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I switched to XCache's content caching now. Memcache errors should disappear completely.
I also tweaked the Media API so that loading latencies become a bit lower now, too…
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Yup, and Ice Climber, and a few more. But Bubble Bobble was played on Famtasia and recorded at bad FPS, so its re-encoding is especially justifiable.
For the old bisqwit.iki.fi-based URL, I'll try to keep it operational whenever bisqwit.iki.fi is operational, which I have no intention of shutting down any time soon.
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For the record, I'm very amused at the irony of a certain comment posted here.* (Not specifying it by quoting it for privacy reasons -- maybe later.)
Thank you. Unless you count occurrences such as this as such, I have no intention at hurting anyone :)
God-fueled, that is an interesting expression I'll try to remember.
EDIT: *) Antd's post suggesting me to seek professional help from a psychiatrist. I happened to have a relationship with a psychiatrist, who goes to the same prayer meetings as I and our views about everything biblical, including Israel, agree greatly. At the time of this posting, we had for some time considered the possibility that God had meant us together. So the irony, as I saw it, was staggering, and it helped me relax greatly when reading these posts. The answer turned out to be negative, but we're still friends.
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I'm sorry for that my subtle laconic sarcasm was lost on you. In retrospect, should have guessed it happening.
The most effective lie is the one that contains a bit of truth mixed with a bit of lie, they say.
There was no bitterness in my message at all, even though such might have been read. I was genuinely expressing relief that people aren't making it difficult to leave by being too nice. But I veiled that relief in the pretense of accusing people acting like idiots. Dual purpose, neither accomplished too well, it seems.
>FerretWarlord
I apologize for my lack of knowledge of your favourite animal species.
Baxter wrote:
soon
is relative. I plan to be gone when I'm no longer needed, and to be not needed as soon as possible. But I'm still reachable, anyone can still contact me through e-mail and IRC but it better be personal then, for I'm not partaking interest in TASVideos anymore.
I have written. Go back to your nonsense now.
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eternaljwh wrote:
Bisqwit, on page 49 wrote:
Two pages without replies from me... meh.
Oh dear.
And now 8 pages without me.
TASVideos, I thank you for the fitting good-byes. It relieves me of any anxiety regarding my parting, knowing that people won't miss me.
Derakon wrote:
Bisqwit: if you do decide to leave, we'll miss you.
Shh, you're spoiling my post. ;)
eternaljwh wrote:
uestions to Bisqwit since Bisqwit last posted:
Thank you for helping, mister.
jimsfriend wrote:
Dear Bisqwit, why do you let this nonsense clutter your (or any) topic? Please feel free to not respond.
Because I don't care anymore. Also, I am letting people bring forth their messages as a testament of their quality of mind. It makes it easier for me to leave, too.
Ferret Warlord wrote:
What do you think about ferrets?
They're rodents. They chew on stuff. That much I think I know. I have generic sympathy towards some rodents such as squirrels and mice, but not a very strong one towards any particular kind of them.
eternaljwh wrote:
Bisqwit: In your alt-avatars (the human, rather than the helmet) is it coffee or tea you(I assume) are holding?
It is intentionally left ambiguous. Such detail does not matter.
If you forced me to choose, it would be green tea.
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RT-55J wrote:
As a random note, I found the maze part to be very reminiscent of the original Metroid. By that I mean I very meticulously made a map of the whole area only to have it run off the paper. :P At least everything appears to match up in a nice and Euclidean fashion.
I was indeed somewhat hoping that people would solve it in that manner :)
For the record, the source code of the program that generates the maze, excluding the interchanges with the gardener man is just 233 lines of PHP code.
RT-55J wrote:
Also, I have few minor questions:
1. Does the number on the apparatus the man gives you represent the distance from the exit? (I ask this mostly because I thought it was a bomb with a timer at first, but found that was not the case after doing some experimentation after finishing the game.)
