Posts for Brandon


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Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
Does anyone know in detail how to manipulate the flying Cheep-Cheeps? I want to use one of them to avoid an additional jump during 2-3 in my Warpless MP TAS.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
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I can't tell if this guy's a genius poet or just someone with a really bad translator.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
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boct1584 wrote:
Dooty wrote:
I said this on the forum a while back, but looks like no one heard; I've tested it on Snes9x 1.52 and it plays your movie perfectly, with no graphical error!
When I tried v1.52 (SVN184) it desynced in Cyclops 1. What version do you have?
Yeah, I'm not sure why my copy of the emulator doesn't have this bug (jaysmad experienced it for some time), but I'm more confused as to how this game would sync in v1.52.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
I came up with a potentially good idea: perhaps a Lua script could be made that creates an input file that would create the game located in a predefined spot. Then, if there's not some random factor that prevents this from syncing, someone could run the save from SRAM and use the movie file to import the game. Finally, people would be able to distribute standalone microgames without some kind of weird SRAM hack (It's possible that there are tools to handle this already, but I am unaware of them). Also, it'd be cool to watch the game recreate itself. Does anybody know if this would be possible or worthwhile? I'd be interested in working on it, given that I can figure out how to properly read the game. The actual recreation shouldn't be that complicated, and I could work on different techniques to optimize the creation. Might be fun.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
Ashra wrote:
After watching nintendodsg's "How to Beat Super Mario 64", I stumbled upon one of SwordlessLink's old TASes of SM64. Either that, or one of the first SMB TASes back in the day. Ah, nostalgia...
Hey, I knew that guy. Hosted / helped run his SMBZ fan-site. Cool guy. The first TAS I've ever seen, like many other people, was Morimoto's Super Mario Bros. 3 run on albinoblacksheep.com. I also knew about SwordlessLink for a long time. I'm not sure how I actually ended up on this site. Where am I?
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
t3h Icy wrote:
Looks great and yes vote, but why do you jump late at 0:50? Does that save time somehow because it looks a wee bit sloppy.
Seconded. Is this improvable?
All the best, Brandon Evans
Brandon
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This problem was a result of using an outdated MP4Box, and I believe it is now all resolved.
All the best, Brandon Evans
Brandon
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HappyLee wrote:
Oh, I just kept trying and trying, till I found the right fish. Stupid way, isn't it?
But what did you do differently each time? Change the timing / length of your jumps? press buttons randomly that didn't affect output? In the case of my run, I can afford to waste as much time as I want so long as I don't press any additional buttons. My goal is to make a fish come up so that I can walk on top of it and make it to the next platform instead of having to jump.
jlun2 wrote:
Brandon, do you have a copy of the original version of this game to verify this run? If you do, or know someone that does, I would love to see this run on a console. :)
No, but more importantly, my NESBot is out of commission. Also, I think we just explained earlier in this thread that this probably won't sync, which I'm surprised wasn't a factor in the judgement.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
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I'll create custom 512kb, 10bit444, and primary encodes (If I deem HappyLee's, which I have yet to review, not suitable) as well as publish this run. Also, HappyLee, can you give some insight as to how you manipulated the Cheep-Cheep's? This could really help me with my warpless Minimum Presses TAS, which you partially inspired me to start. :)
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
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If the Game Genie code modified the actual run, and you were adamant about the change, I'd look more into re-encoding, but at this point, I think I'm just going to publish as is.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
<zeromuis> ill shit out confusing multi-facted arguments til the cows come home, but when i really have to lay down an opinion, fuck the two party system in the ass with a cactus.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Ilari wrote:
Sync check is part of judging, but in this case it will be done using old PPU (which does sync for this run).
Well, this run's predecessor has been verified, right? I know this is highly controversial, but it'd be a shame to replace an accurate run with an inaccurate run, if we can in fact prove that the run could never sync on a console. At the same time, I don't know if this would be fixable.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
AnS wrote:
Brandon wrote:
AnS wrote:
Since Chip and Dale 2 by dragonxyk ends at the last input needed to get to the ending, this run should end there too.
But it does; I posted the fixed file. It's my fault, not his, as I helped him extract the .fm2 file from TAS Edit and forgot to truncate the empty frames. The real time is 19:41.97, not 22:13.59.
