Posts for BlackMagic

Experienced Forum User
Joined: 7/9/2004
Posts: 13
Definitly star-worthy material you got there. I voted yes.
Experienced Forum User
Joined: 7/9/2004
Posts: 13
nitsuja wrote:
I'm pretty sure I tried this... but maybe it is possible. Anyway, I think it might save more time to not even get the hammer ability at all, although that would mean yet another ability not shown off.
EDIT: I'm an idiot, I thought you meant you didn't know about it. You definitly would have shaved off some time if you swallowed in midair then landed on the wheelie instead of jumping on in the next room. All you got to do is press A in midair, heres a Snes9x movie of me doing it. http://home.ripway.com/2005-3/270828/SwallowMidAir.zip
Experienced Forum User
Joined: 7/9/2004
Posts: 13
Great movie (loved the interaction) but theres just something I have to question. I noticed in the castle level of Dynablade that when you took out the Bonkers (hammer guy), you took sucked him up and swallowed him when you landed and then hopped on the wheelie. You CAN swallow enemies in midair you know, using this knowledge, wouldn't it save a few frames to swallow an enemy in midair and land on the wheelie helper?
Experienced Forum User
Joined: 7/9/2004
Posts: 13
You know what I really, REALLY thought it was before I saw it zoomed in? A semi-recolored Vic Viper. But forget Nitsuja, I'm more curious about what Lolo is holding in Bag of Magic Food's avatar.
Post subject: Re: Big O' List? Small O' List?
Experienced Forum User
Joined: 7/9/2004
Posts: 13
BombAHead wrote:
Metal Slug Advance
MINE! Stay away from my preciousss Um...an FFTA run would be interesting.
Experienced Forum User
Joined: 7/9/2004
Posts: 13
I was thinking that maybe I could give it a shot. As an avid Metal Slug fan, I feel that this may be a game I could actually do. Plus you never know how cool Metal Slug looks when played perfectly.
Experienced Forum User
Joined: 7/9/2004
Posts: 13
Unable to start program, MFC71.DLL not found.
Experienced Forum User
Joined: 7/9/2004
Posts: 13
I personally wasn't impressed. Even I could just put the 2 ships together and treat it was a 1 player aesthetic run, and I have no chance of being a TAer. Though it was nice whenever the 2 seperated, it just looks like not much effort in controlling the 2 was put in it. I agree with level 2, you could have gotten both ships to go seperate paths but when you reached the first wallcano, you could have had the ships seperate and dodge different rocks, that would have looked more impressive. I suggest only putting the ships together only at boss fights where the force field trick doesn't work.
Experienced Forum User
Joined: 7/9/2004
Posts: 13
1) It would be stupid to compare speed if you did this and 2) It will not be posted on this site period since I heard you're using ZSNES.
Experienced Forum User
Joined: 7/9/2004
Posts: 13
Yes, someone DID make a run of the first level, I have it. However he only used 1 player. I will post a link later. If possible, I beg you, make this a 1 player controls 2 characters run. This game practically begs for it. I have tried this myself but, I don't have the patience to go through it. Especially since my only option on controlling both Vic Viper (player 1) and Lord British (player 2) would be to do the entire movie frame by frame. No planning probably didn't help either. Edit: Heres the link http://www.geocities.com/kennyscores/Salamander.zip
Post subject: Re: pressing too many keys?
Experienced Forum User
Joined: 7/9/2004
Posts: 13
Have you tried frame-by-frame? That might be your solution.
Experienced Forum User
Joined: 7/9/2004
Posts: 13
yarbles wrote:
Instead of starting snes9x by itself, drag and drop the rom file onto the snes9x executable so that it loads the game when the emu starts. At least, that worked for me.....
^ Worked but its a huge hassle to drag it up there when the folder scrolls so slowly
Healblade wrote:
Do you have your executable file in the same folder as all of the ROMs? When the SNES9x movies started showing up on this site, I ended up putting all of my SNES9x files in the same folder as the ROMs I used in ZSNES in order to end this problem.
Actually, its always been in the same folder as my roms so that can't be it.
Bisqwit wrote:
"ntldr" looks like it could be from your C:\ or something, and snes9x is reading your windows system files and displaying part of that binary as the "game name".
So its working like this because its somewhere in C:\ ? Edit: Tried seeing what happened if I ran the ntldr thing and I got an illegal operation so I think thats probably just a huge bug. Double Edit: yarbles suggestion actually FIXED snes9x for some reason. I'm happy now, thanks... Now to get to work on planning a movie.
Post subject: Small (or maybe big) problem with Snes9x
Experienced Forum User
Joined: 7/9/2004
Posts: 13
I'm thinking about making a few runs of my own (which will suck unfortunatly but it will be fun) but I really can't even get started because of well.... this... Any suggestions on how to fix it?