Posts for Bisqwit


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DarkKobold wrote:
How are screenshots able to contain multiple desyncs?
Because the movie syncs properly when NVA first scans through it (and makes dozens of savestates), but when he utilizes those savestates to return to the selected favourite spots, the movie no longer syncs. This seems to be a problem in Gens in particular.
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Fabian wrote:
Others might have been skipped too, I don't know. Hopefully Bisqwit will chime in and clarify.
"chime in"… Re: skipped numbers, I earlier explained at IRC: Ah, well who cares, it's not exact math. We've also had movies that were "published" but not published. 1000M is as good as any. The history revival project is also incomplete; it is lacking some movies, so estimatedly we're at something like 1027M if we want to be pedantic. I don't.
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Speed Man wrote:
Question: Is ranting about games (or game modes, either one) allowed in the Off-Topic section? Would you have to make a "[your username here] rant topic" or what? o_o *likes to rant*
As for you, I'd say that creating new threads less, especially off-topic ones, would for the better.
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Sanitars wrote:
Sup?
Hyp.
Post subject: 1000th movie
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Thanks! And congratulations! Etc. (Yeah, I really suck at this stuff.)
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Rest assured, I pay no attention to any sports competitions whatsoever, so your economy is totally safe with me.
Post subject: Re: Free (but easy to use) forum maker?
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Speed Man wrote:
Don't say jconserv, they just shut down. So... my old forum is dead, I need a new forum maker, perhaps one that can handle some sort of 'money system*'?
phpBB, SMF, … Dunno what you mean by a ""forum maker" and "money system" though.
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Blublu wrote:
Also, here's something I shamelessly copied from some random stupid blog:
And it's been shamelessly varied from a similar list that used to praise the Finnish ... even the Eurovision part was there. (Ref: http://tasvideos.org/forum/t/3836 )
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Guybrush wrote:
Please tell me where I made a mistake and I'll try to learn from it.
"this page and its history" = this page and the history of it "this page and it's history" = this page and it is history Guess which one you used :)
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I've got the improved version of the Lunar Ball bot such optimized that it can now calculate a pair of shots in approximately two days, completing a board in less than a week. Tomorrow, it should begin board 3. It has a few shortcomings#, but it does minimize the score tallying times and clear the board in two non-dummy shots by average. As a side effect, the old-style bot was such improved that it can produce a complete movie (that ignores score-tallying delays) in about a single day. If someone has a Linux box satisfying certain* requirements and wants to run the bot to produce a complete version of the FCM linked to earlier, here, grab this package. http://bisqwit.iki.fi/kala/lunarballbot-singleminded-bisqwit.zip A running script is included in the package. The ROM you need to supply yourself. #) Shortcomings: -- To save running time, it does not attempt all possible pairs of shots -- It does not care where it leaves the cursor pointing (it can be bad for the timing of the next shot). *) Requirements: -- An Intel Core2-compatible CPU (four cores recommended) -- ICC 10 libraries (libguide.so, libirc.so) -- SDL 1.2 libraries, and its dependent libraries -- X11 I would have made the binary static, but it barfed when I tried that, so I gave up trying that.
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Fabian wrote:
Edit: Seriously though Bisqwit I literally can't believe you've never noticed how horrible AKA's language is. I'm not even being unnecessarily mean here either, I think you said that to be nice to him.
It has not occurred to me. I guess the set of mistakes I tend to notice is a disconnected set from the mistakes AKA tends to make.
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Also, I considered saying "Guybrush and AKA, you're both being <a negative descriptive word here in a plural>, shut up", but I couldn't figure out how to say that properly.
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mmbossman wrote:
According to this no one has ever submitted a zmv to the site, so I wouldn't doubt that the submission script may not be working. You could try to email it to Bisqwit to see about getting it on the workbench, but I have to warn you that since you chose an emulator that not too many people use, unless you chose a totally kickass game, it probably won't get much attention. Oh, and that page says ZSNES support is tentative. Whether that means we're just waiting for someone to submit a movie to make it approved or it's not fully accepted yet still has to be seen (I'm not sure).
Perhaps someone (Nach?) can spot an error in this code? http://tasvideos.org/Sandbox.html#ZmvSource
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AKA wrote:
Thats what minor edits are for. I notced and corrected it right away, so whats your point?
