Posts for BrunoVisnadi


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I actually found this more entertaining than max coins. Very good job, hoping it will get accepted.
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It's hard to give you hints to improve because it's not clear if you legitimately want hints or if you are trolling.
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That's big news. Looking forward to it a lot as well.
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Warp wrote:
The irrationality of sqrt(2) is one of the more famous easy proofs in mathematics, and one of the typical examples often given of proof by contradiction. (In other words, we assume that sqrt(2)=a/b, an irreducible fraction, and prove that it leads to a contradiction.) I was thinking if this could be generalized. So the hypothesis is: The square root of any non-square integer is irrational. But the approach to this might not be as simple as with the special case of sqrt(2). I couldn't get far with this.
Assume sqrt(t) = a/b, mdc(a, b) = 1. If sqrt(t) is not an integer, there is a prime p so that p^(2k-1) divides t, but p^(2k) doesn't. t = a²/b². So a is a multiple of p^k. b² = a²/t. a² is a multiple of p^(2k), but t isn't, so b is also a multiple of k, a contradiction.
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[MOD NOTE: Off topic discussion about rude wording before this post have been split out. -Mothrayas] Refusing to discuss with someone because of the use of a word is a more childish attitude than the use of the word in first place. Arc brought some good points you completely ignored, which lead to half a dozen posts about 'name calling' in the Special Stars thread. May we try to make some discussion on the first 2 paragraphs of Arc's post?
Arc wrote:
My views on diversity may be confusing because I have a right-wing concept of diversity—diversity of skills or strengths. A good example is Masterjun's SMW ACE, which requires a completely different skillset than the two starred SMW TASes. The left-wing concept of diversity is based on identity, like when Coca Cola Kid or Jetpack got a star solely because they are on 'underrepresented' systems (admit it). Or OoT doesn't get a star because it is part of the Zelda franchise—as if all Zelda TASes were the same just because they share the name Zelda. The site tries to do both but clearly prioritizes the left-wing idea. The starman page says to star 5% for each platform, unless the system is full of garbage games. Why 5%? Where does this number come from? The first part wants to assume, for whatever reason, that exactly the top 5% of each system is starworthy, but then it shifts to acknowledging the arbitrariness of this number since many systems will have <5%. Every system is different. You know Atari has zero starworthy games. The NES could have more than 5% that are worthwhile. Even so, the NES is actually underrepresented according to this 5% rule right now (NES should have 25 instead of 21 stars.) My earlier criticism was not against overrepresenting NES games but instead saying that some mediocre NES TASes got stars partly because the NES is a great system rather than because the TAS itself is great. A top 100 is a specific cap and thus by definition an antonym of 'arbitrary' and gives a star more allure. More and more TASes competing for a limited number of stars is a good thing. Star value would increase over time. Only the most awesome would get one, rather than some awesome and some not-so-great-but-at-least-we-have-diversity.
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Arc wrote:
Is there really no one who finds it absurd that Coca Cola Kid has a star for the sake of diversity while the 3rd-highest rated TAS on the site does not?
I do. I strongly disagree with the 2 star limit per game. If there are more than 2 awesome SM64 TASes, give this game more than 2 stars. If there are no awesome Atari TAS, don't give this platform any stars. Diversity is good, but obsessing too much about it results in givings stars to average TASes and negating stars to top tier worthy TASes.
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andymac wrote:
Does anyone have any information regarding sub-subpixels? I remember Mister or ISM taking about it a long time ago, but I can't seem to find the post about it. It's an explanation for oscillating speeds and acceleration in general in smw.
Sub-subpixels almost never assume any value other than 0 in SMW. In a few autoscrollers they might change when Mario touches the screen border, but they won't make any effect in the game. Ie, changing with cheats Mario's subsubpixel will never desync a level. Maybe ISM and Mister were actually talking about subspeed, which is a very important value to observe to optimize acceleration, and it does explain why Mario's speed oscillates. Normally, Mario's subspeed is either .00 or .50 (except when he is in slopes or in the ground of slippery levels, but those cases are more complicated). Assuming Mario is moving right and without full speed, Mario's acceleration (when pressing >Y) will be 1 if subspeed = .00 and 2 if subspeed = .50. The subspeed value changes whenever Mario accelerates, that's why his speed goes like 10, 11, 13, 14, 16... If you press < without Y, Mario's deceleration will be 3 if subspeed = .00 and 2 if subpseed = .50. It will also change the subspeed, so Mario's deceleration if pressing only < will look something like 37, 34, 32, 29, 27, 24... If you press <Y, though, Mario's deceleration will be 5 and there is no change in subspeed. It's very important to pay attention to this value to optimize turning around, decelerating to get an item, and pretty much everything that doesn't evolve hopping at max speed. It's also important to manipulate it before touching the goal tape, so that you line up Mario's lowest speed in his 'victory march' with the frame he starts losing speed, so that he gets to 0 speed and starts the animation sooner. Also, if you look closely at the speed values, you will see how the subspeed is the reason Mario's speed oscillates the way it does, and why techniques suck as 6/5 and 1/1 work.
