Posts for Buddybenj


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Buddybenj
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Joined: 1/12/2013
Posts: 166
Location: USA
SoulCal wrote:
I'll be showing off N64 console TASs at the Austin Maker Faire on May 3rd, if anyone in the area is interested. Probably just Mario64 unless I can get Smash Bros and Mischief Makers running. I'll do what I can to promote and provide information about TASVideos while I'm there. http://austinmakerfaire.com/
:0 Seems interesting. What time of the day?
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
itsPersonnal wrote:
who want's to co-author this? Link to video I'm not finishing it without one.
Do you mean you are working on a TAS and you want someone else as a team? My Mario Tennis: Power Tour TAS is on hold so I would be interested. I have not actually completed the whole game before if that is an issue (I have however played the game of course). But I would still be very interested in optimizing a TAS with you.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Wow! Yes vote of course. Massive improvement from the last one.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Post subject: GBA Accuracy Tests
Buddybenj
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Are there any test roms? I would like to see that as I have always wondered the accuracy of some GBA emulators (like VBA-M, no$GBA, higan, etc.). Even just a few test roms could make a start for an accuracy test page.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Oh... Yes vote.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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I just bought my membership. I have to say it is pretty awesome. I like how the new BizHawk pro emulates the 3DS and Wii U. I also see the beta core for the PS4 which looks promising! I can't wait for these TASes. If I could donate to cure cancer of buy TASVideos PRO I would choose TASVideos PRO.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
got4n wrote:
Me and Yoshifan were supposed to do a TAS of that game, but we can't until a TAS Input for wii is released.
Yup I tried, you definitely need TAS Input.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
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The sourceforge page says 1.6.0 is the latest version still. It just needs to be updated.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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No vote. It is not really entertaining. But it looks like a good optimized run so I think it should be accepted. But for vault.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Thanks for that. However I'm wondering about your preference. Do you have any opinion for it?
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Post subject: Super Mario Galaxy 1 or 2
Buddybenj
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If I were to make a TAS of Super Mario Galaxy 1 or 2 what do you think would be better? I am not guaranteeing I will ever finish this project or even start it btw.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
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natt wrote:
Buddybenj wrote:
I can't play any FDS movies. I get an unhandled exception SaveRAM error.
what is the exact text of the error message
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Exception: FDS Saveram: Can't clear when a disk is active!
   at BizHawk.Emulation.Cores.Nintendo.NES.FDS.ClearSaveRam()
   at BizHawk.Emulation.Cores.Nintendo.NES.NES.ClearSaveRam()
   at BizHawk.Client.Common.Movie.StartNewPlayback()
   at BizHawk.Client.EmuHawk.MainForm.StartNewMovie(IMovie movie, Boolean record, Boolean fromTastudio)
   at BizHawk.Client.EmuHawk.PlayMovie.Run()
   at BizHawk.Client.EmuHawk.PlayMovie.OK_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
EmuHawk
    Assembly Version: 1.6.0.6128
    Win32 Version: 1.6.0.6128
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/EmuHawk.exe
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
BizHawk.Client.Common
    Assembly Version: 1.6.0.6128
    Win32 Version: 1.6.0.6128
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/BizHawk.Client.Common.dll
----------------------------------------
BizHawk.Emulation.Common
    Assembly Version: 1.6.0.6128
    Win32 Version: 1.6.0.6128
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/BizHawk.Emulation.Common.dll
----------------------------------------
BizHawk.Emulation.DiscSystem
    Assembly Version: 1.6.0.6128
    Win32 Version: 1.6.0.6128
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/BizHawk.Emulation.DiscSystem.dll
----------------------------------------
BizHawk.Common
    Assembly Version: 1.6.0.6128
    Win32 Version: 1.6.0.6128
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/BizHawk.Common.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
SlimDX
    Assembly Version: 4.0.10.43
    Win32 Version: 
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/SlimDX.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
BizHawk.Emulation.Cores
    Assembly Version: 1.6.0.6128
    Win32 Version: 1.6.0.6128
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/Bizhawk.Emulation.Cores.dll
----------------------------------------
Newtonsoft.Json
    Assembly Version: 4.5.0.0
    Win32 Version: 5.0.8.16617
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/Newtonsoft.Json.dll
----------------------------------------
System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.ComponentModel.DataAnnotations
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll
----------------------------------------
System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
EMU7800
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/EMU7800.dll
----------------------------------------
PresentationFramework
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
WindowsBase
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
PresentationCore
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
System.Xaml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system>
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Joined: 1/12/2013
Posts: 166
Location: USA
What resolution will the encode be? As in how many times native resolution?
