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There is a way. But this page is old and separate from the rest of the site because there's no logical place for it... http://tasvideos.org/MovieSearch.html
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Baxter wrote:
even the autoscrolling level was very entertaining!
Thanks! That part was played by me :) (At least the second half of it.) And I agree, the music of that stage is very good.
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It looks fast-paced. Yoshi-battle especially. However, I tried several times and the movie desynced in varying point of the game. I couldn't watch it to the end successfully. From what I saw however, I can't be certain whether or not it could be played faster. For these two reasons, I refrain from voting.
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ventuz wrote:
http://blogs.warwick.ac.uk/images/lblackwell/2005/03/01/thread_necromancer.png ?
Huh? How is commenting on a movie published on this site 'thread necromancy'?
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nitsuja wrote:
Bisqwit wrote:
Hopelessly desyncs here. It doesn't pass the first menu.
I noticed this happens if you don't wait until you see a mask floating up from the water before starting to play the movie.
This instruction avoided the desync. Thank you. It's similar to Umihara Kawase in this aspect. Edit: Now it desyncs around here:
Post subject: Re: New release: version 1.4.0
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nitsuja wrote:
Bisqwit wrote:
So... who will compile the Windows version?
Here:
Thank you! Added to the official page.
Post subject: New release: version 1.4.0
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I released a new Nesmock version. It now allows copying a savestate from FCEU movie A to FCEU movie B.
$ nesmock --help
nesmock v1.4.0 - Copyright (C) 1992,2005 Bisqwit (http://iki.fi/bisqwit/)

Usage: nesmock [<options>] <inputfile> <outputfile>

Transforms NES movie files to different formats.
 --help, -h     This help
 --offset, -o   Insert delay at <frame>,<length>
                Example usage: -o 14501:1
                Delay length may also be negative, in which case
                existing frames are deleted instead of copied.
                Frame numbers are relative to the original movie.
                Short syntax -o 10 uses frame number 0 by default.
 --set, -s      Set <var>=<value>
                Note: All movie formats don't support all values
                      or may have length/type limitations.
                Available vars:
                      PAL         0 or 1
                      RecordCount 0..n
                      EmuName     string
                      MovieName   string
                      ROMName     string
                      MD5         string (can be a 32-char hex or a filename)
                      FCEUver     0..n (example: 9812 (=0.98.12))
                Example usage: -spal=0 -srom="Mario Bros.nes" -smd5=mario.nes
 --state, -t    Copy savestate from <file>
                Example: nesmock a.fmv a.fcm -t'orig.fcm'
                Will also make fcm files reset-based (default: poweron-based)
 --version, -V  Displays version information

Supported formats:
  FMV  (Famtasia 5.1)        - Read & Write
  FCM  (FCEU 0.98.12)        - Read & Write
  NMV  (Nintendulator 0.950) - Read & Write
  VMV  (VirtuaNES)           - Read

Example:
  nesmock -o2 smb1a.fcm smb1a.fmv
Example use:
$ nesmock long.fcm long.fmv
$ nesmock short.fcm short.fmv
$ dd if=long.fmv of=short.fmv conv=notrunv bs=1 skip=$[144+2000*2] seek=$[144+1900*2]
$ nesmock short.fmv -tlong.fcm newfile.fcm
Copy movie from "long.fcm" from frame 2000 into "short.fcm" at frame 1900. Leave originals unchanged, save into "newfile.fcm". Take savestate from "long.fcm". So... who will compile the Windows version? Note: Nesmock saves reset-based FCEU movies automatically as poweron-based. If a savestate is given, then it will make them reset-based instead. You can use this to mend desperate desync situations when your movie would otherwise not work after running nesmock.
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Followup-to: Nesmock thread Thread locked.
Editor, Experienced Forum User, Published Author, Active player (296)
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Followup-to: Nesmock thread Thread locked.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
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Location: Arzareth
Followup-to: Nesmock thread Thread locked.
Editor, Experienced Forum User, Published Author, Active player (296)
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Sorry. I should have watched the movie to the end before asking :)
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Why did you not pick the Magic Tab here?
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Meeloow wrote:
Can anyone tell me where I can find the forum rules?
Certainly. How nice that you asked before breaking them. Here: http://tasvideos.org/forum/t/4
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Locke wrote:
what the heck does the "x" in "PSX" stand for?
It is for cash. Titles with "x" in them make cash better than those without. (If "Wormhole eXtreme" is to be believed.)
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Team Finland would be... Bisqwit? AnotherGamer? Sami? Shinryuu? Aqfaq? Jukeboksi? Player1? Kyrsimys? Sampyla? Maza? NeonTiger? Tviks? Kilu? Tombad? Loeckenbe? mazzeneko? Oasiz? Warp? Hmm, there are more Finns here than I thought. Well anyway, what is this all about? Tentatively, I'm not in.
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Dr. Morbis wrote:
Changing one value to 18 is obvious, but what is the E9 for?
I can't remember. I started creating the patch by saving a clean copy of SMB2j disk image and then comparing it to the disk image after the game has been completed once (and more). Then I just experimented by modifying the changed area until the results were satisfactory. (Yes, FDS games are disk images, not ROMs. FDS = Famicom Disk System.)