Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I'll check the game code.
Edit:
The checkpoints are located at these points:
Checkpoint 1 (object 10): 05,0F (door)
Checkpoint 2 (object 11): 01,0C
Checkpoint 3 (object 12): 05,03
Checkpoint 4 (object 13): 0D,07
Checkpoint 5 (object 14): 09,0F
Every time you pass the door, it checks whether all checkpoints have been visited at the current round. If they have, it increments the counter by 1, otherwise it lets Spekkio correct the situation the next time when the player talks to him.
Oh, and the checkpoints only "work" if they are visited in the right order.
Spekkio appears to have multiple personalities which reside at 07,09 and 08,09. (And which have nothing to do with Spekkio's different appearances.)
The door has an invisible personality at 05,0E (just because it's wide).
All of the checkpoints reside near the walls, but none of them reside in the corners.
So a tighter circle should be possible.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I have to say I agree with you and not your friend, but on the other hand, I don't see point in trying to perfect against arbitrary rules made by some game developing company at all in general.
It's giant waste of time.
Wrapup: There are so many views, each conflicting with each others. Do what you like!
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Solomon's Key 2 isn't called a puzzle game for nothing...
But qualitywise, it is for Solomon's Key the same what Boku Dracula-kun is for Castlevania.
In my opinion, the case is even more severe, because I can watch this movie easily at 200% speed without missing anything. It's a nice visual walkthrough, but it's not exactly in the scope of this site.
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
In January 2005
- The pages of the Nesvideos site were loaded about 241000 times, creating about 2.6 GB of traffic (now includes the forum statistics).
- Hourly, most activity happens at 23 EET (average 1785 hits per hour) and least activity happens at 12 EET (average 1069 hits per hour).
- Globally on my webserver, there were 1119630 hits, 11.0 GB of traffic, with average of 1504 hits per hour.
- Saturdays were silent days, with 4 times less traffic than on others days at average.
557k users of MSIE 6, 430k users of Mozilla.
17k users of Opera. Many of the MSIE users could be Opera users masquarading as MSIE users, skewing the statistics.
Five most sought things on my site: "chrono trigger rom", "anime", "bisqwit", "tales of phantasia rom" and "nesvideos".
Domain statistics:
1 .net 32%
2 .com 20%
3 .jp 9%
3 (unresolved) 8%
5 .fi 5%
6 .edu 5%
7 .se 4%
8 .ca 3%
9 .nl 2%
10 .fr 1%
(other (more than 40 of them)) 11%
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
To which he replied that him acting like nothing happened is closest thing to apology I'll ever get.
Later he posted this.
That's Marsh in a nutshell. :)
So, the IP?
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Oh? You should have notified me.
Please tell me IP address in question and I'll unblock it if possible.
I had to add 248 different IP addresses / ranges to the blocking list when Marsh8472 did distributed attacks towards the site. The largest of those ranges contains 131072 IP addresses.
It's the curses of dynamic IPs. Makes hoodlums harder to ban without harming innocents...
Editor, Experienced Forum User, Published Author, Active player
(296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
It was in the European version, so I'm 90% positive it is in the USA version too.
Afaik, the only differences between Rockman 2 and Mega Man 2 are:
- Japanese version has only 1 difficulty level, whereas USA & Europe have an added "easy" mode
- Translation differences (Light/Right, Clash/Crash and such)