Posts for BloodSweatAndCode

Joined: 4/24/2019
Posts: 1
I'd love to learn more about the underlying code mentioned in a few places here, like where the 32-bit RNG value lives, the table underflow mentioned that removes a character, etc... I've loved this game when I was a kid, and now I love digging into 6502! With the massive disparity between this TAS and RTA, I'd like to learn more and see if any RTA manips based on some of this are possible. Are there any notes or other references?