Posts for BlackWinnerYoshi


Experienced Forum User, Published Author, Player (21)
Joined: 1/13/2023
Posts: 55
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Walgrey wrote:
As for the hash unfortunately I can't find it.
You can just use
md5sum yourgame.swf
in a terminal. If you downloaded it from Flashpoint, it's probably going to display something like:
60e69565cb8894c784b5b2e382f16b56 *space-is-key-hell.swf
I also wonder if the death can be avoided by delaying the start of the game, or something
Experienced Forum User, Published Author, Player (21)
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Improved by 149 frames by resyncing to AGB mode for potential console verification: https://tasvideos.org/UserFiles/Info/638353386089182857
Experienced Forum User, Published Author, Player (21)
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RetroEdit wrote:
I do also think it'd be cool to see the level 7 difficulty TASed;
Which appears to require the libTAS + MAME setup, since BizHawk freezes when touching Level 7. Also, I feel like we'd have another TAS that's over 12 hours long.
Experienced Forum User, Published Author, Player (21)
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Short and sweet, Yes vote. Possible console verification info: this movie also syncs if Console Mode is switched from Auto to AGB; the cycle count becomes 258701850 at clock rate of 2097152 (02:03.36).
Experienced Forum User, Published Author, Player (21)
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TAnthonyNate wrote:
I don’t recall ANY Sega CD console-verified movie-
-or any CD console, maybe except for GameCube, or at least its beginnings
Experienced Forum User, Published Author, Player (21)
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TAnthonyNate wrote:
Can’t wait till 2026 where there’ll be a 2 hour improvement 😂😂😂
Bros will console verify this before then 💀💀💀
Experienced Forum User, Published Author, Player (21)
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Looks like you forgot to set the TAS profile (Config > Profiles... > Profile Options > Tool-assisted Speedruns > OK), which makes you default to Snes9x instead of BSNESv115+. I think it would be better if the movie was remade in the more accurate core.
Experienced Forum User, Published Author, Player (21)
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Dimon12321 wrote:
Bizhawk verification is not necessary
Well, I verified sync and video dumping there as well, so it's fine. By the way, when are you going to submit this?
Experienced Forum User, Published Author, Player (21)
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Dimon12321 wrote:
I'm so happy I've finished all this!
I'm glad because I just tested it and it synced, including video dumping! At least for Dolphin, I didn't test the movie in BizHawk yet.
Experienced Forum User, Published Author, Player (21)
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Dimon12321 wrote:
Stage 5 done. I had to rebuild TAS from the beginning of Area 2 because of a strange desync. One week was wasted =(
Thankfully, it didn't affect the replay and video dumping this WIP for me
Experienced Forum User, Published Author, Player (21)
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Randomno wrote:
It seems to be http://uploads.ungrounded.net
It is, since Newgrounds loads http://uploads.ungrounded.net/511000/511552_alice_game_ng.swf?1283174197 (actually in HTTPS, but it doesn't matter, same with the parameter), according to debug info
Experienced Forum User, Published Author, Player (21)
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Dimon12321 wrote:
Yoshi, your assistance with movie verification is needed even higher!
Oh whoops, I kinda forgot about this new movie. Thankfully, it still syncs so far (includes video dumping)
Experienced Forum User, Published Author, Player (21)
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Also, unsupported content warning was removed as of nightly_2023-07-23, so it won't understand the option, and not on the web either. It does have a GUI though, so you might have issues with OpenGL colours (which also happens on Windows, even with latest NVIDIA drivers…). If you do have that and Vulkan produces skewed video, you're screwed. UPDATE: additional info
Language: Java

if((_loc4_ = _loc4_.substring(_loc6_,_loc4_.length)) != "harry-lee.com" && _loc4_ != "notdoppler.com" && _loc4_ != "wanderlands.org" && _loc4_ != "kongregate.com" && _loc4_ != "newgrounds.com" && _loc4_ != "ungrounded.net" && _loc4_ != "armorgames.com")
(there is no ActionScript language, but Java is close) According to this (from FFdec: midas.swf -> scripts -> <default package> -> Engine -> (deobfuscated) line 181), all seven domains should work with --spoof-url with or without HTTPS, although I recommend specifically http://wanderlands.org because that's what's displayed on the sitelock If the GUI Ruffle was to be used (like that one I linked above), the top 24 pixels would need to be cropped, and any mouse inputs (not in this case) would need to be moved 24 pixels up if resynced to non-GUI (perhaps I should add that information in Encoding Guide / Video Dumping, but I would need to ask for the Editor role first) The easiest way to obtain the SWF is from Flashpoint -- it has the same MD5 as used in this movie As for the movie itself? A quite large improvement of 12.6 seconds over RTA, nice work! UPDATE2: turns out that, as of nightly_2023-08-03, you can disable GUI with --no-gui. Unfortunately, it's kind of a misnomer for hiding the menu bar, since you can still right-click for changing quality options and stuff, so the GUI and the OpenGL colouring issue are still there.