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Joined: 1/12/2013
Posts: 166
Location: USA
I can't play any FDS movies. I get an unhandled exception SaveRAM error.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
Just watched this after the SMB1 TAS. This one is very entertaining too! Probably even more entertaining than the SMB1 TAS! Yes vote.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
Very entertaining! Good job. Yes vote.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
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This looks like an awesome game to TAS. Too bad it doesn't emulate well... I love this game though. It looks like it could have lots of movement tricks that could save time (like SM64).
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
Weatherton wrote:
I am in the process of switching to BizHawk and need to find some memory addresses. I would appreciate any help anyone could give me. I also have some relevant GameShark codes that should help:
    1. Velocity
Relevant codes: Minimum Speed Modifier (Player 1): 810F6A10 45?? Maximum Speed Modifier (Player 1): 810F6BA4 ???? 810F6BA6 0000 Speed Values: 439B Time Trials 4391 50CC 43A0 150CC 43F0 >100Km/h 43C0 100Km/h 4360 40 Km/h 4310 20 Km/h
    2. Item
(This should tell me what item I would get if I hit Z on the current frame) Relevant codes: Weapon Modifier (Player 1): 80165F5D 00?? 80165F8A 00?? Unlmited weapons of specific type: 80165FBD 00?? Alternative of unlimited weapons of a specific type: 8016609D 00?? Quantity Digits to Accompany Weapon Modifier Codes 00 - Nothing 01 - Single Banana 02 - Multi Bananas 03 - Single Green Shell 04 - 3 Green Shells 05 - Single Red Shell 06 - 3 Red Shells 07 - Blue Shell 08 - Lightning Bolt 09 - Upside Down '?' 0A - Star 0B - Ghost 0C - Single Mushroom 0D - 2 Mushrooms 0E - 3 Mushrooms 0F - Gold Mushroom
If you have the values in mupen then try this. 1. Convert the movie for BizHawk. 2. Check skip lag frames in BizHawk. 3. Play the movie in both but have it paused so both are on frame 0. 4. Choose an address to find. 5. Check the value of the address in mupen. 6. Search for that value in BizHawk. 7. Advance to next frame. 8. Repeat steps 5-7 until you have found the address. If I don't understand your question correctly than ignore this.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
If you uncheck read only when playing a movie, the movie still plays in read only mode.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
Browsing for additional files to load a movie gives an error. For me at least. It's the super mario bros. TAS. EDIT: I had to reconvert the FCEUX movie, apparently converted movies must be reconverted to be used for 1.6.0a.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
TheKDX7 wrote:
Super Mario 3D Land any% and 100% New Super Mario Bros. 2 any% and 100%
That's my list. EDIT: Oh I almost forgot. Pokémon X or Y.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Post subject: Dat Manipulation...
Buddybenj
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Location: USA
Great game choice. Gold is the best Gen II Pokemon in my opinion. Also, great run, yes vote. Amazing improvement too! This needs a lighting bolt next to the movie when it is published.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
Bug: On the sourceforge page the latest version is labeled as 1.5.3 as opposed to 1.6.0a. EDIT 3: This seems to have been fixed. EDIT: Also, this bug has been around forever, the pause key doesn't always work, which can be very annoying. Changing the pause hotkey to a key other than the pause key does not produce this bug. I know my pause key is fine because other emulators that use pause key for pausing don't have this issue (e.g. FCEUX). EDIT 2: Load GB in SGB option throws an exception once the core is rebooted.[/submission]
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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When having a trouble shooting issue it is always best to test it on the latest version, 4.0.2. Let me know if it still desyncs in 4.0.2.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Posts: 166
Location: USA
Patashu wrote:
The route changed again already?? TAS beaten by RTA??? Link to video New route with timestamps: 0:15: Suicide to skip opening stage 0:50: Entering space station 2 2:25: Vitellary rescued / exiting space station 2 3:45: Entering warp zone 4:55: Verdigris rescued / exiting warp zone 5:35: Entering the tower 7:10: Vermillion rescued / exiting the tower 7:25: Intermission 1 starts 8:35: Intermission 1 ends 8:45: Space station 1 'done' / suicide skip to politely exit Violet's company (I think this is the new tech) 9:10: Entering flip zone 10:30: Victoria rescued / exiting flip zone 11:35: TV activated 12:35: Game beaten
It was beaten again. Now it is 12:18.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
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