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Wulf2k wrote:
Has it been discussed before which video has the largest discrepancy between input time : time till game completion? Because this seems like it could be a contender.
http://tasvideos.org/5076S.html http://tasvideos.org/3912S.html
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feos wrote:
Oh and also we probably need to replace SMB3 warps with something, because the overdose of Mario is quite deadly atm. Maybe with one of these? [1297] SNES EarthBound by pirohiko in 1:10:00.95 [2592] SNES Chrono Trigger by keylie in 2:17:08.86
I don't see a reason to remove SMB3, it's a very fitting movie for the Newcomers recommendations. Even though there are 4 Mario games in the list (including one ACE), each of them is pretty attractive to newcomers in its own way.
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thatguy wrote:
y=log x is upside-down and y=sin x is back-to-front.
y = log(a) x would be correct if a is smaller than 1.
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Evan0512 wrote:
Don't they have Super Mario Advance 4 on GBA TAS of 2017?
Where did you see a publication of a SMA4 TAS?
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Post subject: Re: How To I Watch My Own Movies In The Site/Youtube Channel?
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Kianotti15 wrote:
Oh My God,Why Judge Is Cancelling All My TASes? are People HATE ME?????
O Redhotbr te explicou em português claro. Aparentemente você não entendeu, portanto, serei mais direto. Seus TASes foram cancelados porque não batem o atual recorde, o que é um requisito para publicação. Todos os TASes submetidos aqui que não batem o atual recorde são cancelados, não importa quem os submeta. Se você quer ter um TAS seu publicado no site, terá que se esforçar e bater um recorde. Speedruns desleixadas não serão aceitas.
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Challenger wrote:
Temporary encode
Links aren't working, both videos seem to be 'unavaliable'.
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Kianotti15 wrote:
Hey Amaraticando,How To I Use Scripts,Like the walljump glitch script?
You can get the lua scripts and information about SMW in the SMW resources page: http://tasvideos.org/GameResources/SNES/SuperMarioWorld.html Keep in mind that for a TAS to be accepted in a category it must beat the current publication of that category. This is the current SMW 'warps' publication: http://tasvideos.org/3019M.html If you just want to upload your movie and doesn't intend to get it published, choose the userfiles instead.
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Bobo the King wrote:
The dwarf puzzle is (mostly) recycled from a similar puzzle with-- if I remember correctly-- 100 seats on an airplane. (I think there may have even been one other riddle of the same form.) The answer to the first question is directly from the previous riddle.
The only difference I could notice between these puzzles is that, unlike the mad passenger, the dwarf can only choose among the 6 other beds. Because of that, I believe the answer is 5/12 instead of 1/2.
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DrD2k9 wrote:
Just a note: Desert Bus wasn't accepted.
That's what I meant, sorry if my post wasn't clear. My point is that games that aren't eligible for vault are those like Desert Bus, in which it is literally impossible to distinguish it of a normal gameplay. It is not the situation here, as Radiant also pointed out, this run is different of a real time playthrough.
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ThunderAxe31 wrote:
You said that right, there are few sections that require actual optimization, across the whole 17:52.19. And also note that the frame precision is just eating away a ridiculously tiny amount of frames. The game is trivial, and the run is as well.
I apologize if I sound pushy, but I don't think there is any rule about what proportion of the run must be nontrivial or how many frames the nontrivial sections must save. There are precedents such as Desert Bus, which can't be distinguished of a real time run at all. This run can, though, and as I said earlier it even abuses of a few platform glitches. Of course it's an extremely boring game to watch, but extremely boring games can be and are accepted. http://tasvideos.org/3120M.html
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Is this game really ineligible even for vault? The tier rules says the run must be distinguishable of a real time gameplay. Although most of this run is indeed trivial, there are a few sections with frame perfect inputs and even glitch abuse, which sets it apart of a RTA.
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Challenger wrote:
No Funny TAS of 2017?
Possibly related to this: http://tasvideos.org/forum/viewtopic.php?p=426027#426027 I remember there was some IRC discussion about abolishing this category in years with lack of 'funny' TASes. I assume that's what happened in 2017.
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My vote goes to Mothrayas here
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I nominate Challenger.
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Every possible argument has been made already, so I won't be too long or repeat too much what Warp said. However I do want to reinforce his opinion: Although this movie doesn't fit the rules, it won't make the site any worse and it's not 'less serious' than tons of vault games out there (not just than 1 or 2 notable terrible games that've been pointed out). A game can be non-serious and non-educational, as well as serious and educational, which makes this parameter a bit nonsensical to be followed as a vault requirement. This submission illustrates the reason for which this rule should be changed. On a unrelated note, it would be nice like if some people were a bit more respectful towards Warp.
