Posts for Bobmario511


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Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
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Inb4 someone finds like a 1 frame improvement. Great run guys, amazing that you saved this much time at this point. Yes of course.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
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Very impressive run, loved all the tricks and improvements! Yes of course.
Experienced Forum User, Published Author, Experienced player (576)
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The only thing you really get for all melons is a melon appearing instead of a heart after collecting 30 fruits and coins do nothing than up you score just slightly (unless I'm missing something). I've almost completed 1-1 in story mode and will post when finished. If I continue this it will likely play through the game 4 times (meaning 23 total resets...), unlocking all stages for trial mode, b&w yoshis, and collecting all hearts and melons in the process. I feel that would be the best definition of a 100% run in this games case; or at least a high% run.
Experienced Forum User, Published Author, Experienced player (576)
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So would 100% be defined as all melons/hearts for time trial and melons/hearts/b&y yoshi's in story mode? Aiming for max score or all coins wouldn't be as interesting I feel. Another problem with max score is wasting a lot of time setting up combo's for killing enemies that are all the same color as your selected yoshi. Slowly doing a few stages, but I'd like to talk to agwawaf to hear how his run is going.
Experienced Forum User, Published Author, Experienced player (576)
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mklip2001 wrote:
It seems like the audio drifts though... I started noticing it being too early about halfway through the movie, and the audio desync is much more noticeable in Stage 6.
For whatever reason youtube did that, his encodes play back fine.
Experienced Forum User, Published Author, Experienced player (576)
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I have some free time, so I'm going to TAS various levels with an all melon/heart goal. I might make it into a run at some point, as people have discussed, what would be the best way to display all these stages in a single run. Would SRAM with trials even be excepted for example? I have a feeling the run would likely look like 4 playthroughs, each resetting sometime after baby bowser. It is possible to reset after a level and have your saved progress be at the page you were last on (basically meaning you don't save the level completed) and this would save beating baby bowser 4 times, but only 6 of the level's data would be saved. For now the stages will just be from a savestate so they would just be hexed into whatever is decided as an acceptable route.
Experienced Forum User, Published Author, Experienced player (576)
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Collecting the coins proved slower and the grape was much faster since it was next to the apple. I tested using the egg to fire Yoshi but it was much slower since you needed to wait longer to get decent speed. I delayed getting the banana for a second in Limbo so I could ground-pound and pick up the giant heart, opening the quick stage "Ghost Castle."
Experienced Forum User, Published Author, Experienced player (576)
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Kyman wrote:
\ Anyways this TAS is awesome and I am very glad that we didn't finish without knowing about the speed power up. Yes vote.
I know right! Yes vote here, been awesome to see how entertaining this turned.
Experienced Forum User, Published Author, Experienced player (576)
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In the first level I used a trick that made it so I only had to grab 1 egg at the start saving some time. This trick also maintained some speed later on. I also found a way to get yoshi's speed back up to 4.4xx after landing from any jump/fall. Lastly ducking under the spikey ball around the end saved some time. As for level 6 most of it came from Kagemitsu's stratagy of collecting 6 grapes for an earlier happy fruit. Haven't looked into level 4 yet, but I'll make sure to do tests.
Experienced Forum User, Published Author, Experienced player (576)
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Link to video Currently 87 frames ahead of ComicalFlop's run.
Experienced Forum User, Published Author, Experienced player (576)
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I am curious if this glitch could save time in the any%. Speaking of such I have found a few improvements over CF's run and will post some WIPs soon. So far I've saved around 20 frames in level 1, 53 in level 2 and 191 in level 6.
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Twisted Eye wrote:
I laughed, but I agree with Brandon. This is basically an April Fool's Day-level submission. Voting no.
Was worth quite a laugh, but I agree that perhaps another run could be more interesting.
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nfq wrote:
But how was the TAS made on the previous page, if the game can't be played?
The game runs to a certain extent on the [J] verson of the game. I've been able to make a few single runs using this verson but it doesn't seem worth using for an any% because from what I've tested you can't do glitches involving c^ on the [J] one. Would be lovely if I was wrong though. Here are the runs if you are interested: -Fungi Forest early -Hideout Helm completed any%
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Swordless Link wrote:
I know what a pain in the ass that boss is with all the lag
Yeah, dealing with that is awful. For the heck of it I'm reworking my "glitched" all instrument run and I've noticed some very strange things regarding lag. I can have the same input, but if I'm ahead by a few frames in a given area, sometimes extra random lag occurs, but sometimes doing things slower, like grabbing an instrument a frame or 2 later, can save some lag in transitions...it's very odd...
Experienced Forum User, Published Author, Experienced player (576)
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Very entertaining and impressive run. It's been fun following the wips of this and the end result looks great. Glad you guys could handle the enemy randomness. Yes of course.
Experienced Forum User, Published Author, Experienced player (576)
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Will wait for encode before voting but I recently saw the published run and the new trick so should be a yes. Edit: dang that was great. Loved the route switch in BitS and all of the other fun glitches. Yes!
Experienced Forum User, Published Author, Experienced player (576)
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Agreed with Ashra. Great route planning for all the different move combos, entertaining run.
Experienced Forum User, Published Author, Experienced player (576)
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Very impressive run. I really like all the improvements and tricks. Yes vote.
Experienced Forum User, Published Author, Experienced player (576)
Joined: 2/23/2008
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Location: CA, USA
Just wow, couldn't follow that at all even having some knowledge behind smw TASing. That had to be the glitchiest run I've seen in a while, yes of course.
Experienced Forum User, Published Author, Experienced player (576)
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Great improvements, loved seeing some of the new tricks used in this run (the one that got me the most was the first candle-platform room in the final level, brilliant time save). Yes vote.
Experienced Forum User, Published Author, Experienced player (576)
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ALAKTORN wrote:
well I'm interested in seeing the fastest possible time the game aknowledges as legit (which I consider it giving you the star)
This is the fastest completion I can remember, but I'm sure there is faster knowing how this game constantly gets improved. http://www.youtube.com/watch?v=mEnmg0WRAaw You can collect the star from doing this, but it is not worth it in a real run as setting it up takes to much time.
Experienced Forum User, Published Author, Experienced player (576)
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I won't be bothering trying to improve this so yea lol. If you do take this up I'd be willing to look at WIPs and provide comments and such.
Experienced Forum User, Published Author, Experienced player (576)
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I haven't heard of this game but that course run was pretty neat. I say keep up with this.
Experienced Forum User, Published Author, Experienced player (576)
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Those last two videos SonicPacker linked are just...crazy. It's very interesting to me how an already broken game just keeps getting more and more finds...
Experienced Forum User, Published Author, Experienced player (576)
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Loved the glitchyness and nice improvements. Yes vote.
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