Thanks.
Also could you explain to me how revision control works? It don't see the advantage over regular backups. I made a backup before the movie. Recorded. Lost the data. I still have the last revision of it. I don't see how revision control would be any different.
Also since I screwed up my recording how do you recommend recording each time? I probably just didn't understand it (even though I had done it before). When I want to edit/continue a new recording how do you go about doing it without failing and ending up losing all your crap. FCEUX makes it kind of confusing (i.e. If you open a word document you can just keep typing at the end and it will save. Not with FCEUX.).
Again Thanks,
Benjamin
Projects:
Interested in TASing N64 Mario Golf.
GBA Mario Tennis: Power Tour is on hold.
Also a read about Revision Control and that doesn't fix my issue. I still lost the part of the work I had just worked on. I said I made backups multiple times. Read my post twice before assuming I'm retarded and didn't make backups.
Projects:
Interested in TASing N64 Mario Golf.
GBA Mario Tennis: Power Tour is on hold.
You create a repository for your files on some version control site. You commit files to that repository and keep its copy on your computer. When you edit a file that is already committed, you then commit the edit. The miracle is that all of your interim files are still alive, you can then backup any revision you wish.
http://en.wikipedia.org/wiki/Revision_control
Oh, and I personally failed to understand what happened to you with fceux. I understood that you discovered tons of new tricks, but what was the workflow and how did you proceed to get stuff lost?
I still don't really understand but whatever. I opened the file with read only off. Then went to the end of the movie. There is a savestate at the end of the movie so I loaded that to get it in record mode. I went through and played to a point where I stopped. Then I decided to stop and saved my work. I pressed stop recording. I then loaded the movie to watch it and bam have of the movie was gone.
Projects:
Interested in TASing N64 Mario Golf.
GBA Mario Tennis: Power Tour is on hold.
I just lost hours of work in FCEUX. I was saving my movie but it all was lost. I had the movie loaded wen to the end loaded a savestate at the end to make it record. Then I double checked that read only was off. In went frame by frame and did tons of work. I discovered multiple new glitches in Super Mario Bros. Some of these glitches are not on the game resources and it appears no one has found them. Some are crazy cool glitches just for a free run but some are time saving and could improve the TAS that some people say is perfect by a few frames. The glitch is trivial to replicate and doesn't produce lag. I son't know how it happened so I can't do it again.Enough with what I lost. I stopped the movie and saved it to a location. I also make backups of my movie I'm not dumb. I loaded the movie but it said movie finished before it was over. I'm using FCEUC 2.2.2 by the way. Loading a save state says it is after the final frame of the movie. Also people think that HappyLee's movie is perfect, trust me it's not. I encourage people to keep looking. I will describe the glitch. The shell will bounce and you can kick it in a special way to make you jump on it and go much much faster. THIS MUST BE FIXED! Until then I probably won't be using FCEUX.
Projects:
Interested in TASing N64 Mario Golf.
GBA Mario Tennis: Power Tour is on hold.
That's cool. It's nice to see people get into TASing. It is not very well know and deserves to be more well known. Many people don't know about TASes but when you show them they get hooked.
Projects:
Interested in TASing N64 Mario Golf.
GBA Mario Tennis: Power Tour is on hold.
This actually was entertaining to me. The green piece of crap moving around could keep my attention for 25 seconds. This run has nice optimization. It has a historical significance that many people will remember. It definitely should go in the vault though. As it is an improvement to an already existing run it should be accepted. If this were a random game that was just as boring but didn't have the significance or wasn't infamous I would vote meh and say it should be in the vault. But this one I am giving a yes vote. Nice optimization.
Projects:
Interested in TASing N64 Mario Golf.
GBA Mario Tennis: Power Tour is on hold.
I'm surprised this thread has been going as long as it has. Also Pi being a normal number would be interesting... If I recall Numberphile had a video on it a while back.
Projects:
Interested in TASing N64 Mario Golf.
GBA Mario Tennis: Power Tour is on hold.
Tis calculated at the NES' frame rate of ~60.098814 fps (or more likely a less precise number).
Ye of little faith.
For NES, the site uses 60.098813897440515532 for NTSC and 50.006977968268290849 for PAL
How did you calculate it that exact? Did you look at it and say it was about 60.098813897440515532 fps?
In all seriousness how did they calculate that? Also what numbers do we use for N64? I'm assuming 60 exactly because that's what gives you 1:20:41.52. In that case BizHawk is less accurate.
Projects:
Interested in TASing N64 Mario Golf.
GBA Mario Tennis: Power Tour is on hold.
I made .bkm files for both Super Mario 64 0 stars and 120 stars:
http://www.mediafire.com/download/3q4cqufd8dia7q5/SM64_TAS_BKM.rar
0 star time is 5:04.88 (it was 5:02.25 on Mupen-rr)
120 star time is 1:20:45.40 (it was 1:20:41.52 on Mupen-rr)
It's funny how a 5 min run is 2 seconds slower, but then a 80 mins run is just 4 seconds slower.
I'm confused. The 120 star TAS was 290491 frames. That should be the same through all emulators. But the time should be slightly different on real console because it is not in perfect conditions always 60 fps. But emulators assume perfect conditions with no lag (except for the games lag frames). But 290491/60 (290491 frames / 60 fps) seconds is equal to 1:20:41.52 exactly (290491/60 is about 4841.5166 seconds). Doesn't that mean BizHawk is wrong. Also if we deprecate mupen64-rr how will we compare times when they are different across emulators? That will create some confusion. That is why frames are usually the best for timing TASes. The timing for mupen64-rr is the only one that makes sense to me. Also Super Mario Bros. (FCEUX) is 17868 frames. 17868/60 = 297.8 seconds. 297.9 seconds is 4:57.8. The time on the submission is 4:57.31. That makes no sense! I know I'm late to join the thread btw.
Projects:
Interested in TASing N64 Mario Golf.
GBA Mario Tennis: Power Tour is on hold.
Thank you for your feedback. I have just continued this TAS and uploaded it as a WIP. I will continue to upload WIP's until I beat the game. I hope you like the WIP.
Projects:
Interested in TASing N64 Mario Golf.
GBA Mario Tennis: Power Tour is on hold.
Keep trying and your skill will be improved. I'm sure you'll do better next time. :)
Thank you. Also when your lowest score TAS got rejected that must have been painful because you looked like you worked so hard on it. You did 38625 re-records!
Projects:
Interested in TASing N64 Mario Golf.
GBA Mario Tennis: Power Tour is on hold.
I see potential laying underneath this. I see someone who is eager to give it a shot and wants to ultimately entertain and amaze.
Please take this not as rejection, but take it as merely a stepping stone.
TAS's can take a long time to ever reach the heights required, but if you're willing to be patient, to read all you can and soak it in and learn... you definitely will be able to find that game to which you will connect with and trip the lights fantastic.
Please don't give up. Many who have found success have found numerous failures before that. They just never gave up, and that makes the difference.
Mr. Kelly R. Flewin
Thank you I'll try to continue this TAS. Since this is my first TAS it obviously isn't very good (I never used frame by frame or RAM watch). I just thought I would submit is to TASvideos.
Projects:
Interested in TASing N64 Mario Golf.
GBA Mario Tennis: Power Tour is on hold.