Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
She puts her hand up only if it's a "big hit" meaning that every hit doesn't do this. And she holds her hand up longer but if I recall correctly, you can lock the target before the hand is down.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
I disagree with JXQ here. I really enjoyed Metroid Prime and Metroid Prime 2 and still enjoy playing them.
I don't recall any, not a single jump that would have been frustrating. The jumping in Metroid Prime is quite easy.
That lasts about half a second until you can lock onto your target again, don't really see a point whining about it.
And you can see, even if there's a yellow tint in your visor. I was never distracted with that.
But they aren't next to each other. You just need to memorize them or quickly check your map. I don't know what makes it so annoying.
I agree with this, but it doesn't annoy me.
I agree with this and it's kinda annoying. Never had big problems with it though.
And it's transparent. And you need the visor rarely anyways.
You don't have to scan everything, just the necessary things.
No it's not. Just turn up the brightness in your TV to the normal level.
And it's pretty much transparent and small and on the edges of the screen.
Wrong wrong wrong wrong. Moving Samus is very precise and aiming is easy with the lock up system.
This makes me think you're flaming this game because you're not good in it.
Anyways, I'm not good at writing things and probably missed something or didn't make myself clear.
Peace out JXQ.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
It's relatively new function for masses, that's why it's not in the FAQ yet. But Adelikat and some other people are working on to write a section about it (if I recall correctly), just be patient.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
Why is that?
The people who voted against Comicalflop's submission were mostly people who have been here for long and know a lot about entertaining TASes. Those people are idiots?
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
adelikat wrote:
Random NES game: I think brushy has a wip that is 2 frames faster at the first level. Try harder and find some more of these optimizations to clean this up more.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
I know it's bit early for this but what the heck.
Merry Christmas to you all.
I hope you enjoy your holidays and get to spend some time with your families and enjoy some fine food.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
AngerFist wrote:
Guybrush wrote:
Some people just want new N64 runs published, even if they're not that good.
Thats a pretty bad assumption since apparently, a lot of people here found this run to be enough entertaining (some gave a few reasons why they felt the run was pretty good/ok) to vote yes.
If there are non for this run, it's fine. It's just that AKA stated in Gex 64 thread that he voted yes purely for the need of more N64 action. And Asteron did too. That's not a good reason to publish runs.
Experienced Forum User, Published Author, Former player
Joined: 11/13/2005
Posts: 1587
AngerFist wrote:
Guybrush wrote:
And to all those who voted yes because this is an N64 game, HAHA.
What on earth are you talking about?
Some people just want new N64 runs published, even if they're not that good.
AngerFist wrote:
Guybrush wrote:
And Comicalflop, I know you want to post a response, but I think you nothing new to say, so you'll just make another useless post. Good for you.
What did you expect? Its his submission and he must (maybe must is a bad choice of action) more or less answer to anyone with questions and constructive criticism
Comicalflop has already said pretty much everything about this run, he still likes to make useless post that tell the same things over and over again.