You did? I don't see such edit in the changelog. The system combines multiple edits that happen in a short time so what I'm seeing in the changelog is actually the sum of your original edit and the minor edit. Also, do not take me wrong: I am not pointing a finger at you to blame you. However, since Guybrush did, and you ignored / misunderstood what he said, I took it upon myself to point out what he was trying to convey, in hopes that you can address his claim in a way that satisfies all readers.
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AKA wrote:
EDIT: I noticed you brought up the Aladdin description There was a good reason for that (for me at least).
So it's a good thing that you changed it to say "This improves the previous movie by 3 minutes and 14 seconds over the previous movie"? Guybrush was not commenting on policy. He was commenting about language. Tautology falls to the domain of language, not policy :)
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Guybrush wrote:
I was wondering why is AKA an editor, since his English, despite being his mother tongue, is really... bad (my editor status is also questionable, because I rarely use the power vested in me. If you decide to take it away from me because of this message, I won't complain, but I would like to keep my status and use it for the best of this site.).
Thank you for the feedback. When I granted AKA's request, I did not see a sign of "really bad English". Upon your complaint, I checked his recent posting history as well as the (three) edits seen at FullRecentChanges, but I couldn't see any sign of "really bad English", or even "bad English" there either. Can you elaborate?
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primorial#soup wrote:
Fabian wrote:
DK64_MASTER wrote:
I was hypnotized by this: http://www.youtube.com/watch?v=Sr2JneittqQ
Last minute was kinda slow but yeah this was cool.
That chic has moves. She can even fall faster than the 'theory of gravity' would dictate.
Tool-assisted dancing. Kind of cool.
Post subject: Re: Poking fun about your home country
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I'd poke fun by saying that Finland is becoming another Yankeeland judging from all the bad legislation that is set today and other events -- but that wouldn't really be fun at all.
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AKA wrote:
Is that method tmout brought up the same as Charmale's method when you combine two enemies and they shoot up to the top of the screen
No, how about read what he wrote.
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OmnipotentEntity wrote:
Warp wrote:
Btw, where do emulator makers find all the detailed hardware specs of a console like NES or SNES? It doesn't sound like something a company like Nintendo would publish.
Generally that's determined by reverse engineering. Though there are very detailed specs available.
I've heard of these methods: Debug existing program code. Use a writable cart for trying custom code. Use an oscilloscope or other measuring tools to probe the raw signals.
Post subject: Re: Writing an emulator (need compiler resources)
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Warp wrote:
The core of an emulator can probably be simplified as:
switch(ram[IP])
{
    case OPCODE1: (do whatever OPCODE1 is supposed to do); break;
    case OPCODE2: (do whatever OPCODE2 is supposed to do); break
    case OPCODE3; ... etc ...
   ...
}
Yeah, that part is just the CPU. You also need to know how to emulate the hardware and peripherials; for example, knowing that when the CPU wants to write to address $4002, the sound emulator should catch that write and realize that aha, the lower 8 bits of the square wave generator's wave length were changed, or that to render the screen, you need to check what's in PPU's VRAM at the address pointed by the register that was written through address $2002, and how to construct tiles from that and how to color them, etc. (Note: The addresses in this example were fictional.)
Post subject: Re: Writing an emulator (need compiler resources)
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Re: ioccc2005sykes; for the record, in the 2006 IOCCC there was also an emulator winner. This time, the emulated system is a 8080. http://www.ioccc.org/whowon2006.html The source code is not yet available though. EDIT: 8080, not 4004. I remembered wrong.
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According to NesVideoAgent, chances are that you used the [t1] version with a "trainer", i.e. a hack ROM. However, possibility is also that NVA misidentified the ROM ― which is all possible because the file identification in the VBM format does not really outrule trainers. EDIT: Indeed, all of the following four ROMs match the identification in the movie file: ― Castlevania - Circle of the Moon (U) [t1].gba ― Castlevania - Circle of the Moon (U) [f1].gba ― Castlevania - Circle of the Moon (U) [!].gba ― Castlevania - Circle of the Moon (U) [f1][t1].gba Now, how would NVA distinguish them and pick the correct one for the movie? EDIT 2: Ok, resolved the issue in an unclean way: Comparing file names and *hoping* that [!] is a more likely "correct" ROM than a "[t]" or "[f]".
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My first (well, second) Youtube video. Finnish humor from 1980s subtitled in English. I suggest watching at least the first half of it. http://www.youtube.com/watch?v=4QyTkDp4TLw
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feitclub wrote:
As far as my signature goes, well, the first rule is I'm not supposed to talk about it. And the second rule is I'm not supposed to talk about it!
I don't see anyone talking about it except you.