Posts for BoltR


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Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
It's the guy from Terranigma, except recolored... He is sliding with a stick.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Don't worry, you will always be my Skip Rogers.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Wow, thanks for the update champ.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I agree. I was talking about this in IRC earlier. Samus seems to run a little bit too fast in MZM now. I'd rather have it laggy than playing too quickly. You should come on IRC again ;o
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Yeah, it's done in the runs at SDA. Most of the time one freezes the ripper and uses it as a platform under than first hole though. I have restarted it, but am taking a small break as the new video actually desynced for me before the first boss. I tried hex editing an extra frame in to solve the desync, but it changed the behavour of the boss to something MUCH worse. Right now i'm taking a small break to watch the progress of other people's runs to see if they get any desyncs. If it's not just a freak occurance then I might just finish the laggy one.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Well, it seems to work SOMETIMES. After trying it again it worked just fine, but it doesn't seem to always work. I made another snapshot based run which worked fine for me the first time (here if you need it), but TNSe had to play it a few times before it played back properly. He seemed to be the only person who had the problem with that movie though.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
What specifically did you do to keep the emulator from lagging for no reason? I cannot open my MZM run in this version though, the emulator crashes when I select the file from the "browse" menu. I guess that means the header is messed up and it's reading invalid information, but what must I change in the header to keep this from happening?
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
It's been a few hours since the last update, so i'll give you guys another. I'm tired so I really don't feel like writing comments right now, but Kraid is dead. You can get the update by following the link in the first post.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Well the fight against Ridley and the escape from Ridley are up. Get it from the link in the first post. The fight against Ridley was basicly Samus just stuffing his face with missles as fast as she could. No remorse I tells ya. Edit: Redid Ridley and the fight is much faster/smoother. The escape is also improved a little! Joy! I also added a savestate to right before the fight against Ridley.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
That's fun. I suppose i'll try to play it back for myself again...
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Now that it's not April 1st will this bug be taken seriously? Or should I continue to not bother recording things I test for future review?
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Last update for the night/weekend. I'm up to Ridley, and you can as always get the file from the link in the first post in the thread.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Yet another update today; i've been working hard. I have defeated the Cocoon and have entered Ridley. So that means that another boss has been defeated! I must say i'm pretty happy with this boss fight, I think it's faster than most people would imagine possible. I spent a little bit of time shooting the corpse after it fell onto the ground, BUT FOR A GOOD REASON. The screen will not scroll right for a certain amount of time after the cocoon dies, I spend that time shooting and then hit the screen on the exact frame that it lets you scroll, getting out faster than if I had been running against the edge of the screen. Plus, it gives Samus something to do. What kind of bounty hunter DOESN'T make sure they are dead anyways? Other than the boss there were ALOT of frame percise moves in this section, and a few close calls when comes to plowing into enemies. Making use of freeze beam, yay.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
New update! I am now up to Ice Beam. Check the first post for the link. In this new section Samus takes a dip, and does alot of bombjumping. At first I didn't think the diagonal bombjumping would be faster than verticle bombjumping to get out of the pit, but after a first attempt of both I had diagonal bombjumping as 7 frames slower, and was SO close to being able to get right onto the platform rather than having to pull myself up. As the diagonal jumping is much more entertaining to watch, I decided to go back and see if I could improve the transition from jumping to right to jumping to the left. As I felt that something in there could be improved. The end result end up more then 10 frames faster than my first attempt, also faster than what I had for vertical bomb jumping. I cannot think of any other major things which need commenting on, other this will be the lowest Samus's health will be. Also, now that I look at it I should be able to speed that second last room up by a few frames by making the 3rd jump higher, but that is a quick fix.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I figured out what the problem with jma files not working. They actually do load correctly, but they do not show up in the "Open ROM" dialog. You just have to drag the jma file open the snes9x executable and it will load the game propertly. It should only take 15 seconds to solve the problem; just get the load file dialog to look for .jma as well as the other file extensions it already does.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
It all depends on the situation. Things like the size of the bounce, and what i'm doing in morph ball. It takes time to morph ball, to go from standing to morph ball it takes 9 frames of no movement, I beleive. When running you throw in additional time to stop before you can morph ball. If I jump and morph I can get into ball for in 3 frames of no forward movement, assuming there is no lag. Unmorphing takes time too, but it's possible to cancel the unmorph animation by jumping. Now, if you hit the ground in ball form or in normal form you "pause" for a frame. Depending on the size of the bounce you may be slowed down for an additional frame or two. This only really happens from enough height to kick up dirt when you land (little puffs of smoke). This is where there are places where I either morph or unmorph right before I hit the ground. Unmorphing and going straight into a jump when on the ground is the same speed as unmorphing RIGHT before I hit the ground, or in mid air. Although in general it's best to morph/unmorph as few times as possible.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Ok, time for a large update, which you can get from the link the first post in the thread. I decided to skip the energy tank, as the runs up on SDA didn't really seem to need it. I also have no problem getting health from any enemy I want, as you can see in the newest update when I just refill both my missles and health without stopping. The room where I need to kill all the tiny bugs to exit is as fast as i'm going to get it. I spent about 4-5 hours attempting to get as fast as possible, and that is what I came up with. I had trouble killing that last bug which drops from the roof in a timely fashion, as it seems to have some sort of invinciblity time which keeps you from killing it before it settles on the ground. I have projected that if the bug could be somehow killed instantly rather than waiting for the invinicibility time, then it would be only 10 frames faster than the attempt that I chose as the final. I feel that 10 frames from absolute complete perfect is good enough as i've already spent 5 hours on it, and if someone wants to beat the run by spending hours trying to beat that room by 10 frames they can have fun doing it. This section of the run was fairly easy to create, even though it envolves ALOT of frame perfect movement. Especially near the end of the segment. The only 'random' part would have been the one hive which I need to go backthrough, but I have enough missles to just waste it this time. The next thing I must do is bomb jump up a large distance, but I'm not sure on the frame timing so i'll have to figure it out before I do anything. I'll probably record myself doing it in real time and then count frames.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
SSVegetto wrote:
I'm not I just dont like irc.freenode.net because its just really lame that they make you pay for it. So lets stop going off topic just dont reply anymore
Not only did you not read the webpage, but you didn't read what I wrote. You do not need to pay, they are asking for donations IF POSSIBLE
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I didn't ask if you looked at it I asked if you read it. If you did then you would have read: " If you're thinking about getting a generic cloak, though, please consider instead making a donation to Peer-Directed Projects Center. " You will notice there are 3 different types of cloaks they offer. Free, project, and donation. With donation ones being different depending on how much you donate.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
SSVegetto wrote:
cause every other irc server I been on has the option to hide my ip address. But this one says you need to pay for it. I know my ip is on bisqwits logs its alright though. He has a right to have my ip but I dont want every regular person on here to know it.
