Posts for Bisqwit


Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Comicalflop wrote:
Not to mention that you cannot have the magnet beam on the very first stage you enter in Megaman 1 anyways, since you need to beat a boss to get it.
Incorrect: You can acquire the magnet beam in Elecman stage at the first time around. Just check the TAS.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
zefiris wrote:
Perhaphs he just does not know who you are and thinks you are one of those "gimme gimme gimme new version now" guys ^_^
Well, I did introduce myself when I first contacted him, like so:
Hello, pSXAuthor. I recently installed pSX and used it to play through Chrono Cross -- it worked almost perfectly and was the first and only psx emulator actually that I managed to install and to run without a hitch. I use Linux. But the reason I'm contacting you... I am the author of the TASVideos website, which concentrates on tool-assisted superplay movies: movies of games being played with superb performance using emulation tools to improve player's precision. I would like to have movie support, and especially rerecording movie support, into pSX. I would be glad to discuss this idea with you. I am also a software designer; I've contributed to SNES9x and ZSNES, as well as written tons of free software applications myself. I would like to contribute by coding -- even as far as try to add the movie code entirely myself, if only pSX were open source... Please get back to me when you have time.
This message he did respond to. Which got my hopes up.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I would usually like to post more optimistic messages in this thread, but now I'm feeling like venting to the original recipient did not help my mood enough. So I'll post it here as well. (For reference, this was the third time I sent a message with an identical subject and the first two lines within last month, with no reply.)
Date: Wed, 9 Apr 2008 22:01:51 +0300 (EEST) From: Joel Yliluoma <email> To: pSXAuthor <email> Subject: Rerecording movie support status inquiry Hi, what is the status at implementing the rerecording movie support in pSX? Anything I can help with? PS: Why do you always become deadlocked when I offer to help you? WHY IS HELPING SUCH A <expletive> TABOO TO YOU? If you still insist[1] on claiming that you're completely capable of doing things entirely by yourself, then 1) why does that justify you treating me like I'm not a person worth talking to, and 2) WAKE UP: TASing has usually been added into emulators in rather a short time - on the order of few weeks since the beginning of the project. You have taken three months since my first contacting you, and you've yet to show any results. To me, that looks like you AREN'T doing fine without any help. And you cannot claim that responding to my emails has been taking your time either, because, well, you haven't replied to them. -- Joel Yliluoma http://iki.fi/bisqwit/
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Sir VG wrote:
Looks good, but there is one spot I noticed that I have a question on. In 8-3, right before you hit the koopa troopa just before the hammer bros, you slow down there, and also just before the end. If you avoided both of those stops, could you have made it with the timer at 7, instead of 5?
No, you can't. Again, if the author only improved 8-3 and 8-4, I may have issues with entertainment in other stages, but I'll leave that to the other audience to judge.
Post subject: Re: #1916: Lord Tom's NES Rygar in 05:23.14
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Interesting. Very noticeably different than existing runs. I was especially surprised that you used those rolling things (ammolums?) for TP gathering instead of bargans (the robots) -- especially as according to this table, they only give 1 TPs each: http://www.rpgclassics.com/shrines/nes/rygar/renem.shtml Guess that shows how to trust game information collected by others :-/ But there are not only one, but four of those on top of each others? Indeed, at slow motion you can see that there are several due to how the ball wiggles. I'm accepting this submission gladly for publication.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
You beat me timewise, allright. Entertainment? To avoid making similar arguments as Phil does, I'll abstain from voting and let others compare.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
DarkKobold wrote:
I've been withholding my vote until someone clarifies whether or not this april fool's run colors a dinosaur.
It does drop a lizardish thing into a red goo.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
andrewg wrote:
SoI don't really understand how version 5 is faster than version 4. So when you jump through the wall why do you immedately do a backwards jump out?
Because acceleration by walking is slower than acceleration with a backwards jump. Once the required amount of screen not scrolling is achieved, it's only the matter of getting to the pipe as fast as possible.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Desynced at around 33 minutes in the Guardian fight. Do I need to somehow change my snes9x for this movie to play? My snes9x recognizes the following options for the movie and turns them automatically on. -wip: Yes -upanddown: No VOLUMEENVX: No -fakemute: Yes sync sound: Yes Hmm, I'll try with asm cpu... for some reason I had disabled it again. [EDIT]: Ah, that did the trick. It syncs now at least until the Reptite cave. Will try watching again :)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Got 15 points, then got tired of 1) constant needing to refocus (the pattern is not really optimal for moving images) and 2) that it's designed for not-crosseyed view, as are most stereographs. I can't do those.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
That's a good point. But so does Wikipedia have stubs as well… For example, http://en.wikipedia.org/wiki/Link-time_optimization
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
[EDIT: URLs removed]
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
adelikat wrote:
I find this a solid improvement to the published movie. Not my favorite movie concept, but it makes me chuckle. I give it a yes vote.
