Posts for Brushy


Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Nice to be helpful! Be sure to post your WIPs so I can nitpick about them! Good luck with your run.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
There's already a topic for this game here (curiously, it was made by you), so no need for a new one. Locking this one (admins can merge it later). As for the WIP, I'll take a look at it and you can find mine in the link I gave you. EDIT: It seems that you can use select to be able to input the password a lot faster. After the password screen you were 297 frames ahead of me, but the difference at the black screen after the submarine part is only 223 frames, so my gameplay is 74 frames faster at that point. Tips for optimizing: * Kicking costs a frame. If you can avoid the enemy by any other means, do so *Jumping off a ledge is a frame faster than just walking off of it *The menus accept input very early That's all I can think of now. Good luck on your run, I'm really looking forward to hearing more about this! EDIT2: Also, your WIP desyncs after cutting the rope for the weight. EDIT3: Oh, that's explained. My bad. EDIT4: Here's my WIP, if Microstorage is really down (didn't check). Just copy&paste that to a text editor and save it as a fm2-file and it should work just fine.
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Ilari wrote:
The emulator core would have to export lots of functional parameters to generic part (the controller axis and button maps, how many controllers are possible, memory sizes, byte orders, etc...) the generic part would then offer UI based on these parameters (restricting input ranges and disabling options where needed). Ideally, Lua support would be part of generic part. Some Lua functions probably won't make sense on all systems but many do. Then there's the problem that 2D consoles (the generations of NES and SNES) should use 2D rendering to screen and 3D consoles (later generations) should use 3D rendering to screen. There's still fair amount of machines that can't properly handle 3D rendering.
If I understood you correctly, you're pointing out that making emulator cores work on several different platforms is difficult, right? I think what scrimpeh was after is that there's a single GUI front-end that calls for different emulator cores when asked, so there won't be just a single core that has to manage with all of the emulation. I actually think this is a great idea, but I'm a little pessimistic about it becoming reality in near future.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
This was quite amazing and I think this should be published. Yes vote.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
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Warp wrote:
NitroGenesis wrote:
What a joke. A shitty TAS too, I'm assuming (haven't watched it, so I won't lambast it too much)
Way to encourage new users to continue their newly-found hobby of TASing...
I agree with Warp. NitroGenesis, there's no need to use such strong words, especially when the author clearly doesn't speak English too well.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
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I found this poster to be quite ugly and very annoying. It's almost repulsive.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Felipe wrote:
Surely this movie will be rejected.
Care to convince people otherwise or tell them that you're possibly working on an improvement?
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
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I voted meh, but I think I should've voted no. The game is just horrible and the boss fights seem improvable. I don't know if they are and if they're not, it just underlines how bad this game is.
Experienced Forum User, Published Author, Former player
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I honestly think that these games are not good for TASing if you're a new, because all of them are complex and already very well optimized. Beating the existing TASes of these games is extremely hard. I do not recommend these games for newbies except for testing and learning basics of TASing. But if you're up to it and feel confident, I wish you good luck.
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DrJones wrote:
I found it tiresome to see you jumping all the time. Couldn't you avoid it?
Jumping seems to be the faster than walking. I don't know if this should be published, because I don't know about those movie categories for this game and I'm too tired to check now, so I'll vote tomorrow! I liked the run though, so I'm almost certain I'll vote yes. EDIT: I voted yes.
Experienced Forum User, Published Author, Former player
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AbeX300 wrote:
No, I don't mean like that. For example, in Crash Bandicoot, The Huge Adventures. You just walk along, speeding through, but then when you fall down a hole, you use a save state to get back up. However, when the video is made, it still shows you falling down the hole, and jumps back immediately to right before the hole. Am I using the wrong compressor or what? =/
Are you recording an AVI while TASing? That's not necessary, since you just have to record the input file and you can create an AVI by replaying that said input file and recording the AVI then.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
I also voted no, because I found this to be quite boring and very repetitive. This game can offer a lot of variety in combos, because of two character teams and very different fighters. You chose two characters that are essentially the same and didn't showcase any variety, when you could've gone with a crazy combo like Chun-Li & Spider-Man or something, and showed how they work together.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Simply amazing and highly entertaining. Yes vote.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
henke37 wrote:
NitroGenesis has promised a commentary track if he gets a good encode.
OH NOES!
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
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Mothrayas wrote:
I don't see any reason to have a slower PAL version published alongside the three currently published NTSC movies, so I vote no.
Seconded, except I didn't vote yet. Also, in-game time goals are stupid in my opinion.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
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This is most awesome! Great work AndyDick!
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
hikaru wrote:
I voted yes and
Finish this sentence, please! The tension is killing me!!!
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
BLACKNESS! (+ some gadgets) [URL=http://img708.imageshack.us/i/desktoply.png/][/URL]
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Hint: Use the code tags for that.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
The Lab is not for discussing specific games, so please post these tricks in the Little Samson thread and they might help the future TASers of this game. If you're planning on TASing this, you can probably find some pointers there.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
NeoCortex wrote:
I dont have a savestate at this point, but i need to resume from there. //Edit: okay its kinda strange but it seems to work... -open rom -play the movie -pause at the point where you wanna resume recording -create a savestate and load it right away this will force snes9x to resume recording. I dont know why the menuoption wont do this but... ahh dont ask me.
That's exactly what I told you to do and that is and has always been the standard way to resume recording, so there's nothing strange about it :) Glad you got it work.
Experienced Forum User, Published Author, Former player
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I don't know about that, but you can resume recording by creating a savestate and then loading it while the movie is read+write.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Have you tried using JoyToKey?
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
hegyak wrote:
If it says, "Adelikat's X in Y" it's an auto yes vote from me. I know it's good, I don't have to watch the video to know this.
The Site wrote:
Vote: Should this movie be published? (Vote after watching!)
Don't vote if you haven't seen it, seriously. I watched this a while back but forgot to vote. This game is fast paced and entertaining and this run is obviously well made, so I vote yes.