Shouldn't you resubmit the file then? Ask a judge to change the file and so on, like usual...
I have asked a judge to replace it multiple times on IRC, but no one's gone ahead and done it.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
AnS wrote:
That doesn't change the idea though. Since Chip and Dale 2 by dragonxyk ends at the last input needed to get to the ending, this run should end there too.
But it does; I posted the fixed file. It's my fault, not his, as I helped him extract the .fm2 file from TAS Edit and forgot to truncate the empty frames. The real time is 19:41.97, not 22:13.59.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
AnS wrote:
That's the rules of the site, you should stop the FM2-movie after final strike.
Even if that were a rule (Clearly, your harsh criticism of BtDD didn't prevent it from getting published), you need to press start after the points are calculated for the final boss in this game.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
fiskerN wrote:
ah2190 wrote:
I must say that the ending is not optimised, as the player doesn't do anything during the final bonus section, wasting some time there. Also, I don't know if the text after that can be skipped. True, the timer might had finished before then, but it doesn't feel right to me. If he can sort that out, then I would vote YES. However, I'm abstaining from voting for the moment.
Хочу сказать, что игра заканчивается в 19:26, ровно тогда, когда последний босс получает последнее повреждение. На этом быстрое прохождение заканчивается. Далее идет концовка, и её вовсе не обязательно быстро проходить...;) p.s Это я заметил практически во многих тазах, например как Chip and Dale2 by dragonyx или Comix Zone, и они конечное время прохождения ставят на последний удар босса.
From what I can gather from this, my extraction of the run from TAS Edit was wrong in that I didn't truncate the input after the game ends. Let me try fixing this... Edit: This file completes the game without any unnecessary trailing frames. Input ends at 19:41.97. I hope this is what you need to change your vote to a yes, ah2190. Sorry for the confusion. I personally will abstain from voting unless I find the time to watch the whole thing, but I must say, even if this movie is optimal, I really hope that you will put more effort into entertainment for future runs. There are many opportunities in which you could have made Dale dance, such as at the final boss. Stuff like this helps make the slow parts go faster. Hope you'll consider this! :) Edit 2: ah2190 said on IRC that he voted yes.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
CoolKirby wrote:
You could always provide a link to Dwedit's fixed ending encode in the submission. I don't think the normal encode should show something different than the replayed input file displays.
If you mean publication, then sure.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
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I just saw the note about the Game Genie code, but I already encoded the movie without it...is it really necessary to include? I also don't think there's any precedent in doing this; otherwise, we would probably have encodes of translated ROMs, and I'm pretty sure we don't.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
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feos wrote:
What to say to him exactly?
What the users think he can do to improve the run, and that making such improvements will increase the chances of his run being accepted.
All the best, Brandon Evans
Brandon
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I highly recommend that a Russian speaker translates the feedback; the author is enthusiastic and would probably be willing to work on improvements, but his translator will garble the advice. feos?
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
ah2190 wrote:
I'm going to wait for the encode before making my mind up. But, from the lack of submission text (which is somewhat understandable seeing as he's russian) I am somewhat leaning towards a no vote. However, I reserve final judgement for the encode, as per normal.
I added his unofficial encode to the submission text. Please do not vote before watching the movie.
All the best, Brandon Evans
Brandon
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Editor, Experienced Forum User, Published Author, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
jlun2 wrote:
Uh....What's with the rerecord count and the "No"'s?
I believe he used TAS Edit, so that explains the rerecord count. The <No>'s are confusing, but I'm going to take a guess and assume he took the default template and replaced the goals that he didn't follow with them. He's a Russian speaker and uses a translator.
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
The problem I have with those screen shots suggested is none of them have his claws unsheathed. I feel this is necessary for a game titled "Wolverine". Understanding this, I tried to search for some screen shots with them (There are much less than those without), and this is the best one I could find: Thoughts?
All the best, Brandon Evans
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
CoolKirby wrote:
Brandon wrote:
I'm failing to find a good screenshot for the publication. Any suggestions?
Maybe at around 7:40 in the encode, when Wolverine is fighting Magneto(?), is attacking with claws, and has low health.
Something other than a boss fight is preferred. By the way, because of the similarities between you and Kelly's avatar, I thought someone double posted. Confusing...
All the best, Brandon Evans
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