I'm doubting whether this particular version should be published. Even though the latest submission improved the earlier revision by 20 frames, I liked the earlier revision a lot more, due to the fact that it walked two screenfuls beneath the floor, which this "improvement" does not do. I don't personally care about the speed; I care about the visual performance. Does anyone agree with me? I'd like to revert to version 4, i.e. http://tracker.tasvideos.org/supermariobros-walkathonv4-bisqwit.avi.torrent The faster but more bleh one being http://tracker.tasvideos.org/supermariobros-walkathonv5-bisqwit.avi.torrent . The difference is in the 4-2 stage.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
stickyman05 wrote:
So are you saying that the movie description would be replaced by the author's submission notes?
No. I'm saying it should be possible for a movie page to have a whole pageful of information about the movie instead of a small slot in a table.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
asteron wrote:
I noticed the player was some version of the youtube player and assumed you hosted the audio there... digging around a bit though I couldnt find the corresponding youtube vid and was confused :)
The playing software was indeed ripped from Youtube, but I hacked it to use my servers instead of Youtube servers. TASvideos generated automatically the feeds and provided them itself. There are probably better solutions, but that was the only one at that moment I knew I could get working.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Xkeeper wrote:
Then perhaps it should point to Common Tricks, which should (obviously) have a link to the more specific ones as well.
Perhaps. However, it is a minor detail compared to all of the large scale changes that will be required.
stickyman05 wrote:
Actually, one of the greatest features of your site, IMO, is how all the movies are directly on one page. No hunting is necessary, since you only have to scroll down. I do realize that some dial ups could have problems, but you give some you take some.
It's not just dial ups. The server literally takes 5 to 20 seconds to generate the page. And my upload bandwidth is small, too. Even if you've got a 100 MB line, it'll still load slowly. The thing is, I really want each movie to have an article-like page that allows posting long article texts. The current format limits movie descriptions to some 15 lines, because longer than that makes the movie listing pages too long. For some movies, such as Super Demo World, the submission texts are something like 32 kilobytes long, and it's sad to not be able to present all of that in the actual publication. Sure, there's the author's comments link, but as practice has shown, nobody updates the author's comments after the movie is published (and since it's a submission message, it's not really supposed to, either). Still, explanations for the tricks performed in each stage could be revised months to come.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I'll comment on just this one part, since it has a question, but I have not ignored the other things written.
stickyman05 wrote:
"Articles" should be written as "FAQS", as it was before. this is more descriptive of the true purpose, IMO, of that page. Actually, why is there both a FAQ button (blue on blue) and an Article button?
The TASvideos website has two major kinds of content: ― Movies ― Articles And other minor kinds: ― Online tools (such as password generators) ― Downloads (such as emulator links) Movies does not need explanation. Articles is not just for FAQ. It includes things like Super Mario Bros tricks, Umihara Kawase maps, guidelines, etc. The default Articles link just happened to take to the FAQ because I couldn't think of a better target for that link. There wouldn't really be need for that link, but there is a need for an articles section, because it is one of the site's major types of content. At the birth of this site, the guidelines and cheat faq text sections were an order of magnitude larger than the movie section was :)
Post subject: Re: DS TAS vids
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
An emulator existing and an emulator that can create TASes are two quite different requirements. To create TASes, you need the latter; the former is not enough. More about that in this thread. What is a w/e? (What is b-four? Related to c-four?) Please type English, not code. Not all of us speak code as their native language, or even English for that matter. This is an international forum, and you should aim for clarity of communication by using clearly spelled language.
Post subject: Re: April Fool's Day sucks.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
My running principle of the April Fools day is that whatever prank you do, it has to be good-hearted, and not lead to feelings of frustration or anger once the joke is out. April Fools day is not a good excuse to make enemies.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Actually, the term TAS existed before Nesvideos was born. Nesvideos started off with the title <Console game system "superplay" movies>. Using the word tool-assisted came later.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Sorry gentlemen. I tl;dr. Can someone summarize what is this debate about? The last few posts have only been ad hominems, and those do not really belong here.
