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Assume sqrt(t) = a/b, mdc(a, b) = 1. If sqrt(t) is not an integer, there is a prime p so that p^(2k-1) divides t, but p^(2k) doesn't.
t = a²/b². So a is a multiple of p^k.
b² = a²/t. a² is a multiple of p^(2k), but t isn't, so b is also a multiple of k, a contradiction.
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[MOD NOTE: Off topic discussion about rude wording before this post have been split out. -Mothrayas]
Refusing to discuss with someone because of the use of a word is a more childish attitude than the use of the word in first place. Arc brought some good points you completely ignored, which lead to half a dozen posts about 'name calling' in the Special Stars thread. May we try to make some discussion on the first 2 paragraphs of Arc's post?
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I do. I strongly disagree with the 2 star limit per game. If there are more than 2 awesome SM64 TASes, give this game more than 2 stars. If there are no awesome Atari TAS, don't give this platform any stars. Diversity is good, but obsessing too much about it results in givings stars to average TASes and negating stars to top tier worthy TASes.
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Sub-subpixels almost never assume any value other than 0 in SMW. In a few autoscrollers they might change when Mario touches the screen border, but they won't make any effect in the game. Ie, changing with cheats Mario's subsubpixel will never desync a level.
Maybe ISM and Mister were actually talking about subspeed, which is a very important value to observe to optimize acceleration, and it does explain why Mario's speed oscillates. Normally, Mario's subspeed is either .00 or .50 (except when he is in slopes or in the ground of slippery levels, but those cases are more complicated).
Assuming Mario is moving right and without full speed, Mario's acceleration (when pressing >Y) will be 1 if subspeed = .00 and 2 if subspeed = .50. The subspeed value changes whenever Mario accelerates, that's why his speed goes like 10, 11, 13, 14, 16...
If you press < without Y, Mario's deceleration will be 3 if subspeed = .00 and 2 if subpseed = .50. It will also change the subspeed, so Mario's deceleration if pressing only < will look something like 37, 34, 32, 29, 27, 24... If you press <Y, though, Mario's deceleration will be 5 and there is no change in subspeed.
It's very important to pay attention to this value to optimize turning around, decelerating to get an item, and pretty much everything that doesn't evolve hopping at max speed. It's also important to manipulate it before touching the goal tape, so that you line up Mario's lowest speed in his 'victory march' with the frame he starts losing speed, so that he gets to 0 speed and starts the animation sooner.
Also, if you look closely at the speed values, you will see how the subspeed is the reason Mario's speed oscillates the way it does, and why techniques suck as 6/5 and 1/1 work.
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I don't see a reason to remove SMB3, it's a very fitting movie for the Newcomers recommendations. Even though there are 4 Mario games in the list (including one ACE), each of them is pretty attractive to newcomers in its own way.
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O Redhotbr te explicou em português claro. Aparentemente você não entendeu, portanto, serei mais direto.
Seus TASes foram cancelados porque não batem o atual recorde, o que é um requisito para publicação. Todos os TASes submetidos aqui que não batem o atual recorde são cancelados, não importa quem os submeta.
Se você quer ter um TAS seu publicado no site, terá que se esforçar e bater um recorde. Speedruns desleixadas não serão aceitas.
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You can get the lua scripts and information about SMW in the SMW resources page: http://tasvideos.org/GameResources/SNES/SuperMarioWorld.html
Keep in mind that for a TAS to be accepted in a category it must beat the current publication of that category. This is the current SMW 'warps' publication: http://tasvideos.org/3019M.html
If you just want to upload your movie and doesn't intend to get it published, choose the userfiles instead.
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The only difference I could notice between these puzzles is that, unlike the mad passenger, the dwarf can only choose among the 6 other beds. Because of that, I believe the answer is 5/12 instead of 1/2.
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That's what I meant, sorry if my post wasn't clear. My point is that games that aren't eligible for vault are those like Desert Bus, in which it is literally impossible to distinguish it of a normal gameplay. It is not the situation here, as Radiant also pointed out, this run is different of a real time playthrough.
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I apologize if I sound pushy, but I don't think there is any rule about what proportion of the run must be nontrivial or how many frames the nontrivial sections must save. There are precedents such as Desert Bus, which can't be distinguished of a real time run at all. This run can, though, and as I said earlier it even abuses of a few platform glitches. Of course it's an extremely boring game to watch, but extremely boring games can be and are accepted.
http://tasvideos.org/3120M.html
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Is this game really ineligible even for vault? The tier rules says the run must be distinguishable of a real time gameplay. Although most of this run is indeed trivial, there are a few sections with frame perfect inputs and even glitch abuse, which sets it apart of a RTA.
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Possibly related to this: http://tasvideos.org/forum/viewtopic.php?p=426027#426027
I remember there was some IRC discussion about abolishing this category in years with lack of 'funny' TASes. I assume that's what happened in 2017.
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Every possible argument has been made already, so I won't be too long or repeat too much what Warp said. However I do want to reinforce his opinion: Although this movie doesn't fit the rules, it won't make the site any worse and it's not 'less serious' than tons of vault games out there (not just than 1 or 2 notable terrible games that've been pointed out). A game can be non-serious and non-educational, as well as serious and educational, which makes this parameter a bit nonsensical to be followed as a vault requirement. This submission illustrates the reason for which this rule should be changed.
On a unrelated note, it would be nice like if some people were a bit more respectful towards Warp.
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I'd like to bring JXQ's problem up again. For those who didn't see the rules:
We tried some cubes in higher dimensions. A 2x2x2x2 cube, for instance, requires 4 lines to be fully pierced. A 2x2x2x2x2 requires 6, and it's easy to proof you can't do it with 5.
For the 3x3x3x3 cube, though, my best attempt was using 12 lines. I can't improve this solution neither proof you can't improve it. So, any ideas/suggestions here?
Also, since this problem has a simple statement, I wouldn't be surprised if there is already some advances made on it somewhere.
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Found it pretty fun as well
One of the 2 solutions for y must be a multiple of 100, that's why K must be at least 17²
They actually said 'one or more coins', thus the answer must be 49.
Haha, I also found 75 when I tried that one! I solved it as if it was (a² - x²) (...) = 1, so the only possibility would be a=1 and x=0.
It simplifies to (1/3)*(1/2 + 1/3 + 1/4) = 13/36. See that everything that has denominator bigger than 4 is cancelled out.
Consider the left half of the kite. It's a 6-10-X triangle, and it's area is 10*sin(a)*6/2, (of course, a is the angle between sides 6 and 10). To maximize that area, we need a = 90º, which gives us area 30. Double that, and you get the maximum area of the kite.
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This is awesome! You seem to have put an immense amount of work to create this video, so thanks for doing this :)
Can this be published in TASVideos YT channel? I feel more people need to watch this, and I'm sure it would be appreciated there.