Experienced Forum User, Published Author, Player (21)
Joined: 1/13/2023
Posts: 55
Location: Poland
  • Mikewillplays, you could've uploaded this movie in userfiles to replace the previous movie
  • I'm also wondering why you're still using BizHawk 2.6.2 instead of GBAhawk (still a mess currently, I can't record AVI/WAV with the Windows method or JMD, send help) BizHawk 2.9.1 and the later stable versions. Although, it looks like GBAhawk can sync this movie if you add one blank frame between the B button skipping the cutscene and running away (Alyosha would have to verify if it actually works on console though)
  • I think "user" in "[User:Memory]:" isn't meant to be uppercase... actually, who am I to say these things? I can't figure out numbered list markup myself
Experienced Forum User, Published Author, Player (21)
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Location: Poland
Randomno wrote:
BizHawk and TASVideos use different framerates for O2. BizHawk uses 60 and TASVideos 60.05645306588193. Which one is correct?
According to the MAME XML funnies, the proper framerate for odyssey2 is ~59.826098 and for videopac is ~49.701460 (European version) I don't know about exact values because BizHawk will always force O2Hawk and MAME doesn't want to start it because i8244/i8245 is missing UPDATE: I eventually found the needed Intel files (they were in the BIOS section lol), and after mounting a cartridge (the BIOS again, don't ask me), mame-framerate.lua printed out the following:
  • 89478485/1495643 (~59.8260982066) for odyssey2
  • 89478485/1800319 (~49.7014612410) for videopac
Also a 4:3 display ratio for both, but it's probably obvious ;) UPDATE: mostly because the screenshot res is 320x240 lol Maybe the AVI dump from BizHawk would display something else (I didn't check that yet), but (UPDATE: it's 60 FPS sharp), it's MAME that's the most correct here, I assume.
Experienced Forum User, Published Author, Player (21)
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Hmm, what about going all the way to score 99999 / level 99 ?
Experienced Forum User, Published Author, Player (21)
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Example of a faster completion: User movie #638242850875487965
  • "Super Mario Bros." ROM usage: using "World" instead of "Europe", as NTSC is usually faster compared to PAL due to the faster frame rate
  • not getting powerups (not needed in "warps")
  • not doing some funnies
and in terms of RTA time (start: the frame "400" appears in the top right corner after selecting 1 player; end: the frame all sprites are invisible after touching the axe in 8-4; also assumes NTSC framerate 39375000/655171 and PAL framerate 3325214/66495 ): this submission: 17066 - 172 = 16894 frames; 16894 / [PAL] = 05:37.83 my userfile: 18532 - 196 = 18336 frames; 18336 / [NTSC] = 05:05.10
Experienced Forum User, Published Author, Player (21)
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Dimon12321 wrote:
Yoshi, would you please check it?
It synced the first time, including video dumping
Post subject: This Situation
Experienced Forum User, Published Author, Player (21)
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i understand points and encoding ideas here, a 33 day tas should be published.
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despoa wrote:
Does doing skateboard tricks in this mode waste time
Probably not, but I'm lazy see the rerecord count lol Not that it matters for a movie being acceptable, and I'm not planning to be a top TASer either, so /shrug
Experienced Forum User, Published Author, Player (21)
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No idea if Kuri Kinton (Japan) kurikintj is faster in gameplay than Kuri Kinton (World) kurikint or whenever this movie is optimized, but regardless, it probably needs an extended input movie due to the high score screen (EDIT: https://tasvideos.org/UserFiles/Info/638229747130497198 like this one). No idea how optimized they need to be...
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LogansGamingRoom wrote:
45 frames faster https://tasvideos.org/UserFiles/Info/638227597375810425 in the final level, it turns out i was wrong. my strat was faster.
Own encode in five minutes. Can Tompa compare this too? Link to video
Experienced Forum User, Published Author, Player (21)
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LogansGamingRoom wrote:
I’ll replace my encode with yours as mine is low quality (240p) for some reason
Well, the FFmpeg command you might have used from the guide (Post #506712) should have set the dumped video resolution to >720p, the minimum for YouTube HFR:
-vf scale=floor(((ih*4)*(4/3)+1)/2)*2:(ih*4),setsar=0 -crf 18 -sws_flags neighbor -pix_fmt yuv420p -b:a 128k -f mp4
(using 128k audio bit rate over 384k takes less space with no hearable quality loss) Alternatively, you can just use the MP4 or whatever template and upload to a file sharing site... if you have the storage. Also, if you want higher resolutions, change the number in (ih*4) -- 5 for 1080p, 10 for 4K, 20 for 8K...
Experienced Forum User, Published Author, Player (21)
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Own encode on Wed, 21 Jun 2023 17:45 +0200 Sun, 18 Jun 2023 19 +0200 (so now) to make it easier to compare to Tompa's Gens? run -- syncs just fine: Link to video
Experienced Forum User, Published Author, Player (21)
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LogansGamingRoom wrote:
56 frames faster https://tasvideos.org/UserFiles/Info/638226880615719641 found that you didn't need to go on the rightmost pringle for this shortcut to work
Also syncs just fine, so I hid the previous encode and uploaded a new one, which goes public on Tue, 20 Jun 2023 18:45 +0200 as you already made a new encode: Link to video