As someone who is obsessed with this series, this run surprised even me. I never knew about that walk through walls glitch, and only when I read the explanation did I understand how it works. Seems nearly impossible to do in real time, though.
I'm confused to why the game warps you to Flaura Village, though. When you used the glitch, did the game warp you to inside that house in Flaura Village? I guess I'll have to download the movie file to see for myself where it takes you (VBA's memory viewer will help me a lot here).
I also wasn't aware of the glitch where sprites (e.g. T-Fangers) reset to their original position when you turn on the game. I'm surprised by this, because it doesn't work for heavy boxes, which is something that I attempted a long time ago (if you try it with boxes, the game always places you right next to it when you turn the game back on). Anyway, nice shortcut.
Also, nice RNG abuse to get Potzal in Pepperi Mountains using a weak Kochia and later getting two Bashous in Burion Ruins (Reshiram looks a lot like this, by the way...). This wasn't a surprise, since luck manipulation is routine in TASes, but it was entertaining to see the enemies use Denma attacks and see them missing all the time...
Although, one thing I noticed: Once in a while you waited a second before you made a move. Now, I understand that it's to manipulate luck, but is it possible to eliminate this at all? You can read about Telefang's RNG
here. Basically, Telefang has a frame counter, and two seeds. The sum of these seeds directly determine all the random events in this game, and the two seeds change after every random event -- this is largely based on the counter and the current values of the seeds. Therefore,
the timing of one random action can affect the results of future random actions, due to the seeds. It may not be possible to further optimize this, but it's worth considering for future runs if it is.
Another thing: I never realized how huge
Reshiram's Bashou's Denma Attack is until I saw it fighting Doomsday. Doomsday's Denma Defense is huge (IIRC, at Level 72, it is 124), which means Demna attacks usually do almost nothing against it. Bashou's Denma Attack, however, is 107 at Level 62, so that is enough to kill it in two hits (not counting the charge-up turns).
Finally, I noticed that Doomsday's sprite is missing. I laughed at this, even though I've seen this before when abusing GameShark codes in the past (like warping to any location). Apparently in order for his sprite to be visible, there has to be some event that triggers it, which you skipped due to glitching (that kind of thing happens a lot in this game). Oh well, it's cosmetic, and it's hilarious to hear him talk even though you can't see him.
I voted yes here, without a doubt.
In closing...
THANK YOU FOR YOUR PLAYING!