Posts for Bob_A

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Experienced Forum User
Joined: 2/12/2006
Posts: 432
Why hasn't this been published yet?
Experienced Forum User
Joined: 2/12/2006
Posts: 432
I was making a run and got to the first crystal, but for some reason it took ten turns to kill wing raptor. After that and a few other things (like naming butz <battu> and not <a>), I came out 336 frames behind. I guess I'll move on and do a run of mother 2 or something. Good luck on finishing the run. One thing I don't understand is how you run away at optimal times (apparently) without manipulating it at all. Also, in my opinion, it looks cooler to hold l and r only at the required times, like in erokky's ff6 run. In ff5, this is the 5fth frame after the screen fully appears (or whenever after that you need to start running to get away optimally) until (before) 3 frames before the cursor disappears. I strongly support publishing only runs in the japanese version, since it's the only offical version and for the sake of our japanese speakers (and enthusiasts).
Experienced Forum User
Joined: 2/12/2006
Posts: 432
It'd be fairly easy (albeit tedious) to do in something like an rpg where all you have to do is imput commands at certain frames.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
Then I guess we'll have to wait until zsnes gets rerecording implemented.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
Has anyone figured out the problem with metroid limit? I'd very much like to see a run of this game.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
I just remembered that I can get it to work if I disable the sound. Since I can live with that, I'll start it again tomorrow.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
Correction: I'll start a run of this game as soon as I can get it, snes9x, and wine to cooperate. I'm sure there's a counter somewhere, but it probably just decrements according to the environment. So the sequence of units to which (the units) the counter resets is the same from the beginning of the game no matter what? In that case, it would be possible to make a chart of it (the sequence).
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Joined: 2/12/2006
Posts: 432
I'm still having a few problems, namely that, first, there's a chance that it will freeze when loading a rom image and second, that it will randomly freeze and start looping the last second of sound for a few minutes. This renders it somewhat broken for me.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
I'm officially starting a run of this game. Does anyone know the address for the encounter count-down, or how to manipulate it?
Experienced Forum User
Joined: 2/12/2006
Posts: 432
Hmm... 11 hours with 9 rerecords. I'd say a tas would take no more than 6 hours.
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Joined: 2/12/2006
Posts: 432
Interesting.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
Voted yes. I especially liked the final battle.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
I think using missiles is slower, at least since you unloaded them too fast (I think). Is this an any% run? Something I'd like to see sometime is a lowest% rbo run.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
Unless the boss has no "do nothing" attacks.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
I think they were talking about bosses.
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Joined: 2/12/2006
Posts: 432
Let's see. Unless a tas'er is holding a gun to someone's head and ordering them to watch a tas, I don't see the problem. Furthermore, I find Nate's argumentum ad democratiam bordering on threatening.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
Perhaps someone could add metarerecording to an emulator so we can tas it?
Experienced Forum User
Joined: 2/12/2006
Posts: 432
There's also exp to think about.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
I know enough to get around. Menus are (generally) not a problem since I like to play rpg's in japanese.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
Indeed; "fast" seems to be the categorical imperative around here.
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Joined: 2/12/2006
Posts: 432
Translation: Nice to hear that people are still on this. Goodluck, guys!
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Joined: 2/12/2006
Posts: 432
I'll probably take up this run fairly soon if Boco or no one else does. (boy that's an awkward construction.)
Experienced Forum User
Joined: 2/12/2006
Posts: 432
I initially agreed with Halamantariel, but then i realised that it's just different colors, and we'd probably get used to it, much like all the other tas's (zelda 3 comes to mind). The only thing is that it's slightly harder to read, but reading text isn't the point of a tas anyway. Also, we can do a no death run (or whatever), but it'd be helpful to see in what other cases death is faster.
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Joined: 2/12/2006
Posts: 432
Wouldn't that ruin the whole point of it, though?
Experienced Forum User
Joined: 2/12/2006
Posts: 432
Only the first two worlds? Then it wouldn't work for a speedrun.
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