Posts for Bisqwit


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Moved a couple of posts to another thread... Let's keep this topic in SMW, ok.
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I'm locking this topic because I don't want another flamewar to start.
Post subject: Spekkio's Magic Circle debugged
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Xerophyte wrote:
Only real question mark I noticed is running around Spekkio for getting magic - isn't it possible to meet the conditions required while keeping a tighter circle? Would save you a bit of running, if so.
I'll check the game code. Edit: The checkpoints are located at these points: Checkpoint 1 (object 10): 05,0F (door) Checkpoint 2 (object 11): 01,0C Checkpoint 3 (object 12): 05,03 Checkpoint 4 (object 13): 0D,07 Checkpoint 5 (object 14): 09,0F Every time you pass the door, it checks whether all checkpoints have been visited at the current round. If they have, it increments the counter by 1, otherwise it lets Spekkio correct the situation the next time when the player talks to him. Oh, and the checkpoints only "work" if they are visited in the right order. Spekkio appears to have multiple personalities which reside at 07,09 and 08,09. (And which have nothing to do with Spekkio's different appearances.) The door has an invisible personality at 05,0E (just because it's wide). All of the checkpoints reside near the walls, but none of them reside in the corners. So a tighter circle should be possible.
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Can we have a peek?
Post subject: Re: Speedruns = pointless ?
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I have to say I agree with you and not your friend, but on the other hand, I don't see point in trying to perfect against arbitrary rules made by some game developing company at all in general. It's giant waste of time. Wrapup: There are so many views, each conflicting with each others. Do what you like!
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mazzeneko wrote:
Very nice. Just process it already :)
Maybe I'll first exhaust myself to death at the company and see if I don't fall asleep as soon as I get home. ;)
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I look forward to seeing this movie.
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Read also: http://tasvideos.org/forum/viewtopic.php?t=1729 BombAHead: Oh, same person? Never realized. Why must you use a different nick here and in the IRC?
Post subject: Re: Jaws Speedrun (no rerecording, no turbo)
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I'm moving this topic to the Speedrun competitions forum, because this isn't a "general" topic.
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Solomon's Key 2 isn't called a puzzle game for nothing... But qualitywise, it is for Solomon's Key the same what Boku Dracula-kun is for Castlevania. In my opinion, the case is even more severe, because I can watch this movie easily at 200% speed without missing anything. It's a nice visual walkthrough, but it's not exactly in the scope of this site.
Post subject: January 2005
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In January 2005 - The pages of the Nesvideos site were loaded about 241000 times, creating about 2.6 GB of traffic (now includes the forum statistics). - Hourly, most activity happens at 23 EET (average 1785 hits per hour) and least activity happens at 12 EET (average 1069 hits per hour). - Globally on my webserver, there were 1119630 hits, 11.0 GB of traffic, with average of 1504 hits per hour. - Saturdays were silent days, with 4 times less traffic than on others days at average. 557k users of MSIE 6, 430k users of Mozilla. 17k users of Opera. Many of the MSIE users could be Opera users masquarading as MSIE users, skewing the statistics. Five most sought things on my site: "chrono trigger rom", "anime", "bisqwit", "tales of phantasia rom" and "nesvideos". Domain statistics: 1 .net 32% 2 .com 20% 3 .jp 9% 3 (unresolved) 8% 5 .fi 5% 6 .edu 5% 7 .se 4% 8 .ca 3% 9 .nl 2% 10 .fr 1% (other (more than 40 of them)) 11%
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Walker Boh wrote:
Sorry mate. It seems to desynch on level 1-5 which unfortunately is in the very beginning of the game =/
Same here. Until I said -pal 1
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Boco wrote:
It's Epiphany so I'll start working on this again today or tomorrow. It shouldn't be very hard to see the movie through to the end of Ancient Library by the end of the week.
How is it going with FF5?
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How is it going with FFMQ?
Post subject: Re: Wrong version?
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Try reading the FAQ of this site and locating the part about where to download those emulators.
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FODA wrote:
what about i design a track and play it, since its only for demonstration anyway, makes more sense than playing just track 1. i add lots of 'H' type ramps which will give orbital speeds to the bike.
This sounds interesting.
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Maybe someone else could do it then?
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Bag of Magic Food wrote:
fan translation that was used to make the RockMan 2 AVI on this site.
Yeah, that was the ROM I had and I didn't even realize it was a fan translation...
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FODA wrote:
i just happen to beat superninja's time by almost half second (his time being 40.67 and mine being 40.19). difference is i played on mode B and bashed 5 oponents on the first 20 seconds of race, which is a slow part of the movie, and i did so without wasting time, so entertainment value added there. <..> should i submit it like this or do the other tracks as well?
I would like you to submit it, unless the consequent tracks add clearly more challenge (than just N tracks more of the same kind).
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To which he replied that him acting like nothing happened is closest thing to apology I'll ever get. Later he posted this. That's Marsh in a nutshell. :) So, the IP?
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Bag of Magic Food wrote:
I get the "UNWELCOME PERSON" screen if I try to come here using Internet Explorer anymore.
Oh? You should have notified me. Please tell me IP address in question and I'll unblock it if possible. I had to add 248 different IP addresses / ranges to the blocking list when Marsh8472 did distributed attacks towards the site. The largest of those ranges contains 131072 IP addresses. It's the curses of dynamic IPs. Makes hoodlums harder to ban without harming innocents...
Post subject: Re: Virus??
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1710Signoff: #nesvideos/omeg (Killed (AdminServ (omeg - Virus!!))) Maybe that ref# you got can be used to help you somehow.
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... which is a hologram btw.
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Walker Boh wrote:
I do have one question though. I noticed that you pressed yourself against walls so you could move sort of diagonally. I totally understands why you are doing this and it's a good idea, however, is it really faster? It looked like the slowdown it caused was greater than not to move diagonally.
Also, there was at least one occassion when that move was not used even when possible. I wonder what made it special...
Post subject: Re: Megaman and Rockman DIFFs?
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ArcadicGamer wrote:
But i just watched the posted MM2 video on Bisqwit's from Morimoto i believe. And, the end of MM2 and RM2 are ....different! The alien boss was not in the us version, i'm 99% positive
It was in the European version, so I'm 90% positive it is in the USA version too. Afaik, the only differences between Rockman 2 and Mega Man 2 are: - Japanese version has only 1 difficulty level, whereas USA & Europe have an added "easy" mode - Translation differences (Light/Right, Clash/Crash and such)