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I'd like to bring JXQ's problem up again. For those who didn't see the rules:
JXQ wrote:
This is a problem I came up with a little while back and have enjoyed kicking around, especially if I have time to kill and not much around to help kill it. I initially thought of this in an airport when I noticed some patterns in the floor tile. The initial problem: You are given a 3x3 square grid in the plane, through which you may draw as many straight "piercing lines" as you would like. A particular square on the grid is considered "pierced" if it contains one or more piercing lines within the area defined by its edges. The goal is to "skewer" the grid: pierce all the squares in this grid. (Note: piercing lines drawn exactly along a border between two rows/columns of squares do not count as piercing any squares - otherwise the problem becomes trivial). You can clearly do this in 3 lines, by drawing a line through each row or each column. Can you do it with just 2 lines? How about 1 line? Can you prove the lowest value (prove that a solution with less than a certain number of lines does not exist)? Larger grids: How about a 4x4 or a 5x5 grid? Do they follow similar patterns from the 3x3 case? How about an NxN grid? Can you come up with an algorithm for the general case to get an upper bound less than N? Can you prove that this is indeed the lowest number of lines possible? Grids in higher dimensions: Given a 3x3x3 grid of cubes, define piercing lines in a similar way: a cube is pierced if it contains one or more piercing lines within the volume defined by its edges. We can clearly skewer this grid in at least 3 times the optimal solution for the 3x3 grid, as we could draw piercing lines for each "slice" of the third dimension. Can it be done with fewer lines? From here the problem can continue to expand into higher dimensions and larger sizes. I haven't solved all of the aspects of the problem which I've put forth below, but they've been fun to think about. Formalizing geometric stuff into constructs that are more mathematically.. uh, generalizable(?) is not my strong suit, so I haven't gotten very far with any of the proofs.
We tried some cubes in higher dimensions. A 2x2x2x2 cube, for instance, requires 4 lines to be fully pierced. A 2x2x2x2x2 requires 6, and it's easy to proof you can't do it with 5. For the 3x3x3x3 cube, though, my best attempt was using 12 lines. I can't improve this solution neither proof you can't improve it. So, any ideas/suggestions here? Also, since this problem has a simple statement, I wouldn't be surprised if there is already some advances made on it somewhere.
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Found it pretty fun as well
Bobo the King wrote:
I don't think I fully understand question 10 (15:00). Had they intended to write that K is an integer? I see that the solution is K = 17^2, corresponding to y = 1000 (or y = 1017). But what's wrong with y = 1008 (or y = 1009), giving K = 1? What's really being asked here?
One of the 2 solutions for y must be a multiple of 100, that's why K must be at least 17²
Bobo the King wrote:
Question 16 (22:00) annoyed me because the problem statement is ambiguous as to whether the empty set is included. I included it and obtained an answer of 50, instead of the "correct" answer of 49.
They actually said 'one or more coins', thus the answer must be 49.
Bobo the King wrote:
Question 24 (30:30) confused me. I figured that two of the numbers being squared had to be zero and the third had to be one. There are five ways to make zero in each of those two squared numbers and three places to put them, totaling 75. I now see that there are eight ways to produce 1 in the remaining term, which is where I miscounted.
Haha, I also found 75 when I tried that one! I solved it as if it was (a² - x²) (...) = 1, so the only possibility would be a=1 and x=0.
Bobo the King wrote:
I got stuck on question 26 (34:30). I was able to simplify it to the sum over n>1 of 1/(n*(n+3)), but that looks too much like the Basel problem to me. I have no idea how this slight modification turned pi^2/6 into 13/36. Can someone help me?
It simplifies to (1/3)*(1/2 + 1/3 + 1/4) = 13/36. See that everything that has denominator bigger than 4 is cancelled out.
Bobo the King wrote:
Question 42 (46:30) stumped me. I wasn't able to come up with a simple expression for the area of a kite, probably because the kite is not uniquely defined by the length of its sides. Of course, the kite of maximal area is uniquely defined by the length of its sides. Could someone explain the quick-and-dirty approach that was likely used to solve the problem?
Consider the left half of the kite. It's a 6-10-X triangle, and it's area is 10*sin(a)*6/2, (of course, a is the angle between sides 6 and 10). To maximize that area, we need a = 90º, which gives us area 30. Double that, and you get the maximum area of the kite.
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This is awesome! You seem to have put an immense amount of work to create this video, so thanks for doing this :) Can this be published in TASVideos YT channel? I feel more people need to watch this, and I'm sure it would be appreciated there.
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