2. Do the light switches actually do anything?
3. Do you mind if I link to this on other forums?
1. Yes, it represents the distance from the exit. The idea of time bomb did not even occur to me. Perhaps the next book ;)
2. No, they don't do absolutely anything. They're just a plot advancement device for the character to stumble upon the crate. At that point of writing, I had yet no idea what I was going to write, and it shows.
3. Not at all.
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Two pages without replies from me... meh.
Baxter wrote:
After you quit all administrative tasks for the site, will you still visit the forums and irc regularly / once in a while / sporadically?
I don't know. I'll probably try to avoid alltogether, but how well my discipline holds, that remains to be seen :) In any case, I'll probably be reachable in IRC even if I'm not on the #nesvideos channel.
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Apo123 wrote:
I did find a minor bug, though (spoilered so it doesn't give anything away):
Thanks. I have fixed it.
BadPotato: There is only one "good" ending in this book. Congratulations for being the third person to find it!
----
This was more of a proof-of-concept, or exercise, of the state-machine as a story-book concept. It involves a DFA where each input state is the entire union of inventory and plot counters and the selected choice, and which is ultimately optimized using OpenFST to produce the least number of unique states (pages) possible. The page content are constructed with IF statements depending on the current variables. Still, it involves lots of repetition. For example, the inventory page (look at pockets) has to be duplicated for every possible combination of inventory items times the number of plot situations it can be invoked in, excluding those combinations that are impossible to reach.
But with these tools, it would be easy'ish to write another book. The routes of the maze near the end of the game were synthesized with a program.
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Warp wrote:
I was quite a fan of such games in the 80's, and missed them since then. Nobody makes such games anymore. Text-only games yes, but they tend to be a bit boring.
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sixofour wrote:
You actually pays for a license?
That's not the point.
The point is that there are no free software RAR compressors. It's an industrial secret. Your data is held ransom by a company.
That's what proprietary means.
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There was a bug in the book -- namely, at a given point in the story the book would forget that the protagonist has no pants (if the player chose to sacrifice them).
The bug has been fixed in the HTML version, but the DOC/PDF versions are not updated yet. I took them offline.
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Randil wrote:
Very interesting! I think I'll give this a try once the hyperlinks are working (too much of a hassle for me to switch pages manually each time). Good job completing such a big project, it must have taken a long time. How much time did you invest in this project?
Thanks.
Try the HTML version now.
A few full days, I think. It does not contain nearly 3322 pages of unique stuff; many of it is duplicated, because it e.g. tracks your inventory and all. It's a story built into a deterministic finite-state machine.
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Why do you guys try so hard to destroy a kid's self-esteem??
Even if the submitter is not a kid they claim to be, it's better to err on the side of politeness, is it not?
Thoughtfodder.
This example code is designed to maximize the density of pointer use in a small (one page) example program while still being meaningful and not just complex for the sake of being complex. (That is, I could have also made the payload a pointer, but decided not to.)
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arflech wrote:
7zip provides superior compression, allowing longer runs to be submitted, and free and open-source 7zip compressors and decompressors are available for all platforms.
Is it just too much work to reconfigure NESVideoAgent to unpack .7z files in order to calculate the movie length and possibly produce screenshots from local versions of the ROMs, like it does now with submitted .zip files?
There's are no standardized tools for handling 7z files on the Linux platform.
In contrast, info-zip's "unzip" is widely available and considered standard.
This problem leads to the fact that adding a particular 7z program dependency makes the nesvideos_site harder to port, and to the fact that for Linux users like me, it's always a hassle handling 7z files because I need to figure out what program to handle it with.
Plain LZMA compression on the other hand, is fine. Maybe we should do .tar.lzma? ;)
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nfq wrote:
If you want to know what animal that is similar to you, just ask yourself what your horoscope is. Most horoscopes are animals.
Do you believe in horoscopes?
I thought only crackpot characters do.
Well, if it's any insight to you, my horoscope (or zodiac symbol) is also a feline.