Post subject: TASVideos.org April Fools prank '08: The making of.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
About the April Fools prank As I've explained earlier, for me as a webmaster the April Fools is a day to try out new controversial ideas and gauge people's reactions. If it's liked, it can be utilized later. If it's not worth being utilized later, it can be called a prank. Either way, it's a win-win situation. Of course the prank must be good-spirited. I've been wanting to create a comprehensive April Fools prank to the site for several years, but never really had time to create one. This year however, right before Easter, I happened to play with a speech synthesis system I hadn't tried before (espeak), and I got an idea -- I'll create an audio-only web site. The next weekend, I started working on it, and I created most of the new site in just about one day. Idea was born My original idea was to create an audio-only site. However, I realized that I need some HTML on it (to receive the links entered by the user). As I added it, I started thinking that a bare-bones text-version of the material being spoken would be good to have. As I pondered on the style for that text version, and the overall page, it little by little started taking shape of the redesign I had actually planned for this site for a year now. The site redesign idea I'm not particularly a fan of Digg, but I've paid attention to how simple its layout is and much meaningful content it manages to represent, all while being represented in fashionable web-2.0 style. A long time ago, I started wanting to redesign the TASVideos site in a similar style. In my opinion, the current site has major design problem that makes its representation suffer: It is primarily a Wiki, then a movie site. I wanted to change its focus: Content first, details after that. And of the content, movies first, articles later. So I want to make the front page into a list of movies. Other problems I want to fix with this include the long load times of movie listing pages containing everything of each movie. I'll post more about the ideas once I dig up some discussion I had with Adelikat a few months back. How was the speech created? Each page is first generated into HTML. Then a DOM parser is created, which will walk through the document, and pick up content that is interesting from a speech synthesis viewpoint, and construct a SSML message for Espeak to speak. SSML contains tags that can control the type of the voice. The whisper was done this way, for example. Then Espeak will be run, and the output (WAV) is passed to Lame, which will produce a MP3 file. Then the mp3 file is passed to Mencoder, which will produce an FLV file. Since MEncoder also requires a video stream, a dummy video stream is generated consisting of the mushroom icon being repeated as a PNG file. After MEncoder completes, Yamdi is run to add index into the FLV file. After the indexing is completed, the audio is ready for streaming. On the server, a background process is run, to send finished FLV files to another server with higher bandwidth, to avoid bandwidth exhaustion. This part of the process didn't work as well as I hoped. On the client side, a Flash player ripped from Youtube will pick up the FLV stream and play it back to the user. Miscellaneous One interesting part for me was to ensure that it pronounces properly every non-English word found on the site (or at least on the commonly accessed pages). This meant that it had to pronounce Russian, Finnish, French, and even Japanese names correctly according to the rules of those particular languages. Also words like "TAS", "TASVideos", "Bisqwit", "rerecord" etc., it has to pronounce according to the official or commonly accepted pronounciation. Fortunately, that was rather easy to do in espeak. Over the next few days, I created a dictionary of some 100 or 200 names and words into IPA. Examples of words in the list: "Torfi", "Tryczak", "Kyrsimys", "Densetsu", "Mario", "yoshi", "Lamoureux", "taser", "tasing", "tases", "anime". Each of them was entered either as an IPA string or a reference to another language's parser. Some words written in hiragana I added using the Finnish engine, since it was the closest to Japanese pronounciation. I guess it all worked pretty well because nobody complained to me about something non-English being pronounced wrong. I was quite giddy about this version. I had hard time shutting my mouth about it for a week. Things I wonder if anyone noticed * That the links spoken out by the voice could be entered on the Search bar ("enter number 15 to follow this link" means "type 15 and press enter to follow this link") * The cool 404 page that included a message in English, Finnish, French and Japanese * A Tour page * The "happy april fools day" whisper * The different language names one wonders how to pronounce * The "this page is way too long for me to read to you" message So what's going to stay and what not? Naturally, the aural version (speech synthesis) was a prank. Nothing more. It will never be heard again, at least not until another April Fools spirited day. The movie lengths were expressed in "nn minutes and mm seconds" because that's the only way the speech synthesis system would speak them out in a natural manner. Since the original intention of my prank was to provide audio only and a minimal text content, this fact stood out in the public version. Similarly, the console names (NES, N64) were spelled out (Nintendo Entertainment System, Nintendo 64) for the same reason: They sound better when spoken out in full rather than as abbreviations. Since I was short on time (I had only one weekend to work on this, and I spent most of it tuning the speech synthesis), there are many important features missing in this demonstration. Things such as lack of wiki functionality (page editing), lack of rerecord counts on the submission pages, bleak movie pages (I would actually want help in redesigning them) can be attributed to the lack of time. That, and also I wanted to minimize the amount of changing page content, so that the speech streams do not need to be regenerated every ten minutes. I added a high-pitched prosody for the word "games" out of whim. I think it sounded funny. Similarly for the phrase "The cake is a lie!" on the submission pages. Obviously, neither are going to stay. I appreciate all the feedback you gave and give to me about this redesign. I hope you had fun and saw behind the joke that there was actually a plan of a new, more usable site. I cannot make promises when it will be finished -- it may be next summer, or the next year, or something, depending on various things. But I have now experience, and you, the users (those who were alarm on this day), have at least some perception of what I have had in mind.
Post subject: Feedback on the new layout?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I want feedback on the new layout of the site, showcased in April 1st 2008! Post it here.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
AKA wrote:
The previous movie was never meant to be a serious submission.
But it did become a part of the site's permanent content, due to unexpected support from the audience.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
test