Hello all,
While I've been infiltrating the ranks to become this site's newest publisher, I have avoiding doing the one thing I came here to do; actually make a TAS of my own. Now, by all means, I've had some ideas for TASes and I've made some interesting things to advance these ideas, but I am far from an expert on the techniques that most people use to TAS.
The only effort I have made towards a TAS is my
Panel de Pon - VS Very Hard Mode: AI Run. Although I still believe this is a very ambitious project that would get a positive reaction from most viewers, I also realize that it'll take a long time for me to make this robot smart enough to beat a TASer.
So, in the meantime, I want to at least make one TAS with the conventional tools. I'm not positive where to start with this. In FCEUX, I see something nifty called "TAS Edit," which seems to allow me to edit the input in every frame of the game. As cool as this is, Nahoc claims that the better way is to just use frame advance and save states. I suppose that's the most efficient way considering I'd most likely TAS a SNES game, and I don't think there's a TAS Edit for Snes9x. Still, I'd like to get some consensus on what I should use.
Perhaps more important than all of this is my game choice. I could manually do Tetris Attack / Panel de Pon and try to make my bot somehow beat it, but there are also some other options. Some games that I am fond of that I don't see TASes for include Spider-Man and X-Men: Arcade's Revenge and Disney's Magical Quest 2. Which of these is the best choice for my first TAS?
So yes, I'm hoping to get some feedback on all of these items so that I can join the playing community and get one more shiny title tacked to my account. Also, if someone is currently working on a TAS that could use a co-author (Especially one that involves memory exploits like Pokemon Yellow or Super Mario Land), I'd love to be their understudy. Thanks!