Posts for Blizztora

Joined: 12/30/2008
Posts: 2
Layer would be required. Take the NES Zelda for example: You will have 2 sets of octoroks, one for player A, one for player B. each player can only attack their own ocktorocks. This would get confusing and would require the ghost to have a different pallette of enemies or some sort of transarencies (of course, transparencies in games is just 1 frame of the sprite, one off, in a tas race, this wouldn't be adivsable...
Joined: 12/30/2008
Posts: 2
I'm working on a TAS of it aswell. I am currnetly at the 1st dungeon. I reached the lon-lon ranch at frame 23443 for an idea of how i'm doing. EDIT: it's about 350 frames faster than the newest test run from there. I have some ideas to pre-manipulate enemies in the previous room. or loading area.