Posts for Buddybenj


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Buddybenj
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Joined: 1/12/2013
Posts: 166
Location: USA
That was awesome.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
iOS/Android: Labyrinth 2
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
triplefour wrote:
also if anyone has any simple instructions on how to have scanlines in FCEUX that would be nice too as i was not able to get there from the link posted earlier...
If you really want scanlines you could use BizHawk which has options for scanlines (you can even adjust how much your want) and is in very active devopment. If no one has a solution for FCEUX then you could try this...
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Location: USA
Patashu wrote:
boct1584 wrote:
I see no reason why a similar concept would not work as applied to the "minimum A presses" category of SM64, once the rate of finding improvements had slowed down a bit. The publication description can always be used to indicate where something can be done better, but in the interest of making the movie more publishable, was not done that way.
Main problem is that almost all of the most interesting minimum A button press strategies have as a byproduct of their interestingness incredibly long real time (all the cloning-requiring solutions for example). It would also be arbitrary - how 'long' or 'boring' does it have to get before you start deciding not to save A presses?
Would a minimum A press run also aim for time? So lowest a presses but in the fastest time? If so than a minimum A press run would be really hard to make.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Location: USA
Eszik wrote:
Buddybenj wrote:
I also think the 100% run shouldn't use the glitch. That's like having a 96 exit SMW run that still utilizes the arbitrary code bug but completes all the exits.
Clipping through the walls has absolutely nothing to do with arbitrary code. A 100% run should use glitches as it would make the run faster and more entertaining.
Yeah that was a bad analogy... Here's a better one: It's kind of like having a 70 star sm64 run, but still BLJing in the process to get 70 stars faster. Which means you could BLJ to places and get stars you usually couldn't get without more stars. And during a level BLJ to reach the star quicker. Then at the end of the run instead of BLJing through the 70 star door you open it without the BLJ glitch. So you are collecting 70 stars but when using a glitch like that you might as well utilise the glitch to it's full potential (0 stars) or not use the glitch at all (70 stars, BLJless), don't just use a kind-of-glitched/only-uses-part-of-the-glitch run (16 stars (side-BLJless) after 0 stars has already been made). Anyways it is just my opinion and you probably have reasons you think a 100% run and any% (any% not being glitched%) should use glitches. Or one way to think about this run is the glitched run with some extra padding. However I still think the run is entertaining and probably took some hard work, I just need to document my opinion (even if no one reads it lol).
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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I still think in addition to a 100% run there should also be an any% run that doesn't use the glitch (like Materjuns run). I also think the 100% run shouldn't use the glitch. That's like having a 96 exit SMW run that still utilizes the arbitrary code bug but completes all the exits. What I'm saying is there should be glitched% runs but not glitched 100% runs.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Post subject: Re: Phase 1 to 5
Buddybenj
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Posts: 166
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Spikestuff wrote:
Buddybenj do you want to team up and do this? I won't drop this, I'm going to the point where the phases reset.
Sure. I'd love to. I'd also like to see a one player TAS (if you can't get enough of Mario Bros. after TASing 2 player (any%) :P).
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
Spikestuff wrote:
Under the PAL version I did this with 2 players: Link to video Don't mind the video I was checking something so I can now validate that NTSC is preferred as it has less phases. I'm working on 2 player for the NTSC version at the moment. The values are universal between both versions.
Don't they both have 99 phases? Or maybe I misunderstand. EDIT: Oh yeah with 2 players the Test Your Skill could definitely be improved. But I think there should be a "1 player" and "2 player" branch. BTW does anyone know the difference between game A and game B?
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Post subject: Mario Bros.
Buddybenj
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Link to video I'd be interested in TASing/watching a TAS of this game. It seems like an interesting game to try and optimize and find routes. The TAS I made of the first "Test Your Skill" level took 689 rerecords. I'm pretty sure however that it is optimal. I should've used RAM watch though because it wouldn't taken as many rerecords (addresses like speed and coordinates). But I ended up just figuring out how the game worked so I don't think you could improve it, but please prove me wrong. :)
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Spikestuff wrote:
Sloppy input is sloppy. No vote. Can someone validate a better route for "Test your Skill" please. A faster route looks like it can be done the movement of this TAS is very lacking.
Yup, I did it. 8.5 seconds were left on the clock (Note this is the first "Test your Skill" round, I haven't TASed the later ones). It had 689 rerecords. Also it was done on (U) region version and it was NES. Link to video User movie #14701173277096573
The "Classic" version you can hit the opposite direction at any time and Mario flip the other way in an instance. The Original NES version you slide for a set number of frames before next input.
In that case if I did it on the Classic NES (i.e. GBA) version it might be a little faster...
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
HappyLee wrote:
[ Well it's not a secret. 87316156 and TEHH have just finished World 3 3 weeks ago. The movie's entertaining already, but World 4 would be really shocking, so I'd prefer to keep you shocked. I think it won't take long to see the WIP coming.