Did you even look it up if you could or not? Taken from the FAQ on the freenode site. "Can I get a hostname cloak? Yes. You can get a generic user cloak to hide your hostname from DoS attacks or you can get a project cloak to show your participation in a community project. " For more information actually read the rest of that [URL=http://freenode.net/faq.shtml#cloaks]FAQ[/URL] on the site. Also if your so worried about people getting your IP, start using a proxy as anyone can get your IP easily without it...
Post subject: Re: Only one minor problem with this discussion...
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
fruitbane wrote:
All this discussion makes these speedruns all the more intimidating to newbies who want to learn not just the intricate hows and whys but who also want to feel encouraged and supported.
I don't feel that they should discouraged, but at the same time they must know that making one is not a quick and easy process. I feel a good thing to remember when submitting a run is that you are putting your name on it, and do you want your name on something which is sub-par? As you are working on it, and after you are finished take a look at what you have done and ask yourself some quesitons: - Does it compare to the currently published runs in terms of skill and entertainment? - If it was someone elses run would it be worth watching? - Finally probably the most important; Can it be improved? If you ask yourself those questions and give yourself a negitive response, then you should redo it. It can be hard to find problems in your own work, so if you can spot it then other people will most likely be able to aswell. Especially as there are some really keen eyed people on these forums. You should be critical of yourself, and keep trying until you get it as close to, or as perfect as possible. Do not be discouraged that because it's your first submission it will be rejected, as a first time submitter you go through the same process as even the most experienced people on this forum. If the movie is high enough quality it will be. Both ViPeR7 and I had our first submissions accepted, but look at the quality of his Super Mario World run. There is VERY little room for improvement, and it's very entertaining. He spent alot of time on it.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I HATE YOU AND THIS DAY. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Edit: I didn't even the post in April. ARG.
Post subject: Record from snapshot.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Does this work fine for everyone else? I tried to make a small clip to compare times, and it open seemed to play back fine until I closed VBA and reloaded it. It now desyncs basicly right away, and it just kinda seems like it's missing about 1 second of input off the beginning. The clip is question can be found here, so you can take a look at it. It might be a possible parsing error? As the CRC seems to be 4 digits... NOTE: While Samus jumps and destroy the first block THAT IS NOT WHAT IS SUPPOSE TO HAPPEN. I am suppose to take out the first with a diagonal shot from the ground, and the second block with that jumping shot.
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
nitsuja wrote:
McBAIN: About VBA lagging, it probably has to do with settings in the frame skip menu. I've found the best settings are to turn automatic OFF, set frame skip to either 1 or 2, and very importantly, set throttle to "No Throttle"; for some reason it's not the same as "100%" throttle! (I'm working on fixing the throttle and frame skip somewhat, by the way...) When VBA doesn't get enough CPU to pay proper attention to the sound, the sound quality goes to hell. This can also happen if you open any other applications that can play sound before you open VBA.
I've come to the conclusion that it has nothing with the frame skip settings, or your computer being to slow that makes VBA lag. I think the timing is just screwed up in some way. Metroid Zero Mission lags like the dickens when you get to many sprites on the screen, but the emulator reports it playing at 100%. This lag is of course not on the actual handheld. I have a pretty new computer 2800 with the barton core. I can do other cpu heavy things while playing and it won't lag. VBA only uses ~30% of my cpu when it's "lagging".
Experienced Forum User, Published Author, Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I've updated again. If you haven't watched it since I first started the thread I would urge you to do so again, as there have been ALOT of changes. I'm now done with that section of the game. The boss is perfect, and the hives are so very close to perfect that I don't want to waste any more time trying to manipulate luck to save 7 frames. Unfortunately to do all this I have to pause for 3 frames in the room before the hives, and it's a little bit more noticable then I would have liked it. The price we pay for luck manipulation. Big decisions in the future: - Should I bother with the energy tank? Not sure where i'll take a large enough amount of damage to warrent it. - Kraid or Ridley first. While I have the feeling Ridley is faster, getting speedbooster first might save alot more time than I realise. Unfortunately the only way of knowing is by doing two runs. I think what i'll do is complete a Ridley first run and submit it, and then work on a Kraid first run. - Charge beam. I do not think I will get it. Going through all the menus and congradulation screens takes ~600 frames. Having charge beam against the black space pirates will only save ~20 frames against each one. I only beleive i'll only be killing 2, so unless I can come up with another 400 (giving the 2 space pirates alot of leway) frames I cannot see picking it up worth it. YES you can charge jump into smaller enemies and kill them, but you can also kill them in a single missle. Doing this also wouldn't save me 400 frames. If someone knows a use for charge beam that i'm missing, or if i've forgotten something please let me know!
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