Emulator details
- Recorded on snes9x-1.51-rerecording-svn92
- Use WIP Timing - on
- Left+Right/Up+Down - off
- Volume Envelope Height Reading - off
- Fake Mute desync workaround - on
- Sync samples with sound CPU - on
Game objectives
- Aims for fastest time
- Controlls 2 characters
- Manipulates luck
- Abuses programing errors
Lag reduction
Entering an exit causes 3-frame lag per 1 player, so 2 players didn’t enter the exit at once. Some of boss battles limit special performance due to lag. In 4-8, there wasn’t much I could do.
About movie end
Putting bombs horizontally allows stopping key input much faster than the last boss being beaten if I throw a bomb to the bomb’s line from the edge of it.
Improvement list
| Stage | Gained | Difference |
|---|
| Title Screen | -27 | -27 |
| 1-1 | 195 | 222 |
| 1-2 | 90 | 312 |
| 1-3 | 116 | 428 |
| 1-4 | 25 | 453 |
| 1-5 | 71 | 524 |
| 1-6 | 275 | 799 |
| 1-7 | -41 | 758 |
| 1-8 | -4 | 754 |
| 2-1 | 155 | 909 |
| 2-2 | 14 | 923 |
| 2-3 | 128 | 1051 |
| 2-4 | -11 | 1040 |
| 2-5 | 142 | 1182 |
| 2-6 | -25 | 1157 |
| 2-7 | 195 | 1352 |
| 3-8 | 5 | 1357 |
| 3-1 | 183 | 1540 |
| 3-2 | 139 | 1679 |
| 3-3 | 53 | 1732 |
| 3-4 | 228 | 1960 |
| 3-5 | 75 | 2035 |
| 3-6 | 52 | 2087 |
| 3-7 | 37 | 2124 |
| 3-8 | 32 | 2156 |
| 4-1 | 67 | 2223 |
| 4-2 | 64 | 2287 |
| 4-3 | 127 | 2414 |
| 4-4 | 83 | 2497 |
| 4-5 | 41 | 2538 |
| 4-6 | 11 | 2549 |
| 4-7 | -3 | 2546 |
| 4-8 | 15 | 2561 |
| 5-1 | 26 | 2587 |
| 6-1 | 26 | 2613 |
| 6-2 | 62 | 2675 |
| 6-3 | 107 | 2782 |
| 6-4 | 132 | 2914 |
| 6-5 | 102 | 3016 |
| 6-6 | 49 | 3065 |
| 6-7 | 124 | 3189 |
| 6-8 | 434 | 3623 |
Special thanks
- Nitsuja and Amilala, for their works. I got some ideas, from their runs, on how to make boss battles and 5-1 entertaining.
Suggested screenshots
23449, 33095
Nach: Absolutely fantastic. Accepting as improvement to existing run.