Posts for Buddybenj


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Buddybenj
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Joined: 1/12/2013
Posts: 166
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boct1584 wrote:
The multitaps are legitimate hardware made for the Super Nintendo. As far as I know, nothing official was ever made to use the expansion port.
According to this link posted by Masterjun, there are a few commercial games that use the port.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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andypanther wrote:
adelikat wrote:
Dwedit wrote:
Regardless of anything else, adding something that connects to the system bus is more like adding a Game Genie than a controller.
If I recall, Ilari and I discussed this back in 2013 and came up to pretty much this exact conclusion. And there's a reason it isn't actually supported in lsnes
Maybe it could only be allowed for TASes if the game is actually designed to support it. That would make more sense to me than to just ban it in general.
Just to play devil's advocate, why should it be restricted to games that support it? We allow the use of the SNES Multitap on Super Mario World even though the game never uses more than two controllers AFAIK. So, why should other accessories be restricted to the games they're meant for?
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Do any of these improvements also apply to the Luigi run?
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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feos wrote:
Buddybenj wrote:
I might as well voice my opinion; I support (retroactively) making all official encodes filterless. However, I am not opposed to the publication additionally linking to a filtered encode created by the authors if it's labelled as an alternative encode. My reasoning is a combination of my opinion that the original console output usually looks better than a filtered encode, as well as console purism. When the look of a filter is controversial, there is no reason it should be part of the official encode. If filters were to be used, it would only make sense to use them when a vast majority of people agree that it enhances the look of the encode without radically changing the original content. Moreover, one goal of TAS emulators is to recreate the original console as accurately as possible. Thus, it would make sense for the official encodes of TAS movies to have the same philosphy. Encodes modifying the official look of the game shouldn't be considered official encodes.
Read the post made by Bisqwit that I linked right above. Encoding 3D with max settings is what is traditional here. And I don't know a single N64 encode that did use internal 320p resolution without antialiasing or anisotropic filtering for youtube. And if there are some, that wasn't intentional or purism-driven. In general, that approach seems to have no radical rule, as people's tastes differ, so we can't force it to be one way or another.
When I use the word filter, I'm not using it to mean what you're talking about. I'm not opposed to setting the console to render at a higher resolution (I'm not so much of a purist that I insist on rejecting higher quality rendering). After all, the encode on the TASVideos channel uses a higher rendering resolution to my knowledge. But, it's my understanding that sonicpacker is additionally applying a filter to the textures or processed video (I'm not sure). It is certainly not traditional to apply filters for official encodes. If we should't force things upon people since tastes differ, then shouldn't we not force someone's personal opinions upon everyone by making the raw encode tainted by a video modification (which isn't part of the game) that many people dislike? The prinary job of the encode isn't to appeal to people's preferences; it's to accurately display the TAS movie of the game. Also, I don't know why people are seeming to think that I was suggesting we use an NTSC filter and a CRT filter to the encode. In fact, I'd prefer that we don't use them (or any other filters) for official encodes. NTSC and CRT artifacts from your childhood TV that are not part of the raw console output need not be emulated for the encode (although they admittedly do look pretty cool). Edit: Nobody has responded to Warp about the look of the clouds yet. The clouds really do look radically different from the actual console output, and they do look ugly as well in my opinion. Out of curiousity, does anyone here think the filtered clouds look better than the original clouds (it's fine if you do, I'm just wondering)?
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
I might as well voice my opinion; I support (retroactively) making all official encodes filterless. However, I am not opposed to the publication additionally linking to a filtered encode created by the authors if it's labelled as an alternative encode. My reasoning is a combination of my opinion that the original console output usually looks better than a filtered encode, as well as console purism. When the look of a filter is controversial, there is no reason it should be part of the official encode. If filters were to be used, it would only make sense to use them when a vast majority of people agree that it enhances the look of the encode without radically changing the original content. Moreover, one goal of TAS emulators is to recreate the original console as accurately as possible. Thus, it would make sense for the official encodes of TAS movies to have the same philosphy. Encodes modifying the official look of the game shouldn't be considered official encodes.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Great TAS! Is this movie going to be reccomended for newcomers like the obsoleted movie was?
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Nice job on this, Soig!
