Posts for Bloobiebla

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Experienced Forum User, Published Author, Player (155)
Joined: 4/7/2008
Posts: 217
Now we know that we are able to begin an infinite slide without any source of damage: http://www.megaupload.com/?d=O8UC7T3M This shows that an infinite slide can be started by exiting water at high speeds (i.e. after a superslide), while the speed here being the knockback from the jumpslash against the hard surface. This only has a couple minor uses, one being what's shown in the video, but the idea of not needing a damage source is neat.
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:D Thanks Bisq for encoding this
Experienced Forum User, Published Author, Player (155)
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ThMrksman wrote:
AKA wrote:
We've put a lot of effort into the run so far, approxiamatly 78k+ re-records with less than 10 mins of movie length.
*jaw drops* you what? I mean excellent work, but . . by comparison the TAS I've done is just over 10 mins now and still under 3k rerecords. I'm stunned
The total rerecord count applies to every time the run has been restarted for longing further optimization. The run was restarted on multiple accounts, so the total rerecord number from every previous version of the run was hexed into the most recent m64. The reason for this is because each time something is redone, the earlier efforts are just as important in achieving frame perfection as the final product... so in all fairness, every rerecord should be taken into consideration.
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Kirkq wrote:
I believe I've done this previously without hitting my head on the wall, but I won't swear to that.
Yeah it can be done. Despite my lack of knowledge of SM64 I was playing around in that area and managed to get myself into a continuous grind along that ledge until I got trapped in a spot between that ledge and the ceiling. Then, Mario stayed in a still jump-dive position until I let go of a certain analogue direction, then he warped to the ground.
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Hmm, I am not quite sure when, I am still trying to figure this out, and I have to find a computer running Windows XP and do the m64 because mupen crashes whenever I try to make the movie file..and I was told it is because I am using Vista I run Vista as well and I constantly use Mupen, as well as made a 3-hour OoT TAS. If you need help running Mupen correctly I can try to help you find out what the problem(s) are/is. My AIM address in on my profile.
Experienced Forum User, Published Author, Player (155)
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Wow, this is extremely cool. Very very awesome find. In any case of a superslide, after manually canceling you would change direction at a maintained high speed for a short distance by moving the analogue in the opposite direction. This is especially helpful when entering water. Nobody has ever tried to shield and hold Z again after canceling a superslide apparently. Although it mainly has to do with the analogue position that is so awkward. SL and I and petrie spent a while trying to figure out what he had done. I figured that it somehow had something to do with the corner he pressed against, and it was arguable that his speed lowered during the transition. Thanks a load for figuring out this was possible. Edit: I've been playing around with it a lot more, and got to thinking of so many circumstances where this trick would come in handy. Any one long stretch of land where we used to feasibly superslide can now be the sum of multiple small stretches of land around corners. Lots of testing in varying areas will be needed to see where a superslide would save time.
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Watched the sort-of "demo" on Comicalflop's commentary. It was funny, and you have a very well-expressed joke voice. You also spoke well about certain tricks that may confuse viewers, which was nice. There is nothing wrong with your option. A more distinguished commentary would specifically attract to more knowledgeable OoT players/TASers; just a much different category for commentary.
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Nice to see people commenting on my run :D. I listened to MiraiGen's and it was interesting to hear comments from somebody as they watched the run and to hear what they think. What could have made it more enjoyable from my perspective is somebody that has a bit more OoT experience, so that they can pay closer attention and point out more detailed things throughout the run. I felt like it was somewhat dead for most of the commentary but it wasn't too bad overall. I guess as the TASer it's more enjoyable to hear mostly comments on the actual tricks/glitches rather than mostly humor. I'm currently downloading Comicalflop's, can't wait to see how it goes. I've actually considered doing the commentary that Swordless Link mentioned on the earlier page. The idea he brought up was that I made a commentary on the run that talked about the circumstances of each certain part of the run, what was considered where, how things were manipulated, why were things done, etc.. It'd be a test of myself to see what details I can fit in throughout the commentary, and I'm guessing it'd be interesting to a number of experienced OoT players. Nevertheless, it was just an idea, so I may/not do it, probably depending on what people think.
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stickyman05 wrote:
Congrats on the acceptance!
Thank you :D
Experienced Forum User, Published Author, Player (155)
Joined: 4/7/2008
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Those mini-bosses take 3 cycles to defeat. You can do more than one attack for each cycle, but the minimum number of cycles required is 3. This same thing happens with other bosses too, like Barinade/Phantom Ganon. Also, =] at my run getting accepted
Experienced Forum User, Published Author, Player (155)
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That comparison video was very amazing and entertaining. Thank you for making that.
Experienced Forum User, Published Author, Player (155)
Joined: 4/7/2008
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Ultimately the same as a few of the previous posts... Camera angles were pretty bad in my opinion. I personally prefer the zoomed out camera angle, as it gives the viewer more of a sense of what you're doing/where you're going. The camera angle at the end of BitFS was the absolutely the worst... the tricks shown there are cool-looking and I wish they would have been shown. Optimizing that part of the run would have been very difficult without being able to see where you're going, so I give you guys at least that much. With all of that aside, I am for any SM64 improvements. It's nice to see this game slowly getting beaten faster and faster, as someday sub-5:15 might even be possible at this rate. Overall, I wasn't entertained any more than the last submission, but yay for improvements which seemingly involve intense dedication to find.
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Raiscan wrote:
Bloobiebla wrote:
Heh. On top of that, there's one more sort-of suggestive thing in the run that nobody has mentioned yet =O can anybody guess it?!?!
Is it the "hugging" when escaping the castle? that's been mentioned a few times on IRC.
