Posts for Bisqwit


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There indeed is such a program, available here: http://bisqwit.iki.fi/source/nesmock.html It's as much refined as it reasonable can be. Of course, different emulators have different timings, and you may need to insert/delete frames to a few places in your movie for it to work completely. For some games such as Super Mario Bros, it's very little work. For others, such as Mega Man 2, it's desperate.
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jxq2000 wrote: > We are going to have several submissions published in a row > improving a boring ass game like Donkey Kong by mere frames Donkey Kong movies have only been published when they were the fastest records known so far. As for A Boy and His Blob, I recommend authors submitting less of their incomplete tries and more of the best possible movies. > What about the first videos of Mega Man 2 that didn't use > zipping to its fullest extent? Where do we draw the line here? There have been only two published Mega Man 2 videos. When the first one was published (it wasn't even submitted, I took the liberty of importing it myself), nothing was known of the existence of those zipping tricks. > it's a five second improvement More than that, but it has already been beaten. Therefore, I'm now rejecting the submission.
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TBMonkey wrote:
I don't think you should vote on the merit of another movie that doesn't exist yet, but rather only on the merit of this movie.
Not really. I'll quote the Guidelines: > Don't get caught of being uneducated of the game you play. > Search the Internet and find out everything that matters: > tricks, routes, maps, charts, bugs and existing records. I'll also quote the Rules: > A speed-oriented movie must beat all existing records > If your movie is going to beat something, be sure it beats it. > If your tool-assisted movie is slower than the non-toolassisted world > record of the game you play, your movie will almost certainly be rejected. Failure in accomplishing potential is a good reason to reject a submission. In that light, I'd like to say this to GuanoBowl: I'm not sure what's the talk about the a BoyAndBlob movie of 3:3x, but until you reach that length, you should not submit any more test runs. We(I) appreciate high quality/noise ratio.
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Arc wrote:
P.S. I've figured out how to significantly improve this timeattack.
Again! :o
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The thing in Star Ocean is that it's a lot fatter than it is long. Mastering all the metallurgy, customization, alchemy, music and whatnot things takes a lot of time (which I did not seriously attempt). And also, the game can be completed with a lot of different parties, leading to different game events (which I did attempt). There are about ten different main characters, a few of which are secret. (Joshua and the catgirl for example.)
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If there was a question in that big blur of text, I didn't spot it ;) Please don't fear to use paragraph breaks. Sorry, I'll answer to the question later, when I have slept. (If it still needs answering by then.)
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Yes, I've completed it. I don't remember how long it took for me (several days anyway), but it's a good game although a little incomplete (it looks like the creators tried to eat an elephant).
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Vatchern wrote:
Hmm.. Im having trouble getting the zipping to work in this gmae, from when i get crushed by a rock..
It needs experimentation... I'm afraid I can't help without trying it. I'll try to test it some day. :)
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GuanoBowl wrote:
Can you start recording a movie and then stop the movie at anytime and then begin recording from where you finished last?
Yup. Instructions are found in our FAQ.
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Walker Boh wrote:
Where do you find these numbers?
In the usual way - reading the source code.
int32 FCEUI_GetDesiredFPS(void)
{
  if(PAL)
   return(838977920); // ~50.007
  else
   return(1008307711);  // ~60.1
}
Divide those strange looking numbers by 2^24 (16777216) to get a more familiar looking ones.
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Ferret Warlord wrote:
FCEU runs at 60 FPS, unless you're in PAL mode. Then it's 50.
Precisely, FCEU runs at 60.09982293844223 fps when in NTSC mode and 50.00698089599609 fps when in PAL mode. But unless the exact value matters, listen to Ferret, not me.
Post subject: What do you use the movies for?
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I was once asked the following question:
Can you imagine those movies in a different context than the internet? (I'd like to see them as visuals in dance-clubs, that would be cool. Have you ever heard of someone using them for that or any other purpose?)
I occassionally use these movies as screensavers. What do you folks use them for?
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Truncated wrote:
How about writing something about that for the Mario tricks page? It's been long missing.
Because I haven't been able to explain it well enough so far. Downsides of search for perfection :P Ok ok, I'll write something.
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Vatchern wrote:
What exactly is the 21-frame rule?
Every time the screen blacks out, the delay that occurs will be rounded up to 21 frames. This means that if you complete a level in 1 frames, the level length will be N+21 frames 15 frames, the level length will be N+21 frames 20 frames, the level length will be N+21 frames 21 frames, the level length will be N+21 frames 22 frames, the level length will be N+42 frames 30 frames, the level length will be N+42 frames 42 frames, the level length will be N+42 frames 43 frames, the level length will be N+63 frames And so on. Where N is a constant minimum length of the black screen.
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Vatchern wrote:
Nicely done.. But i have a few Questions.
None of these matter because of the 21-frame rule.
Vatchern wrote:
List of Timeattacks i hope to finish shortly. Current: Megaman 3 - NES
I hope you take advantage of the zipping that may happen when a stone falls on Rockman. :)
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For the people who have added the line to their "hosts" file, it's important to know that the IP address will be changing within a few days. The new IP address will apparently be 194.29.198.4. Removing the line is probably a good idea. Edit: The IP has now changed.
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hopper wrote:
What threw me was the necessary wait for after the pirahna plant before the water stage in 8-4.
Indeed, this wait is done to scroll the screen, not to avoid the plant.
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hopper wrote:
There are clearly places where Mario needs to slow down because he can't shoot an enemy
Can you elaborate what those places are?
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So you're looking for an easy way to fame. :) I don't know. It's up to you to find the game you want to play. If you want ideas, here's one: A full completion of Super Mario Bros 2. Naturally, it mustn't lose to the current warp-using SMB2 movie in the levels that are equivalent. You shouldn't find it great difficulty to duplicate Sleepz's actions, given that use you tools (frame advance, frame counter etc) to your advantage. More work is involved in devising effecient strategies for the levels that are yet not played.
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Even though it is in another thread (Mega Man 5), please consider also the techniques in this post when making a new Mega Man 4 movie. http://tasvideos.org/forum/p/40768#40768
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Phil wrote:
Phil's unpublished movie Input end at 17979!? I have never stopped my movie at those frames but 17995.
None of the times I wrote in the text were movie-end times. "Input end" time corresponds to the frame where all buttons are put to rest for the remaining of the movie.
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Ouzo wrote:
Where does this improvement come from? I think it might be from jumping down to the warp pipes in 5-2.
You mean 4-2. No, it doesn't come from there because that scene is also subject to the 21-frame rule. The only place where sub-21 improvement can come from is the last part of 8-4.
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I hope you didn't use PAL this time.
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samurai goroh wrote:
Now that you mention about codes, would it be valid to use a code to disable randomn battles in order to make this video faster?
No. Codes are literally the same thing as hacks -- they modify the game code, making it a new and different game. Because there are an infinite number of ways a game can be modified, it is easiest to forbid all hacks. Easier than to decide which hacks to allow and which not.
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Thereisnospoon wrote:
How did you keep from being hurt by darkman? That's a cool glitch!
In my AVI? Ignore that part, for I was using cheat codes that maintained maximum at all energy counters. The short piece of fight was not the point of the video.