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Mothrayas wrote:
The reason we're considering obsoletion is because this version's content completely overlaps the NES release's content. There is literally nothing that the NES run does that this run doesn't also do. The NES run is, therefore, technically redundant.
I don't think that just because a run contains everything another run contains means that it should obsolete it. For example, most 100% runs do everything an any% run does, but that doesn't mean that the 100% run should obsolete the any% run. Also, I don't believe that we should let a remake of the game obsolete the original.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Which emulator? Where there any drivers that came with your controller? Are you sure you configured the controller buttons in the controller menu?
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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The publication links to the wrong video. It should link to: https://www.youtube.com/watch?v=fGWUgw--Xco The video it currently links to has the same name so that's probably why this happened. The current video is an unofficial encode, it uses the Twin Famicom BIOS instead of the original, and the audio is scratchy.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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It's Super Mario World, so obvious yes vote. :P Great job on the improvement guys!
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Thank you for doing this, it's interesting to read.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Kurabupengin wrote:
I'm having the same issue, but I'm not using any a/v hack cuz no a/v hack opens or runs games on my PC. So... Can someone make an a/v hack for 4.0.2 32bit if possible?
Is your processor 64-bit or 32-bit (go to Control Panel\System and Security\System and see if it says x64-based processor or x86-based processor)? If you have a 64 bit processor you can upgrade your version of Windows to 64-bit with the same product key. If you have a 32 bit processor you should get a new computer because your computer isn't powerful enough to use Dolphin.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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They are two different emulators, so sync is not guaranteed.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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When I download the new release: EDIT: It's working now.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Awesome! This release looks great.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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EEssentia wrote:
exileut wrote:
EEssentia wrote:
Youtube point resize to 1440p looks much better than the MKV encode to me.
Well, I disagree. Point resize is evil. There's a reason why bilinear or other filters are typically used with upscaling.
http://imgur.com/a/U3NHl Do you think the 2nd image looks better than the 1st in fullscreen?
IMO from best to worst: Youtube 1440p Fullscreen Youtube 480p Fullscreen MKV 1440p Fullscreen Youtube 240p Fullscreen EDIT: Fixed quotes
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
adelikat wrote:
As you have figured out, there is no way to do line breaks (and not an easy way to build this functionality). The intended work around is to indeed use multiple subtitles at the same time. Font size and style customization such as strike through is beyond the scope of what will be supported.
For strike through you could use two subtitles and make one subtitle all hyphens, so it crosses out the other subtitle.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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HYPE HYPE HYPE, 60 fps TASes are coming.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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CoolKirby wrote:
Oasiz wrote:
Is it me or does the stereo sound reversed in the encode itself ?
derula wrote:
Stereo channels are swapped. Sound that's supposed to be on the left side is on the right side and vice versa.
It appears to be a bug in Dolphin's audio dumping. When Malleo and I made the TTYD encodes, we just switched the channels in Audacity before running the A/V sync script.
Fixed as of 4.0-3685 thanks to Fog!
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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JMC47 wrote:
Maybe you could report the pixel shader error, assuming you have a modern graphics card, that shouldn't be happening. Actually, If you send me the bad PS file, I can send it to someone who would understand what's going on.
He has a very old integrated graphics card (it doesn't even support OpenGL).
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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gamerretro2 wrote:
gamerretro2 wrote:
my config process: intel pentinium d820 graphics card: ati xpress 200 and x850 ram: 1gb
my mother-board i don't understand
Sorry man, your computer is in need of an upgrade. If you are looking for a new computer here is one that will preform loads better than your current one: https://www.digitalstormonline.com/configurator.asp?id=995468
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Bizhawk 1.8.4 soon to be released. http://tasvideos.org/Bizhawk/ReleaseHistory.html
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Amazing! I've been closely following the WIPs and I'm happy to see this run completed.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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got4n wrote:
THC98 wrote:
I wish it was possible to reach the first pipe in an earlier cycle, but it doesn't seem to be possible... Great work anyway, looking forward to the submission!
Yeah I'm kinda sad for the cycle, thanks!
I think it would have looked cooler if you played around more earlier in the level since you had tons of time to waste similarly to how HappyLee abuses the 21 frame rule to add entertainment. But nonetheless great job! EDIT: Maybe play around on the cannon balls or get the star coin, idk, I just think that would cooler than just you ground-pounding.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
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