Are you also working on the maximum coins TAS or just 87316156 and TEHH? It was a little unclear to me. (I hope you are because you are the king of SMB :P)
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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In addition to what others said: Why are you using the GBA version? Classic NES is basically virtual console on a cartridge. Use this ROM: Mario Bros. (U) [!].nes I think this is a good game choice but unfortunately I'll have to hold my vote. P.S. Welcome to TASVideos!
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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zeromus wrote:
Dynarec causes the games to be buggy and run faster. Nobody should be using it for TASing.
I assume pure interpreter is even better than interpreter? So for TASing purposes Pure Interpreter > Interpreter > Dynarec
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
TehSeven wrote:
I don't think this is known already. When accelerating on the ground from a stop, it appears that if you lose 1 subpixel on purpose (ie. stay on 23 speed for 1 extra frame) before the second jump, you can save 7 subpixels. I don't think it saves any time in the any% run but just throwing it out there.
Wasn't that how the any% run got improved by 1 frame?
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Improvements to published movies almost always get a yes vote from me. This one is no exception.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Cool find. It's nice that you actually bothered to "fix" the old TAS instead of leaving it there for no one to obsolete. No vote however because the run is not entertaining.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Location: USA
HappyLee wrote:
TehSeven wrote:
Well, I don't know of anybody working on TASing this hack, so here's a WIP that saves a frame rule on the "first" two areas. Feedback appreciated.[/video]
The WIP is pretty good. Perhaps a few frame rules can be saved that way, for I didn't use memory watching back when I made that TAS. I was trying to find a major improvement to improve my run, such as a new route, but I tried almost every route I can think of but failed to find a faster one. If you're able to find a faster route then I'd really be shocked. Good luck. :)
You should really try to obsolete that movie. Do you think that movie is your least optimized TAS (not that it is bad, all of your TASes are very well optimized!)? Since your homepage is outdated I am unsure what TASes you are working on obsoleting.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Location: USA
Eszik wrote:
The run was fast-paced, optimized and entertaining. Voting yes. And this sould obsolete old Masterjun's run.
Yup that's exactly how I feel. It also kind of reminds me of #4252: Masterjun's SNES Super Mario World "11 exits" in 08:07.53 because is abuses the bad naming of a branch name added to a non-glitched any% run.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Location: USA
SoulCal wrote:
Would it be conceivable for anyone with a SNES enabled bot to run games using the Super Gameboy? Just use the SNES controller input as a replacement for the handheld, and we could possibly verify GB titles.
I've always been curious about handheld verifications. I hope we start seeing them. I'm not sure exactly how it would work, with the exception of the SGB idea mentioned.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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I found this glitch while playing through the game in real time a few months ago. Today I just decided I should record it I don't know if this has been found but here is a demonstration. Probably has been found because it is pretty simple. And this can be done much smoother this is just a proof of concept. This took me a while to make because there was a technical problem in BizHawk. Link to video EDIT: Ah, I knew it had to have been discovered. But I still think it looks pretty cool.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Location: USA
HMA! VPN Both:
HTTP Status: 404 Not Found
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Date: Thu, 24 Apr 2014 22:54:11 GMT
Content-Encoding: gzip
Server: Apache/2.2.22 (Debian)
Connection: close
Content-Length: 243
Vary: Accept-Encoding
Content-Type: text/html; charset=iso-8859-1
----------
<DOCTYPE>
<html><head>
<title>404 Not Found</title>
</head><body>
<h1>Not Found</h1>
<p>The requested URL /messyauth/subdir/ was not found on this server.</p>
<hr>
<address>Apache/2.2.22 (Debian) Server at 1.hidemyass.com Port 80</address>
</body></html>

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Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Location: USA
OK... Yay glitched SMB3 TAS!
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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I like the consistency of Zeupar's and the SMW stars and moons. But Current still #1 looks a little better.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Location: USA
got4n wrote:
Hey, Add me skype: got4n123 But project was paused for some reasons, I have RAM Adress, add me on skype. For the desyncs, check this : http://tasvideos.org/forum/viewtopic.php?t=12484 And corner boosting: I don't know, but that does not work for me though.
It is still possible for it to desync even with those setting (I used them). But thanks anyway. Also I'll add you in a moment.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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got4n wrote:
Btw, I didn't said that I'll go on with 1-2 I'm still searching 2 frames optimisation in 1-1
May I please have dtm? Also what emu version? I tried TASing this game (just first level) one day. Pretty fun to TAS but those spinning ramps can be tricky to optimize. See if you can get anything there. Also Do you have the ram addresses? If so could you also upload those (sorry for asking for so much stuff :P). Also have you confirmed if corner boosting exists? If it doesn't that would make things easier (when I started part of the first level I didn't know about corner boosting). :P P.S. Also my run desynced so I can not give it to anybody, but I was just trying some stuff out so I probably could have optimized it more.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
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