Posts for Bisqwit


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NES:   A = B   D = A   H = select   P = start   S = save   F = load   Alt+Number = select savestate slot   Enter = toggle pause   Tab = turbo   N,M = adjust playback speed   ' or , or . = Frame advance   Backspace = toggle frame counter / RAM display / etc.   Shift+1 = create new movie   Shift+2 = load movie   Shift+3 = end movie   For two-player movies, second player has a similar arrangement of keys around the K key. SNES:   Similar to NES, except more keys around S pSX:   Similar to SNES, except loadstate keys are at F1…F5 and savestate keys are at F6..F10 (default pSX configuration). I find 5 states to be an inadequate number. Other:   n/a
Post subject: Re: x264 Codec isn't compatible with movie making programs.
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Satyrium wrote:
I exported a .avi file using the x264 codec and attempted to put it into Windows Movie maker and it said it couldn't understand the codec. I then tried using VirtualDub and it shut down. I burnt it onto a CD and put it on my mac and ran it using iMovie and it only played the sound. Can anyone relate to this problem or am I doing something wrong?
How is this a Mupen64 question? You posted it in the Mupen64 emulator discussion forum.
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Okay, time to lock this thread.
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Cpadolf wrote:
Could anyone make a graph of the average number of votes (ent/tech votes after publication, not yes/no/meh votes) movies submitted for each month has been given? I have the feeling that the number has been decreasing and would like to see if there is any truth to it.
It's only common sense that movies that have been published for longer time have accumulated more ratings.
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ZeXr0 wrote:
EDIT : well it can be compress a little bit, I took Rockman TAS 28megs down to 24megs but it's not much...
And most of that is due to the index at the end of AVI file. If we published MKVs, they would be smaller because the structural overhead in MKV is smaller than in AVI. (Also, I love the possibility of watching a movie still being downloaded. Using a compression scheme quite much foils that chance.) (Also, the thing is about TCP/IP, not about CPU power.)
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FODA wrote:
I don't get it. You made a program/script that plays music synced to the game's programming? Because the NES doesn't support that sound quality, so I'm guessing that's what it is.
Yes. I patched the game so as to not output music (while still outputting sound effects), and patched the emulator to report me whenever the game would want to switch music tracks, and then just created a script to time the music tracks to the timing information reported by the emulator.
FODA wrote:
That gives ideas... What if you made a "mod" of a nes game with high res graphics, high quality sound/music but what you're actually doing is playing the game on an emulator under the scenes? I guess it would require complete deassembly of the game eh? Just a dream then.
Theoretically doable, just requires a lot of effort and no fear of being disdained as "no life". The emulator portion could be done entirely with RAM watches combined with timing information; a separate program would reconstruct the entire performance from that information.
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P.JBoy wrote:
You ability to vote isn't determined by your post count, it's set manually by an admin
Not manually. There's a mechanism behind it, but the details are kept secret to avoid abuse. The rank/title has nothing to do with it.
Post subject: Re: Working download links please
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ZeXr0 wrote:
Depending on your bittorent client. With uTorrent, the CPU usage is less than 2% of the CPU with 27 Torrents where 6 of them are actives. (Where I Upload them)
uTorrent doesn't happen to be released for Linux, though. (As for Wine -- don't make me laugh.)
Post subject: Re: Working download links please
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Wawawa wrote:
Bisqwit wrote:
As for BitTorrent availability, we're constantly trying to encourage people to seed the videos
Aren't you as webmaster seeding them? I thought you would at least be the one doing so, to make sure we visitors don't complain like I do now ;)
Like everyone else, I have practical considerations. For example, the fact that if I seed 647 files at once (there are 647 available torrents on my site as of this post's writing time), and say, 40 of them have downloaders at any given moment, that means at least 40 downloaders. It has two implications: Each one of them gets less than 2 kB/s from me, and it makes the webserver really slow. Bittorrent also consumes a non-trivial amount of CPU processing power. So it's a no-go. (My upstream is about 80 kB/s based on practical tests. Naturally, it is divided across everything on the site that sends something.)
Post subject: Re: I am HappyLee
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HappyLee, you don't need to write "I am HappyLee" every time! It is already obvious from the information on the left side of the post. Just a tip in case you didn't know. Thanks for the submission, though.
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dartht33bagger wrote:
Bisqwit wrote:
Hooray for non-dynamic range imaging.
Hmm what is that?
The opposite of dynamic range imaging. (Okay, the term is high dynamic range imaging, but I couldn't figure out a name that works well as an antonym. Low-dynamic range imaging would still indicate some dynamicity.)
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dartht33bagger wrote:
This is mine:http://i192.photobucket.com/albums/z272/dartht33bagger/desktop.png
Hooray for non-dynamic range imaging.
Post subject: Re: I am Sarcastic
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alden wrote:
DK only liked the first 15 minutes, the last 29.27 seconds sucked
Oh, because that was the part that was copypasted from my movie :( I do realize you are kidding.
Post subject: Re: #1957: Lord Tom's NES Rygar in 15:43.32
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Warp wrote:
I suppose it depends a lot on how you used the death for the shortcut.
In this run, death is used to return to somewhere previously visited, instead of means to glitch Rygar somewhere where he couldn't normally go.
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Bag of Magic Food wrote:
What's the difference between playing movies directly and downloading them? Don't you have to download a movie to play it?
