Posts for Bob_A

1 2 3 4 5
17 18
Experienced Forum User
Joined: 2/12/2006
Posts: 432
it looks was well done. i look forward to seeing some more.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
voted yes. it was well optimised and quite entertaining.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
i suppose this is a good time to say that im not planning on continuing my run anymore, tho i did do one more room: http://dehacked.2y.net/microstorage.php/info/1874671917/Super%20Metroid%20Impossible%20v1.5.smv tonski: you might want to look at my run if you havent already. i think i got the torizo fight pretty optimal. also, theres at least one trick i can think of, which involves an easy and efficient (i.e., resource conserving) way to kill golden torizo. ill post about it when i get around to remembering/figuering out what it was. other than that, good luck on your run.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
subtitles seem a much better solution.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
no, the easy type was a dumbed-down version of the us version. source.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
technically, the us version wasnt the easy type, rather the easy type was based on it.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
i didnt say it wasnt interesting, just not worth publishing. it didnt entertain me nearly as much as a full run would. also, some glitched runs are more interesting than others, like super metroid.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
it was moderately entertaining, particularly the boss fight, but compared to a full run, i dont really see the point, other than to show off an interesting glitch. voted no.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
use the gba version. the sfc version is obsolete, especially the u.s. version. for example, the gba version lets you run, which will save a lot of time. phil has already made a gba wip up to the first fiend, go watch it if you havent already.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
saying that its "free software" strongly implies that its free software, not just gratis software.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
zefiris, that was a strawman. they never said anything about losing copyright.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
source? it says its free software, but i dont see a source.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
if the u-s version lags more, why dont you use the japanese version?
Experienced Forum User
Joined: 2/12/2006
Posts: 432
i'm thinking a vorbis stream that produces the right result should be used, otherwise flac, to minimize file size for transfer on the internet.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
in that case, why not just use one of the two unused values?
Experienced Forum User
Joined: 2/12/2006
Posts: 432
i wasnt really entertained, so i'm voting no.
Experienced Forum User
Joined: 2/12/2006
Posts: 432
ah, thanks. is there no way to make it load multiple subtitles? i think this is a really good idea, not for translating it, but to tell whats going on without having to pause it. whats the easiest way to make subtitles, for example is there a way to tell what frame a movie is on?
Experienced Forum User
Joined: 2/12/2006
Posts: 432
Maza wrote:
Bob A wrote:
how do you view the subtitles with the video?
You need good-enough player for that, which I'm afraid Windows Media Player isn't. I'd suggest something like BSPlayer or VLC Player.
okay, then, how do i view the subtitles in vlc (which is the player i use)?
Experienced Forum User
Joined: 2/12/2006
Posts: 432
now it gives a bunch of undefined reference errors for "VBAMovie" type functions. by the way, the compiler its using i think is g++. the whole thing looks like this:
SDL.o: In function `main':
SDL.cpp:(.text+0x6a4b): undefined reference to `VBAMovieCreate(char const*, char const*, unsigned char, unsigned char, unsigned char)'
SDL.cpp:(.text+0x6a61): undefined reference to `VBAMovieOpen(char const*, signed char)'
SDL.cpp:(.text+0x6a77): undefined reference to `VBAMovieOpen(char const*, signed char)'
GBA.o: In function `CPUReset()':
GBA.cpp:(.text+0x967): undefined reference to `VBAMovieSignalReset()'
GBA.o: In function `CPULoop(int)':
GBA.cpp:(.text+0x4b94e): undefined reference to `systemFrame(int)'
GBA.o: In function `CPUWriteStateToStream(void*)':
GBA.cpp:(.text+0x4e9eb): undefined reference to `VBAMovieActive()'
GBA.cpp:(.text+0x4ea34): undefined reference to `VBAMovieFreeze(unsigned char**, unsigned long*)'
GBA.o: In function `CPUReadStateFromStream(void*)':
GBA.cpp:(.text+0x4f346): undefined reference to `VBAMovieActive()'
