Posts for Bisqwit


Post subject: Re: #517: Walker Boh's NES Castlevania II - Simon's Quest in
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Monsters have different strength on daytime and nighttime. Also, Simon gets levelups (which refill his HP), although I didn't think levelups affect the strength of the bottles.
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Highness wrote:
One small question though. When you travel on that raft with the woman which you shows the crystal. Would it save time to stand closer to the screen ending in order to get the the new screen faster? Or even jump into the new screen and re-spawn on the raft? We're only talking frames here so it's nothing big. I was just wondering.
WalkerBoh intentionally wastes time there - it decreases the time he has to spend in the next town waiting for morning. It's a "here or there" situation. Also, jumping would drown Simon. The boat will not appear on the next screen unless Simon is standing on it.
Post subject: Re: FCEU problem
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I thought this forum is all about FCEU problems. Next time, try to think of a better message title (example: "FCEU sound problem at non-100% speeds"). (As for the message content, I can't help.)
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Walker Boh wrote:
The one at a cemetary between red crystal town and Morning Star town. I don't know if it's Camilla's cemetary or some other one.
Camilla cemetary is the one to the left side of the huge swamp you briefly visit.
Post subject: Re: #517: Walker Boh's NES Castlevania II - Simon's Quest in
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You're obviously nearing a ninja level up.
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Emptyeye wrote:
If memory serves, you actually have to do the controller 2 "Mega Jump"
Controller 2 was not used in Kopernical's Mega Man 3 movie. It was not used in Sleepz's movie either.
Post subject: Re: Megaman 3 Protoman Skip?
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Start a slide just before entering the room and jump just as the slide ends. Disclaimer: I haven't tried it. This is what I guess from seeing the movie...
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feitclub wrote:
Is there any point to logging into both so that I have two cookies instead of one?
No.
Post subject: Re: Different URLs, same forum?
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feitclub wrote:
What is the difference, if any, between http://tasvideos.org/forum/ and http://nesvideos.stc.cx/? I am automatically logged in on one page but not the other, but both forums seem to contain the same information.
Webserverwise, both point to the same forum (they reside on the same machine), but the longer address has been configured as the forum's real location, and navigating at http://nesvideos.stc.cx/ will lead there as well.
Post subject: Re: #512: Walker Boh's NES Castlevania II - Simon's Quest
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49 seconds is surprisingly lot. I was expecting for less than 15... Great work!
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DukeNukem007 wrote:
both were indeed amazing games. They play very similarly because they were both made by Tri-Ace.
I thought ToP was made by Namco.
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The movie wasn't badly done, but it didn't seem interesting...
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Shakespeare wrote:
1up5hr00m wrote:
gj man. the fastest time that i have done is 00:55:45, and i was hitting every jump perfect.
so why don't you submit?
He probably mean the track time, which was 00:40.67 in this movie.
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alexpenev wrote:
On the other hand, Lufia, Terranigma, BoF 1 [...]
Thanks, I have to try those :)
Post subject: Re: #508: OmnipotentEntity's SNES Lagoon in 1:08:33
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submitter wrote:
I bought the Red Potion and Shiny Stone at the beginning of the game because I planned on getting the two treasure chests that would have 350 Gold each instead of the item. One in Phillips Castle and one in Gold Cave. But as you can see I wound up not getting either one, or buying anything, or using the Shiny Stone. So that's a half second I can save in v2. I also made a mistake in the desert and allowed myself to go into the lava cave with low health. The second long pauses are to regenerate health. That's about 3 seconds that can be saved. Plus another 2-4 for the path through the lava cave the first time. I can save perhaps 3 by not switching to the three way fireball. And another 3 by not switching to the fireball, because I don't need it. Though for the lava cave I'll probably need the wind cutter. But if I can find a way around that it's another 3 seconds or so.
So in a tool-assisted movie over 1 hour you admit you could have saved 15 seconds by better planning?
Post subject: Re: Rejected
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What's the point of posting a "me too" after an explanation is already given...
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Ok, thanks to pilif, the problem is now fixed. It seems that PCRE implements look-ahead/look-behind assertions in greedy matches using depth-first recursion, and input long enough will simply cause a stack overflow. Fortunately, switching to ungreedy matching helped in this case.
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pilif wrote:
Is it possible that the apache-process handling the page exits with a SIGSEGV or such?
Well, that's exactly what happens... This is from error log. But it isn't really helpful. [Sat Jan 22 14:43:11 2005] [notice] child pid 21557 exit signal Segmentation fault (11)
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I already have a completely deterministic sound code in my recording patch (assuming threads are not used). http://tasvideos.org/ConvertingSMVToAVIInLinux.html
Post subject: Re: Problems playing movie.
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Try reading the FAQ before creating many new topics.
Post subject: Re: Request: Super Metroid NBMB run
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NBMB is...?
Post subject: Re: Players section down
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It's a mystery I haven't been able to resolve yet... When the page is attempted to be loaded, the connection just simply terminates and no trace will appear in the logs... It has happened with some other pages too - notably the WhyAndHow page where a certain edit from Warp is still unadded for this reason.
Post subject: Re: Eggerland: Meikyuu no Fukkatsu
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I think I would watch it once. But what is the difference to Eggerland, which is already featured on this site (incidentally, by you :P)?
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FODA wrote:
only people with programming skills could extract it, right? what about making it protected so it cant be extracted?
If the emulator can read the ROM, then it can be extracted. The only way to make it unextractable is to make it unusable.
FODA wrote:
wow you guys replied fast :P
Courtesy of NesVideoAgent...
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Technically possible. Also, technically it would be possible to extract the ROM from the file, so it can't be allowed.