The difference is that with certain types of files, when the URL is directly passed to WMP instead of being downloaded at first, WMP first downloads a small stripe (around 256 kB) of the file from beginning to identify it, then downloads it in pieces as the user plays the movie. If the user seeks back / forth in the movie, it stops the download and starts a new one from that new position. The meaning of this is that it will download same data multiple times, wasting bandwidth. I don't exactly remember which file types this behavior applied to -- might have been MP3, might have been WMV. I only remember that I banned it for exactly this reason. If the user is accessing the file using WMP, they're fundamentally doing it wrong, so therefore I'm blocking that access. Now why does one's browser report as being a Windows Media Player when it is in fact not, is beyond me. Or perhaps it is WMP, because it has that "Windows Media Center" system integrated into it. Don't know.
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Your browser reports your user-agent as: "Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; WOW64; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; Media Center PC 5.0; InfoPath.1; .NET CLR 1.1.4322; Windows-Media-Player/10.00.00.3990)" My server bans access by user-agents claiming to be "Windows-Media-Player"s, because those that do, usually are exactly that. People who try to play AVIs directly from my site*, instead of downloading them to disk and watching them from there. I cannot afford streaming video, so I have banned direct access by WMP. Why does your browser claim that it is WMP? I have no idea, but changing that fact will improve your access. *) Playing AVIs directly is bad because it usually incurs repeated downloads of the same sections of the file, wasting bandwidth that could be used to serve other clients.
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Desyncs horribly. I guess it requires some version of VBA that is sync-incompatible with past versions such as "vba-rerecording-20-src.7z". Or, it requires some settings that I am not aware of.
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Mine is at 46 GB... but it probably includes quite a few obsoleted movies.
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Truncated wrote:
I thought that Dorago's palace had the worst music in videogame history, but moozooh proved me wrong. 1942 beats it.
Surprisingly, 1943 on the other hand is quite a different story. But this is off-topic.
Xkeeper wrote:
This run is boring. However, only if watched in long bursts. I find it becomes immensely enjoyable if you take a break from it every 5 minutes or so to talk on IRC for about 30 seconds, then resume the movie.
That's what it must be like to be ADHD, I guess. But then again, that's probably exactly what I did as well. I rarely watch something in one sitting nowadays anymore. Damned modern age and its efficiency religion that teaches people to multitask lest they be replaced. Very anti-zen.
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Solon wrote:
I think this is a great idea. I know I'd like to see a how-to on 2-player TASing; right now, I can't even wrap my brain around where to get started.
I've created one 2-player movie* (but not finished it), and what I did is to put the emulator into a sticky mode, where contrary to its normal behavior, clicking on any of the players' buttons toggles their state, so you can i.e. leave player 2 holding the Right button without actually holding that button down yourself. You play mostly with frame advance. Every frame you want to change what buttons are being held by each player, you just hit those relevant buttons, and then advance to the next frame. It is considerably less intuitive than normal playing, but allows for precise input without being limited by what your keyboard can do or by how many fingers you have. I'm sure other authors have different means. In some games, it may be possible to play each player's part separately, and then join them. This works only if the players' actions have no effect on what the other player can do (such as to the monsters' movements). *) Chip'n Dale.
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Only 5 minutes of improvement considering how totally you changed the route and abused the game's holes? Meh. No, really, the vote is yes :P
Post subject: Re: Working download links please
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We've welcomed in the past the adding of the videos at archive.org. However, whoever did it in the past doesn't do that anymore, or at least not that often, I guess. Putting the videos to Youtube has been discussed many times ― such as here and here. As for BitTorrent availability, we're constantly trying to encourage people to seed the videos ― and some are very resourceful at that ― still, as the number of videos grows, seeding grows thinner and thinner. Also, many ISPs see BitTorrent only as means for piracy, and actively try to hinder its usefulness, causing problems that can only be overcome by boycotting those ISPs that fail to see how BitTorrent is actually good for the efficiency of the Internet.
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Cheezwizz wrote:
Actually, you know, if there was some custom or otherwise modified video format or additional file that adds in the same technical information that input files do, is there a chance that can be used to verify a movie?
I cannot think of any means that could possibly work. Even if you snapshot the emulator state at every frame, there's no guarantee that the successive states have been accomplished by input alone, as opposed to, say, RAM editing.
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After reading the access log of mr. THEFORCE, I noticed two peculiar behaviors. 1) Your web client accesses the TASVideos RSS file every hour. 24 times in a day, that is ― with an obsolete URL. You use http://tasvideos.org/movies.rss . That's ok though, it just creates twice redundant access due to the redirection to new URL. 2) All your access has been with a Referrer field of "-" and an User-agent field of "-". Normally, the Referrer field says the URL where you clicked the link that lead to that page, the User-agent says which software you're actually using for browsing the site. Now, this is the problem. User-agent "-" happens to be on my ban list. But, as you figured out, "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1.14) Gecko/20080404 Firefox/2.0.0.14" works just fine when you are using Firefox for Windows. So it is indeed that Norton Internet "Security" that is to blame in this case. (That, or my decisions as a webmaster ― but I've been a webmaster for quite a long time and there is quite often some reason behind what I do.)
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Might as well link this too. http://www.youtube.com/watch?v=UR6b8CF6iLw Shows a scene in Chrono Cross being perfected with re-recording, as well as the end result. It's easy to understand even if you don't know the game, because it has a simple goal: pass through a narrow path as quickly as possible without touching any of the jumping critters or the walls. The difference to Ferret Warlord's video is that this plays in realtime, i.e. it does not show if the emulator was paused or run at frame advance. (If it did, it would be about 10 minutes long.) This makes it also possible for most people to watch it without getting bored. :)