GBA.cpp:(.text+0x4f431): undefined reference to `VBAMovieUnfreeze(unsigned char const*, unsigned long)'
GBA.cpp:(.text+0x4f456): undefined reference to `VBAMovieActive()'
GBA.cpp:(.text+0x4f7a0): undefined reference to `VBAUpdateFrameCountDisplay()'
RTC.o: In function `rtcWrite(unsigned int, unsigned short)':
RTC.cpp:(.text+0x3db): undefined reference to `VBAMovieActive()'
RTC.cpp:(.text+0x3e4): undefined reference to `VBAMovieLoading()'
RTC.cpp:(.text+0x3ff): undefined reference to `VBAMovieGetId()'
RTC.cpp:(.text+0x406): undefined reference to `VBAMovieGetFrameCounter()'
RTC.cpp:(.text+0x4e0): undefined reference to `VBAMovieActive()'
RTC.cpp:(.text+0x4e9): undefined reference to `VBAMovieLoading()'
RTC.cpp:(.text+0x504): undefined reference to `VBAMovieGetId()'
RTC.cpp:(.text+0x50b): undefined reference to `VBAMovieGetFrameCounter()'
../gb/libgb.a(GB.o): In function `gbWriteSaveStateToStream(void*)':
GB.cpp:(.text+0x18f8): undefined reference to `VBAMovieActive()'
GB.cpp:(.text+0x1941): undefined reference to `VBAMovieFreeze(unsigned char**, unsigned long*)'
../gb/libgb.a(GB.o): In function `gbReadBatteryFile(char const*)':
GB.cpp:(.text+0x25c7): undefined reference to `VBAMovieActive()'
GB.cpp:(.text+0x25d0): undefined reference to `VBAMovieLoading()'
GB.cpp:(.text+0x25eb): undefined reference to `VBAMovieGetId()'
GB.cpp:(.text+0x25f2): undefined reference to `VBAMovieGetFrameCounter()'
GB.cpp:(.text+0x2789): undefined reference to `VBAMovieActive()'
GB.cpp:(.text+0x2792): undefined reference to `VBAMovieLoading()'
GB.cpp:(.text+0x27ad): undefined reference to `VBAMovieGetId()'
GB.cpp:(.text+0x27b4): undefined reference to `VBAMovieGetFrameCounter()'
../gb/libgb.a(GB.o): In function `gbReset()':
GB.cpp:(.text+0x30f6): undefined reference to `VBAMovieSignalReset()'
../gb/libgb.a(GB.o): In function `gbReadSaveStateFromStream(void*)':
GB.cpp:(.text+0x93bf): undefined reference to `VBAMovieActive()'
GB.cpp:(.text+0x94aa): undefined reference to `VBAMovieUnfreeze(unsigned char const*, unsigned long)'
GB.cpp:(.text+0x94cf): undefined reference to `VBAMovieActive()'
GB.cpp:(.text+0x96d7): undefined reference to `VBAUpdateFrameCountDisplay()'
../gb/libgb.a(GB.o): In function `gbEmulate(int)':
GB.cpp:(.text+0xa806): undefined reference to `systemFrame(int)'
GB.cpp:(.text+0xb35c): undefined reference to `systemFrame(int)'
../gb/libgb.a(gbMemory.o): In function `memoryUpdateMBC3Clock()':
gbMemory.cpp:(.text+0x34eb): undefined reference to `VBAMovieActive()'
gbMemory.cpp:(.text+0x34f4): undefined reference to `VBAMovieLoading()'
gbMemory.cpp:(.text+0x350f): undefined reference to `VBAMovieGetId()'
gbMemory.cpp:(.text+0x3516): undefined reference to `VBAMovieGetFrameCounter()'
../gb/libgb.a(gbMemory.o): In function `mapperMBC3RAM(unsigned short, unsigned char)':
gbMemory.cpp:(.text+0x3a0e): undefined reference to `VBAMovieActive()'
gbMemory.cpp:(.text+0x3a17): undefined reference to `VBAMovieLoading()'
gbMemory.cpp:(.text+0x3a32): undefined reference to `VBAMovieGetId()'
gbMemory.cpp:(.text+0x3a39): undefined reference to `VBAMovieGetFrameCounter()'
../gb/libgb.a(gbSGB.o): In function `gbSgbPicture()':
gbSGB.cpp:(.text+0x1377): undefined reference to `VBAMovieSignalIgnoreNextReset()'
Experienced Forum User
Joined: 2/12/2006
Posts: 432
does the elevator bluesuit work in snes9x 1.51?
Experienced Forum User
Joined: 2/12/2006
Posts: 432
i'm trying to compile version 20, but i'm getting a stranger error:
GB.cpp: In function ‘bool gbReadSaveStateFromStream(void*)’:
GB.cpp:4272: error: jump to label ‘failedLoadGB’
GB.cpp:3837: error:   from here
GB.cpp:3842: error:   crosses initialization of ‘bool ib’
GB.cpp:3841: error:   crosses initialization of ‘bool ub’
GB.cpp:4272: error: jump to label ‘failedLoadGB’
GB.cpp:3825: error:   from here
GB.cpp:3842: error:   crosses initialization of ‘bool ib’
GB.cpp:3841: error:   crosses initialization of ‘bool ub’
whats this all about?
Experienced Forum User
Joined: 2/12/2006
Posts: 432
how do you view the subtitles with the video?
Experienced Forum User
Joined: 2/12/2006
Posts: 432
/z.gzdydp/, /z.gz.dydp/ or /zg.zdydp/. something like that. i cant pronounce it in one syllable. any slavic speakers here?
Experienced Forum User
Joined: 2/12/2006
Posts: 432
i think it would be easier to port the game. besides, what good famicom game hasnt been ported?
Experienced Forum User
Joined: 2/12/2006
Posts: 432
hero of the day wrote:
That is not much of an argument Bob. Playing on the J version is a sure fire way of getting about 50% no votes. It seems like I will get some no votes either way, because some uneducated people want to compare two completely different games.
i kind of realized that, thank you.
1 2 3 4 5
17 18