Haha nope :]
Experienced Forum User, Published Author, Player (155)
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Heh. On top of that, there's one more sort-of suggestive thing in the run that nobody has mentioned yet =O can anybody guess it?!?!
Experienced Forum User, Published Author, Player (155)
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Posts: 217
mmbossman wrote:
Bloobiebla wrote:
Unfortunately I can't get the emulator to play any movie files without freezing
If you're having the same problem I've had with SNES9x forever, try unchecking "Sync Samples with sound CPU". I've found that eliminates the random freezes/pauses.
Thanks a lot that seemed to be the problem My post won't be very different from the others but here goes... The run is very optimized.. there are lots of small adjustments scattered throughout the run that prove to me that you tested every little thing which is good to know when watching. You kept it very entertaining and it's obviously faster than the previous run so a big yes vote on this
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petrie911 wrote:
and to n/a, the trials are part of the no major skips category of SDA. So they weren't just added to it.
Yeah that
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Andy Olivera wrote:
Here's a new, perfectly synced AVI(449MB) to tide everyone over until the run gets published...
Thanks a lot for encoding this. It goes out of 1-2 seconds out of sync during the cut scene where Child Link meets Zelda, and goes back in synchhalf-way through the Shadow Temple - no biggy though since the rest of it is perfectly in sync. This should allow for a less annoying experience while watching the run for those who have only seen it on the out of sync AVI EDIT: Also, I noticed you used gln, which is good, because it makes the fire during the Ganon fight look WAY more awesome =]
Experienced Forum User, Published Author, Player (155)
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Bah, I want to see this run seeing as I played this game a lot as a child... Unfortunately I can't get the emulator to play any movie files without freezing so I guess I'll have to wait until an encode is available
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alden wrote:
Dear Bloobiebla: Thank you for producing such an entertaining and groundbreaking movie. This is or is close to what so many of us have been envisioning but sadly have also have been too lacking in motivation or ability to make reality. Or more succinctly, you rock. Thanks dude, alden
My friend you are completely welcome
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theenglishman wrote:
Let me step in by saying that I don't think a 100% should obsolete this run, especially since some of the coolest tricks involve skipping "essential" dungeon items. Plus I'm not sure how much of it can be done out of order when you consider that quite a few items are obtained in specific cutscenes. I'll also be a naive bastard and ask why the Deku Tree can't be put off until after the Forest Temple is completed. Or is it simply too much to ISG bomb hover up to the top of the Deku Tree and drop down?
Escaping Kokiri Forest if you are going to eventually come back and take the time to complete the tree would essentially waste a lot of time. Also, the slingshot is used in a lot of parts and would slow the run down by a longshot if it was skipped
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To clear up the confusion, the goals are all dungeons/temples/trials. The Ice Cavern and BotW aren't considered dungeons because of the reasons stated by Satyrium. The goal is called what it is and not all stones/medallions because it would be argued that RBA could have been used, which would then ultimately turn the run into an any%. The goal originated from the "no major skips" category which has been used by SDA. The term "no major skips" was defined as all dungeons/temples/trials. This term was not used for obvious reasons and therefore changed to all dungeons/temples/trials. Also, the trials seem like they have some connection with the temples, as you complete the temples so that you can obtain such items needed to complete the trials. Skipping the trials would ruin the strength of the goals in mind and therefore completing the trials makes for a more stable category This run aims to complete all dungeons/temples/Ganon trials as quickly as possible. I originally had the idea of TASing this run to see what kind of time could be achieved in an all temples/trials run which implements the recently discovered "TAS-only" tricks that wouldn't be seen in a modern any% run.
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Pekopon wrote:
I vote yes. I really liked it, and there were a lot of cool surprises since I haven't seen any WIPs. (cause I don't have a good enough computer to properly use n64 emulators) My biggest disappointment was the Water Temple. I really wanted to see cool tricks in that, instead we get to see you jump through the boss door. LAME! Other than that, this was totally awesome. Oh, and one thing that scared the crap out of me was how in the spirit temple, that mini boss with the zombie hands around him, his head was upside down for a second there. That was really creepy. By any chance did that scare you while you were making the run?
Thanks for liking the run =] Also i understand it's a shame that such a Water Temple glitch exists for it to be beaten without showing much of the temple, but personally i still think it's cool to see how easily it can be finished now. About the creepy part, I think what you are talking about was the Dead Hand in the Shadow Temple.. which is pretty weird looking especially when he is still crawling around half-way inside the ground rofl http://www.zeldawiki.org/images/thumb/e/e8/Deadhand.jpg/260px-Deadhand.jpg ....That's what it's supposed to look like when you let it come all the way out of the ground before attacking it
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The run was oh so sexy and entertaining, much more entertaining than i expected seeing as there have been a lot of submissions of the same game. Persoanlly this one stood out over the rest of them so i voted yes
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Satoryu wrote:
i do have some things to bring up, though. - was the Door of Time Skip put into consideration? using that would eliminate the time it takes to play the Song of Time and open the door. - if the DoT skip is applicable, could one of the child temples have been put off till you were an adult? - what was the bottle for? i must have missed the point it was used for. - i don't think it's necessary to do the Trials.
a) Skipping the DoT would be slower, considering i would have full health upon becoming an adult, and would take a long time to deathwarp and get to the other side of the DoT. b) It isn't faster to do any of the dungeons as an adult than it is as a child, seeing as it would involve a large detour during the adult section. c) Water Trial d) It was in the goals (All dungeons/temples/trials)
Experienced Forum User, Published Author, Player (155)
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Mad Monster Mansion from Banjo Kazooie Oath to Order from Majora's Mask Hyrule Field from Twilight Princess
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